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Autodesk Excellence Award Winner. Chaos Training Center. Judge for The Rookie Awards 2023. Founded by Jesse Pitela.
Jesse Pitela is an award-winning VFX artist & filmmaker, instructor, and founder of RedefineFX. He has worked with over 120+ clients worldwide, including recent projects for global brands such as Dell and Hershey. He has created 100+ free tutorials and 10 premium courses.
Hey man i found it helpfull and have a question. You mentioned about archviz artist and thats who i am. Which platform is best and what you can recommend for 8 year ewxperience pro with no experience in freelance?
I could not find the Grid 3D Gas Master Emitter anywhere even though I've enabled Niagara Fluids, and unchecked the Library Only filter. I can only find Grid 3D Gas Emitter and it doesn't have anything in the summary tab. Pls help
Hey Man I LOVE your tutorial, you helped me make my latest video for Doom E1M1 music video with Niagara smoke on stage. I followed your tutorial and you helped me allot. Just want to say thank youuuuuuuuu. :D :D :D Unfortunately I was afraid to set higher resolution but it is ok for my small project. THX Again and keep it up!
what to do though if your picked niche is too niche ? i for example have a passion for npr(non photorealistic rendering) anime styled storytelling. This market is probably too niche to find takers even with vtubers and mobile games in those styles on the rise. of course you can break it down to just NPR in any style to find a broader market but even then chances are probably dim. however i am trying to find ways to turn the passion into something sustainable. so with that in mind what would you recommend ?
Thanks for this wonderful tutorial! Everything works/runs fine. But: when I package my scene/project for windows, the smoke (Grid Gas Emitter) disappears. The smoke is not there anymore. The little particles still flying around. I have no errors when Unreal creates the packed version. What can I change or look for to get see smoke also in the packaged project? Thanks a lot.
Just in case somebody had the same issue: Setting "Source Mode" in the Mesh Renderer of the Grid Gas Emitter to "Particles" is the solution for me. Packaged my project for Windows. Works now.
Hey following in 5.3.2 . Added a default cube and a megascan. Added the collider tag just as you did under the Actor Tag and no collision is happening. why could this be ?
I don’t understand what you’re trying accomplish by rotating it but if you don’t want the smoke to react as you rotate the sim box you need to cache the sim first
lol never seen someone forget this is a free tutorial I made in my own time for free for you to learn from. How about I make it private and you go figure it out somewhere else. I showed you a still render and the final simulation. That was literally enough for 82 thousand people who watched this tutorial - except you :')
Really love the effect but I am missing something. When I turn on the gas emitter and the smoke appears, the particles disappear leaving only the smoke.
try adding another sprite renderer on the bottom. If that doesnt help then i dont know. seems like they're getting occluded / clipped by the smoke. By default this shouldn't be happening. You can also add a mesh renderer and display them as little spheres
@@RedefineFX I found the issue on my end. However, how can I make it so I can rotate the whole thing on the z axis to turn it. No matter what I try, it breaks the effect. I even tried to make an actor and adding it to that but rotating the actor had the same effect. Is there a tutorial on that and perhaps parametrizing attributes to make it repeatable but with different colors and stuff?