4 years and not one damn online tutorial about this for something Blender does in seconds without even thinking. This whole time my animated objects that got physics turned on would snap back to another origin point or something strange and I avoided it this whole time. Lo and behold, I figure it out today that the track itself kept holding onto the physics in an animation state and the non-keep state thing was causing the snap back.
4 years and I could've thrown more stuff around, but worked around it.
The Chaos destruction shown here needs to not have its own Chaos solver to work with physics objects on initial contact. I tried looking into continuous contact and had it once, but can't seem to replicate it. Also, that chaos object has zero cluster index and strong af first damage threshold to keep it just together. If you want to do something like this with the same reaction for something more put-together, put an anchor down to steady it since cluster 0 indexes don't glue anything together.
16 фев 2022