POSSIBLE RULES CLARIFICATION: A commenter pointed out how the Sardakk N'orr ability may be to just 'gain' the resources to use, instead of losing them. On reflection, it does look like that was how it was meant to be interpreted (but my god weird wording). The game still does have some slightly off balance even without considering Sardakk N'orr, so no change to any of our main points. And as always, written review: www.shelfside.co/reviews-2023/twilightinscription-review
I don't get how you misread Sardakk N'orrs ability? if you double down on a sheet you get one extra resource to spend (one of two). It's not great but it's not bad at all.
@@Shelfside This was precisely it. When you first look at it, it just looks like you're decoding alien hieroglyphics. For a lot of people it's that first glance that dictates everything, even if the game is more understandable after a few minutes of explanation.
Timing! Just got invited to a Twilight Imperium game this Sunday. Loving the evolution of FX in Shelfside intros. Twilight Inscription seems like not my thing (like most roll-n-writes), but it's super interesting that FFG decided to go for this kind of game.
I appreciate your review, it is definitely reflects the perspective of comparing the original game, which you are a clear fan of. Not fair to expect it to be a total reimplementation of TI to roll and write. I know it does not have the parts you like from the TI original, but it does not warrant all of the comparison complaints vs just a game review. The bias is a bit over the top. I think the game is still going to be good as per of the Twilight universe. I still enjoy watching your content. Thanks for the review/comparison.
First game will likely take about 3 hours but by the end of my family's 3rd game we were down to about an hour. Familiarity with the game REALLY improves time draw.
I tend to agree with Ashton. I enjoyed the puzzle aspect but it's not something I'll pull out and play often. I'm kind of hoping they come out with an expansion that provides a new event deck that varies the gameplay a little.
I think you misunderstood the Sardakk N'orr top ability. "Spend 1 ressource" actually means you have 1 additional ressource to use instantly on the sheet. It is in fact a strong ability.
Agree. It's alright solo, but if I'm going to play a solo scifi game, I would rather launch a PC game like Distant Worlds 2. I feel like Roll & Write is just the current fad and this is an attempt to cash in on that with TI fans.
Those dice look so great! I almost want the game just for the dice. I just love chunky dice. Oh, and nice review too, I'd love to play it someday, but looks like I should hold off on buying it.
I don't have slightest interest in this game, but just dropped in to say that I caught your appearance on Crowd Funding Nerds, Daniel. Magnificent info on how to approach content creators such as yourself (which I aim to do with my game). Cheers!
I felt similarly in my one game, I was particularly uninspired by how arbitrarily the same symbols are scattered across the board. Playing Hadrian's Wall after this sealed the deal in how much easier it is to track information when you have physical resources.
Played about a dozen games. Half solo, half with 2 or 3 other people. I agree is kinda mid, but not terrible and every deck of cards needs more. More goals, more events, just something to make the 4th playthrough on feel different.
Has shelfside reviewed/played Puerto Rico? I think they said they haven’t played it when commenting on the “top 100 games” video? Feels like it would be up their alley.
I totally agree that clean up is a pain. I used household paper, using the pen's erasers is insanely time consuming and wears and tears a lot on the eraser D: we've never really rushed focus dice. O_o
If you REALLY want multiplayer, then Twilight Inscription is better. Or if you really like the idea of just switching out slightly different factions. Hadrian's wall has a stronger theme tie-in, with an easier to learn game. Gameplay is more like: spend a few resources to unlock a bajillion more, whereas TI is spending resources now, to later unlock stuff (like technologies or focus die) on other sheets. Also Hadrian's Wall components are much better! -Ashton
If you like Roll-and-Write games, this is another Roll-and-Write game and it's probably too long for most R&W fans. If you like TI4, this is just a Roll-and-Write game.
They basically took ti4 and crumbled it into a ball ...not a bad game imho if you expect epic adventure then yeah your guna be disappointed...this is a Very slimmed down..cut down interesting way to give you an itch to play the real deal
Didn't seem like they expected that. In fact they said that some things should have been cut because it seems like they were just included because TI4 has those aspects, which hurts the game.
These were my thoughts when this game was reviewed by others. Complexity strategy.! Special orange pens? Themed like another game but with no real physical connection to that game? PASS!