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Tutorial: UE4 Auto Landscape Master Material - Setup - Part 1 

Art of Lincoln Hughes
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16 окт 2024

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Комментарии : 160   
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Check out Version 2 here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qQcLS0kh23A.html
@Gaelrenaultdu06
@Gaelrenaultdu06 4 года назад
Hey, nice work. Question though : Does it still work with UE4.25 version ? Thank you
@biggles325
@biggles325 5 лет назад
You have litteraly covered so many things that ive struggled on with UE4 landscape materials. Love it. Thank you so much!
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
yeah, that was the whole goal of the project for me. It just started as, "I want to make an awesome landscape material", but the more i fleshed it out, the more I saw the intensity of all the features that would be required to make it properly. Really means alot to see so many people enjoying it
@reke9942
@reke9942 5 лет назад
Honestly your Landscape material is a God send! so quick and easy to use. Thanks for making this!
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Awesome, thanks!!!
@unknownprakrit2682
@unknownprakrit2682 4 года назад
I like how his voice goes from normal to asmr in 1 seconds XD
@MalrickEQ2
@MalrickEQ2 5 лет назад
World Machine is the reason I ended up getting 64gigs of RAM. Those tiled landscape renders = crazy.
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
i haven't tried that yet lol. I have 16 gigs and I don't think there's any way my machine would be able to handle it :(
@MalrickEQ2
@MalrickEQ2 5 лет назад
@@ArtofLincolnHughes You could probably do a 8km x 8km tiled build at 1k each tile with 16 gigs. Maybe more actually. My main issue is getting the weight masks to work on tiled imports. Unreal doesn't seem to like them :(
@kathoden135
@kathoden135 5 лет назад
@@ArtofLincolnHughes 16 gigs works. you just have to tweak WM settings a bit.
@kathoden135
@kathoden135 5 лет назад
@@MalrickEQ2 I have that same problem. Applying the mask to just one loaded tile applies it on local space instead of world space(the whole mask gets painted on just that one tile) whereas loading all the tiles works well with masks, but the engine crashes if you try loading a mask.
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
@@kathoden135 nice, yeah i'll test it out, thanks!
@retcheto
@retcheto 5 лет назад
If you're following along, set the 'Top Layer' UV tiling to 1024 or something along those lines. In this example he has it at 0.15, but he must've changed the material graph since he recorded this
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Yeah I think I did, to make sure that world space / normal uv numbers are consistent :) good catch
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
This is fixed in the latest update to v2 :)
@1MOLNH3
@1MOLNH3 Год назад
This video was a great inspiration and a got a lot of amazing ideas. Thanks a lot.
@ryanphelps9161
@ryanphelps9161 4 года назад
Is there a way to turn off the grass and other foliage so that I can just paint my own on manually myself?
@nedstudios6490
@nedstudios6490 4 года назад
?And you provide the textures we see in this video inside the pack?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
yeah, most are all textures from various Unreal demos (i.e. the kite demo, etc)
@mdz9430
@mdz9430 4 года назад
Hey there, i bought your auto landscape materials. It seems that i can't paint any texture when i choose a certain layers within the paint section. It says no layer info assigned yet. Does this means that do i have to assign a weight blend for every material for me to paint on?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bqe9uB3krS0.html - yeah, every layer that you plan on painting with needs to have its layer info file assigned to it. This section of the tutorial goes over it :)
@ibchemvids
@ibchemvids 3 года назад
Stupid question: I am very new to UE4, I have my mountains - but where do I install/drag the Autolandscape folder?
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Richard Thornley there should be an installation notepad file that came with the project files that details every step of the process :)
@ibchemvids
@ibchemvids 3 года назад
@@ArtofLincolnHughes Hi, I downloaded your free version, the zipped file has no .txt file when I searched for it. Thanks for you quick response before!
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Lol there is no free version
@ibchemvids
@ibchemvids 3 года назад
@@ArtofLincolnHughes hehe - ok maybe I should stick to chemistry!
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Lol
@fearthesmeag
@fearthesmeag 3 года назад
Hey Lincoln - awesome setup. Would I be able to use your auto material in World Creator, especially splatmaps? As I setup my materials in WC, I would prefer to use splatmaps, rather than texture heatmaps which will be 1 / material setup.
@fearthesmeag
@fearthesmeag 3 года назад
to add, does it work in 4.26 & UE5?
@user-ch2ko8le9o
@user-ch2ko8le9o 3 года назад
Lincoln,i ve mentioned a repeating textures under the grass((( is it possible to get rid of that ? or implement a texture cell brake into master material?
@ravnOne65
@ravnOne65 2 года назад
I am happy with your product Lincoln, but there are no way to get in touch with you. I wanted to ask you about that dirt texture you are using, since there are no such material in your package.
@arturrosa3166
@arturrosa3166 3 года назад
Great work. Is this compatible with UE5 and is it available on the Epic marketplace? I searched but couldn't find it there. Thanks.
@nmddiez6374
@nmddiez6374 4 года назад
Where did you get the Master Materials folder from, how did you incorporated the Overall Landscape Size? This tutorial is basically available only for your products from what I understand...
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
aka Diez yeah it’s for people that have purchased - just a tutorial on setting it up in Unreal after
@nmddiez6374
@nmddiez6374 4 года назад
@@ArtofLincolnHughes You should mention that since I was looking for a better understanding about this... It looks awesome and I will keep an eye out for your work
@mdz9430
@mdz9430 4 года назад
One thing that bugs me, For the foliage, Did you create manually alpha foliage and painted manually on the landscape? or Does World machine able put in foliage without painting manually?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
Danish Zolkelfe it’s all automated based off of the landscape grass types that are set up for each layer in the auto material. You can change the recipe for each, swapping to new meshes, or manually paint on top with the foliage tool, however you wish
@mdz9430
@mdz9430 4 года назад
@@ArtofLincolnHughes Thanks and one more thing, Auto Landscape Materials. Will you be uploading on how to make one ? Just wondering. There are other tutorials but your results is a lot better and more depth into it.
@taylorthompy9157
@taylorthompy9157 4 года назад
when i plug in the grass textures to the material instance it just shows a flat green landscape with no lighting or texture??? what did i do wrong i followed everything
@taylorthompy9157
@taylorthompy9157 4 года назад
and yours had a faint grass texture even with the material viewer but mind is just a solid light green
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
@@taylorthompy9157 please send screenshots and the steps taken so i can reproduce the bug - to lincolnhughes@hotmail.com
@taylorthompy9157
@taylorthompy9157 4 года назад
@@ArtofLincolnHughes got it fixed xoxo just used the master instance
@derekunger4720
@derekunger4720 4 года назад
When I first opened the project I had to compile like 81,000 shaders and it starts compiling 30,000 every time I make a weight blended layer. Is there anything I can do about that? I don't understand why there are so many lol Your help would be much appreciated!
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
Derek Unger which version are you using?
@derekunger4720
@derekunger4720 4 года назад
@@ArtofLincolnHughes The most recent one
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
@@derekunger4720 send some screenshots to lincolnhughes@hotmail.com - also, you've patched ue4 4.25 to the latest version as well? If we can't get it fixed, i'll give you a refund
@derekunger4720
@derekunger4720 4 года назад
@@ArtofLincolnHughes No I'm using 4.24, is that okay?
@voxelbucket129
@voxelbucket129 5 лет назад
Greetings, when I paint with the mesh removal layer and remove the grass meshes then all the other layers do not get painted properly on the areas that the mesh removal was applied. In fact I think that in that case only the tint of the layer is getting painted on the landscape. Any suggestions or sollutions? Is there a way to disable grass spawning on top layer? Also, the layer UV tiling parameter value is around 0,2 in your default setting (and in this video...) but I found out that it must have a value of 512, 1024, etc to appear properly. I use the 4.21 version.
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
are you using version 2? or 1? I recently updated it, fixing a whole bunch of bugs. If you are using one, you might have to update it, but if you're already using v2 and still having the problem, send me an e-mail at lincolnhughes@hotmail.com, with some screenshots of the issue so that i can try to reproduce it on my end :)
@TheNetwork
@TheNetwork 3 года назад
I am curious how you deal with stretching on vertical slopes? are you using triplaner?
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Yeah exactly, the cliff material does by default - but the other materials won't unless specified in the material instance
@unique8721
@unique8721 4 года назад
lol this kinda frustrating watching other people tying adding material like grass to the terrain in UE4 and its not working glad to find this video just downloading World Machine and now will be purchasing your Material pack and watching your videos. Man oh man it is frustrating though also I come from Unity and this is kinda an issue for me here
@jiangao9344
@jiangao9344 2 года назад
marvelous! I would like to see the subtitles, and now the subtitles cannot be displayed.
@alexandertabrizi2083
@alexandertabrizi2083 3 года назад
Hey brother, just downloaded the material pack. I'm getting 'failed to import' when I drag the folders into the content browser. I'm on version 4.26 - could this be why?
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Hey there, there should be some installation instructions in a notepad file that came with the pack. If those don’t work, toss me an email at lincolnhughes@hotmail.com :)
@sasasasa7278
@sasasasa7278 4 года назад
Hi there. Really interested in your software. Just a question and I’m really new to ue4, is it possible to use GAEA terrain fbx models instead of world machine stuffs(not familiar with wm) in here and let your autotexturing do the magic?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
yeah for sure. Any program that can spit out a 16 bit heightmap for import into UE4's landscape system should be good :)
@sasasasa7278
@sasasasa7278 4 года назад
Art of Lincoln Hughes awesome thank you so much
@coltonwiley359
@coltonwiley359 2 года назад
Are you going to update this to work with nanite and lumen??
@tinoc6451
@tinoc6451 3 года назад
I'm using your LAM_V2 and i'm getting the following error message: "[SM5] .../AnisotropyPassShader.usf (169,3-16) : error X3018 invalid subscripts 'interps'" I'm working on a VR project, the material seems to work fine in a ThirdPersonProject, so i assume the problem's VR related. Tried to find some answers online, but without success... Do you (Or someone) have any idea how to fix this?
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Hey there, TBH I've never seen that issue before, but would assume it's something that UE4 Forward Rendering with VR doesn't like for some reason. Please send me an e-mail at lincolnhughes@hotmail.com with your username that you bought it with from Gumroad and I'll give you a full refund.
@manulscode
@manulscode 4 года назад
I wonder if it's easy to replace the textures but keep all of the functionality. I want to create cartoonish look for the game but all of the automaterials go for a realistic look.
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
Buca Games you can easily swap the textures to whatever you want :)
@manulscode
@manulscode 4 года назад
@@ArtofLincolnHughes thank you!
@eternalgames9978
@eternalgames9978 2 года назад
How do you add another material layer?
@adamrose9709
@adamrose9709 3 года назад
This is truly awesome however I need dirt and there is none for some reason. So cant really move on without that. I can see myself using this for quite some time provided I can find a way to add dirt of course.
@Aethelvlad
@Aethelvlad 3 года назад
how did you get around the texture sample limit? i cant even have more than 4 layers because each one uses 4 textures..
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
I swapped all of my texture samplers in the Master Material to the shared: wrap setting :)
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 4 года назад
You tried this with data from World Creator 2 heat-maps and masks?
@discrocisboss
@discrocisboss 3 года назад
This video is awesome. Are there agreements one must make if purchasing these packs???
@henrygonzalez3841
@henrygonzalez3841 4 года назад
Could you please activate the subtitles of your video, for people who do not speak English? Thank you very much, excellent project.
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
Hey there, trying but for some reason RU-vid just won't automatically generate them... Might be an issue with the video length... I'll see what I can do over the weekend.. Sorry about that
@Roozy_Persepolis
@Roozy_Persepolis 5 лет назад
Hi Lincoln. I am using your Material and, from World Machine I have 3 different splat maps,but in your material there is only 1 option ,just for flow map. is there a way I can add different Splatmaps of my own?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Roozy 85 the Automaterial is meant to do the texturing for you, basically removing the need to use splat maps. But if you’re really set on using splat maps instead of the Automaterial, you can disable it in the material instance at the top of it. You’d have to re export your splat map channels individually as separate textures from world machine, then navigate to the landscape tab and right click the Automaterial layer and clear it, then right click whichever layers that you want the splat maps to apply to and click “import file”, importing your splat as a mask for that specific layer. A lot of the functionality of the material won’t exist though without the Automaterial being enabled, so just want you to be aware, hope this helps :)
@liammurphy3693
@liammurphy3693 5 лет назад
How do you make a channel mask texture that has roughness, AO, height all included?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XwVDhljljro.html this might help :)
@ravnOne65
@ravnOne65 2 года назад
@@ArtofLincolnHughes how is this helpfull? he is not using height at all
@whackoization
@whackoization 4 года назад
Bruh, I dont have modes in my view tab. Love when I cant even get the first part going. edit: Editor Preferences and search for Enable Legacy Editor Mode UI. Restart editor.
@colebarnett9872
@colebarnett9872 5 лет назад
I have a large portion of custom terrain I want to keep, is it possible to insert the automatic terrain with ruining my custom one?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
by custom terrain, you mean a landscape that you've hand sculpted in Unreal? If that's the case, yeah you can just duplicate the material instance that comes with the landscape pack and change the size at the top of the material instance to match the size of your landscape. Should work, just disable the world machine texture switch, and re-setup your layer infos in the landscape tab for each material: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bqe9uB3krS0.html
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
am i understanding your question correctly?
@joshuagrieger1948
@joshuagrieger1948 3 года назад
Was looking to buy if it can be confirmed to work with UE4.26.
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Haven't tried it, but have instructed multiple customers on how to update it themselves and haven't heard any complaints. Should be fine, but if there are any issues - e-mail me at lincolnhughes@hotmail.com and I'll give you a full refund :)
@bradicalmusic
@bradicalmusic 5 лет назад
Cool stuff so far! But where do I find the heightmap file you used to start from scratch? I don't see it in the zip I downloaded.
@awesomesauce804
@awesomesauce804 5 лет назад
You can go to the landscape tool, and where you see the visual icon that says "heightmap" you can click it and actually export the heightmap ... that'll give you a base that you can then reimport :)
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
I've included the raw16 heightmap file used from World Machine in the gumroad download now, so if you want the original it's there for you :)
@staggabob
@staggabob 5 лет назад
@@ArtofLincolnHughes I've tried opening that file with WinRAR and 7Zip and both say it's not a valid archive- do you know if this has worked for anyone? Maybe the error is at my end?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
staggabob its a raw16 file, only meant for use on the landscape in UE4. It won’t open in Photoshop or most other programs
@staggabob
@staggabob 5 лет назад
@@ArtofLincolnHughes Thanks for the reply but I'm saying the zip archive itself is broken, not that I can't open the raw file. I've tested at home (I was using my work PC earlier and wondered if the office anti virus was affecting it) and can confirm it's definitely corrupted. (That being said, I don't really need it- I was just playing around in my lunch break but I can just make my own height map)
@danielzafrir2592
@danielzafrir2592 5 лет назад
Hi how do I manage to change the height that makes the rock layer appear on the map. My map is not high enough and i wand a rock blend with at
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
damndanielasshole yo you can decrease both the mid layer / top layer blend bias parameters in the material instance, to reveal more of the base layer (rock)
@TomartStudios
@TomartStudios 4 года назад
How do I do manual panting while having this auto material applied on landscape please help.
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bqe9uB3krS0.html - make sure that your landscape layer info files have been created for each layer, then select the layer you want in the landscape tab and paint.
@joshuasmyth1800
@joshuasmyth1800 3 года назад
Dude, the dirt textures arent inside the Auto Landscape Master Materials V2..
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Joshua Smyth please email me at lincolnhughes@hotmail.com with screens that detail the problem. It sounds like an installation issue
@benoitgomes686
@benoitgomes686 4 года назад
I'd like to change the slope range of the materials, how can I tweak that...can I?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
search the material instance for "blend bias" and a bunch of settings will pop up - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bqe9uB3krS0.html
@colebarnett9872
@colebarnett9872 5 лет назад
One other thing my terrain has a height limit and I have no idea how to get rid of it
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
as far as i know the only way is to scale your terrain in the z. It might create unforeseen issues though, use at your own peril :)
@cornreborn3503
@cornreborn3503 5 лет назад
Do i have to purchase this for every Version of ue4? So if i bought 4.20, Updating my UE4 Project to 4.22, will i be able to download the update for free or do i have to purchase it again? I ask because on Gumroad i have to choose the version before buying.
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Corn Reborn no, any version you buy gives you access to all versions.:)
@cornreborn3503
@cornreborn3503 5 лет назад
@@ArtofLincolnHughes Ok thanks for the info :)
@littledemo3605
@littledemo3605 4 года назад
What best terrain builder software Houdini or world machine or something else
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
to be honest, the only one i actually have a decent amount of experience with is World Machine. I've heard good things about both Houdini and Gaea though :)
@WaffleFrysGaming
@WaffleFrysGaming 4 года назад
Anybody know why my flow map appears to be the wrong scale. It says the scale and format it correct in the info but I only have like 3 lines and they don't match up. Also when I make changes it has to compile 30,000 shaders, and he has somewhere around 600
@WaffleFrysGaming
@WaffleFrysGaming 4 года назад
Nvm on the flow map. Didn't change landscape size at the top. But I'd still like to know why I always have so many shaders
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
WaffleFrys Gaming try using 4.23, there are issues in general with shader compilation in 4.24. Also, in your material instance have you changed the landscape size parameter to match the size of your actual landscape? And is the flowmap texture the same resolution? Feel free to send me some images with further detail at lincolnhughes@hotmail.com
@WaffleFrysGaming
@WaffleFrysGaming 4 года назад
@@ArtofLincolnHughes thank you very much for the reply. I did work out the flow map. It was the landscape size. I will definitely try to roll back to 4.23 for now. I also had a problem where the skylight completely quit working, and couldn't find the cause. Seems like 4.24 needs a little work before I get into it. Love your work though!!!
@KresimirJelusic
@KresimirJelusic 5 лет назад
BTW by migrate is it the same as jsut copying "Content" folder to the new project?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Kresimir Jelusic no, migrate actually changes the file references in each uasset file to match the content folder that you’re migrating it to. So it’s definitely better to migrate complex material networks rather than just copy them in most of the time
@KresimirJelusic
@KresimirJelusic 5 лет назад
BTW when compiling shader is it a single core process or having a lot of cores helps - also amd or intel performs better - just wandering if anyone tests stuff like that ..
@awesomesauce804
@awesomesauce804 5 лет назад
single core by default, perhaps changed in ue4.22 ... Make sure you get a free license for Incredibuild and then just go google ... build times + shader times can be increased drastically with a few configuration changes.
@freelance3dartist979
@freelance3dartist979 4 года назад
@@awesomesauce804 Thanks very much for the tip on Incredibuild!! Drastically improved my build times!!
@MercStrider
@MercStrider 5 лет назад
Loving this so far mate, I couldn't help but notice that the dirt textures are not included at 20:50 . Are these included in the pack? EDIT: Actually I just went to CC0Textures and made my own. Tah!
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Yeah, I think it might have been an old megascans texture that I removed after making the video... Sorry about that. Super happy you're enjoying the pack though!
@Turanic1
@Turanic1 5 лет назад
any idea why the landscape grass goes black when zooming in ?(solution is disable distance fade in case anyone wonders)
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
@@Turanic1 it should work fine without disabling the distance fade... Perhaps you have the world machine textures enabled without a texture in the slot? Send me some screens and i'll figure it out for you :) - lincolnhughes@hotmail.com
@TolisPiperas82
@TolisPiperas82 4 года назад
Please can we have the heightmap pleaase?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
it comes with two versions of the heightmap file, the raw16 file for Unreal, and a 16 bit png file. You can find them in the Gumroad Project files
@totallylegit4092
@totallylegit4092 5 лет назад
Hi there. I am struggling to get this set up. Do you offer after sales support?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Totally Legit yeah of course! Send me a detailed description of the problem at lincolnhughes@hotmail.com :)
@totallylegit4092
@totallylegit4092 5 лет назад
@@ArtofLincolnHughes I sent you an email. Thanks a million
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Totally Legit just replied!
@nedstudios6490
@nedstudios6490 4 года назад
UMMM yes. I think I love you.
@romainst8499
@romainst8499 5 лет назад
Hello, can i put any material i want into the menu at 12:45 ?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Romain st you’d have alter the master material to add your own. Yes it’s possible, but shouldn’t be necessary as I’ve included plenty of options for creating custom materials in it already. It includes 3 auto blending layers, 1 shore material that’s height based, an elevation (snow) layer that’s also height based, 3 custom layers that can be used however you want, and a puddle material.
@fxlltxtsearch
@fxlltxtsearch 5 лет назад
How do I turn off the grass? Mesh removal seems glitchy
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
which version of the pack are you running? Had some bugs at the start, but most should be ironed out in V2. What's the problem?
@pickphilips8271
@pickphilips8271 5 лет назад
Can I add extra layers to this if needed ?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
you can manually add them to the shader if you want, yeah. But right now, at maximum it has 3 layers that procedurally texture the terrain, a shore material, a 2nd top layer material, a puddle material, and a path material - and all can be manually painted anywhere you want, so there's quite a bit of room for customization.
@pickphilips8271
@pickphilips8271 5 лет назад
Yeah at the moment I have 16 materials I paint on my map using material functions, the layers you have are great but I need some for painting sea floor (I have two) and sand on a beach (I have three) the layers you have are great for the top of all that ie foliage, rocks, mud, pebbles and so on
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
@@pickphilips8271 yeah, i really wanted to have the option of running this thing with a reasonable frame-rate, so i opted on the more cautious side while choosing how many layers i was gonna have. It might be nice to have a portfolio version that has the option of another few layers though :) Maybe one day
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
@Scott Pick I just updated the shader to have two optional layers that you can do what you want with in Version 2 of the material pack. Hoping that it'll give you guys more freedom to do custom stuff :)
@veronikadziubliuk381
@veronikadziubliuk381 3 года назад
As a beginner, I don't understand this video. I've been sitting on it for 2 days and still don't get where you get all those features for auto material. I just don't have them.
@ArtofLincolnHughes
@ArtofLincolnHughes 3 года назад
Nikster can you please send me some screenshots of the issues that you’re having to lincolnhughes@hotmail.com? It sounds like an installation issue potentially
@zaycvrter8485
@zaycvrter8485 4 года назад
I can use Megascans for the Texture layers ?
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
zaycvrter of course :)
@orange-tube9624
@orange-tube9624 5 лет назад
Really good job pal ! Just bought this and found a little bug ~~~ the " Mid Layer Explicit Normal Grow Amount " parameter is missing in the instance of the LAM_Master_01A . (Sorry for my bad English :P)
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
thanks! i think i might have removed it right before release to make the material a bit more streamlined... too many options etc... it's quite easy to add back in if you really need it though :) send me an e-mail at lincolnhughes@hotmail.com and i'll write you up a little blurb showing you how to do it if you want k :)
@ahmadbayat6327
@ahmadbayat6327 5 лет назад
Where can I find heightmap like your landscape ?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
It comes with the gumroad files when you purchase the pack, and I’ve also included a free world machine tutorial with a full texture set here: gumroad.com/lincoln_hughes
@ibrahimakca8628
@ibrahimakca8628 Год назад
where is download link free?
@shakaama
@shakaama 5 лет назад
i'm too early to watch this
@CreativeOven
@CreativeOven 4 года назад
You don't even use worldmachine weird... but good stuff.
@ArtofLincolnHughes
@ArtofLincolnHughes 4 года назад
TheCreative Oven I generated the height map and flow map for the terrain in World Machine
@CreativeOven
@CreativeOven 4 года назад
@@ArtofLincolnHughes OK
@vincentletang5784
@vincentletang5784 5 лет назад
Hi can you add automatic subtittle in this video? :)
@Roozy_Persepolis
@Roozy_Persepolis 5 лет назад
Hi Lincoln. So sorry for bothering you. I have a question. In my World Machine, when determining the height map texture res, there is an option to add +1 to the texture, and I have noticed that your texture res is not exactly 1k or 2k. What is this option for? I have attached a screenshot of what I am talking about. I am having plenty of fun with all the stuff I have bought from you.Cheers imgur.com/Wrj47P0
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Roozy 85 check this out: docs.unrealengine.com/en-US/Engine/Landscape/TechnicalGuide/index.html when I choose which resolution to export my height map from world machine, I’ll usually check the resolutions in this technical doc as it’ll give you some decent numbers concerning the amount of components that your landscape should have (drawcalls etc) so that it can run optimally for performance. I talk about it in my landscape optimization video. By disabling the +1, it allows you to be more precise with your resolution :)
@lynic-0091
@lynic-0091 5 лет назад
I have no clue what this guy is talking about most of the time, is there a beginners tutorial I should watch first regarding materials/landscapes?
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Liquor Hole this might help: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gMKjIZMPJ0Q.html
@rojasnando4771
@rojasnando4771 5 лет назад
que massa bueno !!
@FatYellowDumbBird
@FatYellowDumbBird 5 лет назад
is there any way to stop tiling while still using your material instance? the distances etc work well for away but was just wondering if there was anything else i could maybe do as having a slight problem currently
@ArtofLincolnHughes
@ArtofLincolnHughes 5 лет назад
Not really understanding the question, what do you mean by stop tiling? Like only see stuff in the distance with a single texture? You can change the tiling settings for both near and far in the layer settings for your material instance
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