Hey everyone, so here's a (long) tutorial on most of the basic stuff you need to know to make custom maps and export them to Thug Pro.
I forgot to talk about it, and everyone I explained here can be used for ports too, but if you plan to import maps from other games and port them to Thug Pro, there's no universal way to do this, you will have to find a way to get the map model somehow and this is really a case by case method different for all games, that's why I didn't mention it here.
I also forgot to talk about wallrides, but that's super easy, you just have to click on the "auto-wall" feature in the thug plugin menu and it will apply wallrides on all vertical walls.
A few more precisions about lightmaps : If you have very noisy lightmaps in dark areas, this is where you will need to use a higher samples number, 128 is fine for the light areas but usually working with at least 256 is better, and I sometimes had to uses number as high as 1024 or 2048 in very dark areas. You can also use the "ambient occlusion" setting value to bake dark areas lighter (don't push the value too much or it will be way too bright, just use low values to make very dark areas a bit less dark).
Sorry for my english :p
Tony hawk archive website:
tharchive.net/misc/io_thps_sce...
Timestamps:
00:00 Introduction and basics of the plugin and blender
10:21 Materials and textures
16:50 Water shaders
21:15 Importing objects from other blend files
23:40 Explanations on collisions
29:59 Z-bias values and flickering issues
35:21 Materials and texture blending for transparecy
39:23 Vertex Alpha (to make some parts of objects transparents for better transitions)
41:17 More about transparent texture display in blender render
43:03 Normals
47:57 Noding (how to add rails for grinds and how they work)
56:55 Making objects compatible with Graffiti mode
58:56 Verts (and making a ramp object)
1:01:52 Out of bounds and teleports scripts
1:03:10 Occlusion culling
1:07:10 Some other thing about collision and why snapping is important
1:09:00 Lightmaps
7 июл 2024