In this TyFlow tutorial we're gonna use physx particles to skin a tendril, then -using tyActors - duplicate it procedurally and obtain a nice motion graphics effect.
Great tutorial I learned a lot about TyActors the result is really cool. I am finding that the bottom section is bound to the plane but that the next part is lagging behind it follows but the bind has excessive stretch. I have tired updating the timesteps and calculation steps in the PhysX setting but its not helping do you have any ideas how to address it?
I answer myself, I share in case it helps someone. To move the floor, you just have to add "Object bind" and select the floor in Tyflow002, from event 002, just below the Physx Switch (kinematic). Thanks again for the tutorial. It is very useful!
Thanks sir reply to me ! I used face fracture but then there has problem with that when i tried face normal or tried local axis for each faces on cylindrical surfce and rotate or spin it gets not perfect rotaion.
@@mangeshkakade2628 you can use the rotation operator and set it to "by surface", picking the source mesh. Better bring this stuff on the facebook tyfllow group tho'!