The small small details and tips in between is what keeps me watching. Appreciate your contwnt helps me a lot. Specially this tip 13:20 been working on and off blender for about 2 yrs and didnt even knew this existed.
its been 9 mins since this released but i can say ABSOLUTE BANGER VIDEO i will watch now BUT I JUST KNOW ITS GONNA BE AMAZING LIKE ALWAYS PLZ KEEP DOING THE HIGH QUALITY CONTENT
7:26 AddOn seems to be broken for 4.1 unfortunately, trying the Parent to nearest bone throws an error :( In case anyone else has seen the same thing, the error I'm being thrown is: TypeError: '
Hello, when I select all the IK bones and want to change the chain lenght, holding alt and trying to increase the number for all of them is not working. I am on blender 4.0
@@wallacesousuke1433 Blender is rapidly approaching that level of usefulness and is completely free, open-source, with a massive community to teach you literally anything you could ever know about any feature of the software. If you're ignoring all of that just to complain that people don't want to use programs that cost hundreds for barely more use, then maybe you're the only drone here.
12:37 “the bevel treatment” lol Love your work, it’s always so satisfying to watch a master forge a masterpiece. You inspired me to download blender but my potato laptop can’t handle it very well
Been watching your tutorials for a while now, recreating the spider and the octo man, I learned so much from you. You are a genius and thank you for your videos! This came out not even an hour ago and im jumping straight on it!
Hey, I have a problem For some reason my final render does not capture any of my animations, like I animate in the viewport and can view the animation in the viewport, but when I render all the 185 frames just show the first frame only nothing else, any help anyone?
I have learned a lot about rigging on this channel. but there are a few more that I haven't been able to do. May you make a video tutorial on how to make a character like the bus eater, a mod in the Beamng Drive game. 😊
I've been going along with this tutorial for some practice and inspiration, but I've hit a snag with parenting to the nearing bone plugin. when I do it, it gives me an error with the python file along the lines of TypeError: '
From a cube to octopus in blender ( i am not a blender enthusiast) , but yh watching your content give a thing of pleasure and relax . Coz its so cool ❤❤
Ohh it reminds me The Matrix movie's those robot sentinels. Need to see more modeling tutorials from you. So damn satisfying to watch. I just finally realize it's a 41 minutes video 😂
The level effort seems nothing in front of the the level of complexity, you've been an inspiration for me since I was 13 in 2020 and now I can proudly call myself a 3d artist but in front of I am nothing.
Bro please i beg you to make lengthy videos with full details, don't worry we will definitely watch. If u consice the content we r missing in the middle. Pls make with complete details 🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
I just love what you are doing and also having fun trying new things, such an inspiration dude. Watched to whole video, i’d love to watch it again. I love you so much! 🎉❤ keep doing what you love. 🤗🫡
Your whole approach just screams "art(ist)(ry)" and I absolutely love it. These are not blender tutorials; these are art tutorials that happen to use Blender. Beautiful work!
Polyfjord, if you see this please make a video similar on your fireball video on how to make yourself hold or throw a fireball, I have been trying to make it for the last week and have had no luck please help
Hi, if I make a super crazy Matrix orchestra fight music piece.. could you animate a Matrix Reloaded bad a$$ fight sequence in sync with the music; like in 2nd movie? Neo in scene... against agents. I would make Don Davis proud with my mind bending ideas for such a task. Your part would be absolutely AMAZING to see.
Some team should 100% make this irl, but its a robot and purposely make it evil and pretend That after they released it in the world they say it was 100% an accident. Then it kills whales and stuff and the military has to deal with it, but in sinks ships and stuff so now they need help from other countries.
You're doing a great job, but you definitely need keystroke capture. It's damn hard to understand what you're doing when you don't explain it. Some hotkeys are not obvious, others may be replaced by addons or something... Plus you cut off some moments from the video, and this can also be confusing. And yes, the modifier doesn't work. I had to manually attach each part... It took a long time. What alternatives are there to automate this? After all, if there were hundreds or even thousands of objects..... It would be hell.
I don't think of the vents on the side as A/C but as gills. It helps me get through it. 🤣 Where I am having trouble for some odd reason is parenting the Armature to the boxes. Tried it every which way but loose and cannot for the life of me figure out where I am going wrong.
Dear Polyfjord, I have followed along with this very excellent tutorial with the intention of it being a boss in my game made in unreal engine. I am struggling with exporting the fbx with the skeletal mesh properly into the world in unreal, do you have any guidance for this process? In all of my attempts it is only importing the head piece, and a single link piece instead of all of the links for all of the bones. I apologize if this is not meant at all to transfer into unreal and is out of this projects scope but any advice could inspire me further. Thank you! -yaya
Hi everyone. Great Blender tutorial. At 3.33m Polyfjord inserts faces from an edge loop, does anyone know the shorts or could explain how does he do that?Does he have any addon for that?
Polyfjord great tutorial but at the point of duplicating the bracket clamps you could have used array modifier and follow curve modifier it would be easier instead of manually adding bracket clamps
Since you love making mechanisations with multiple legs, do you think you can make a red-eyed Core that has three legs, two at the front and one at the back, with a movable turned on the back that is based on the Beta testings of the Portal series by Valve? Maybe even do GLaDOS with arms that is also based on the Beta testings?
asbjorn ( god of bear ) when he posts any video its like netflix series i normaly watch his while working on any project , and always find out new thing while watching same videos maybe it click thae same way other peoples .. lots of love to those who are watching Live strong ,live young .#7naam
uhh idk how to move around, I tried clicking and dragging after deleting everything, I might be stupid but idk how to do it edit: nvm i figured it out, had to click the scroll wheel, thats new, guess it just took a bit of time to think of
the animation looks a little stiff. It shows that the person hasn't put in enough effort in the animation part of this project. The animation just put everything off the vibe it was putting.
Very, very impressive dude! The addition of particles at the end added SO MUCH to the overall effect! Crazy how such a tiny addition can change so much :)
17:45 you can also hold ctrl while grabbing to enable the snapping temporarily, it also works if you've already enabled snapping and want to disable it temporarily while moving something
I love to see your thumbnail or to watch your result and then just try it myself before watching! I have made all the "links" for the tentacles our of two triangles. But a triangle with three suction cups on it just looks like those razors that dads used to have :D
Your videos are the most fire videos in Blender Community ... Like you explain so complex stuffs in so easy ways ... I have used your Dr. octopus tentacle tutorial to make a brain monster for @pwnisher boss fight challenge render ... Thanks a lot man ❤
Woahsah. Awesome stuff bro. Love your work. I just cant keep up. Maybe later on once i'm used to Blender a little more. But im definetely following you. Big ups from NZ.
you can fake caustics with just a plain under the light source. put a noise texture and a color ramp on the Alpha and adjust the roughness down detail up and scale down then add a light under the plane adjust the color and brightness now just animate either the detail value on the noise texture or swap it yo 4D and animate the W value it will render pretty fast as well
Just looked the final result and it's amazing... the movement could be improved though. This looks more like something moving in space than under water.
First of all, amazing tutorial, but I was looking back on some of your other videos and I think it would be crazy to see you do something with fluid simulations, since you've already done rigid body, smoke, and fire simulations.
This technique would work really well for a War of the Worlds style tripod! Huge fan of your videos, it makes the end result so much more impressive when you can see how it came about. I guess it feels less like some black magic that you couldn't possibly achieve and highlights more the actual work and talent that goes into it