If it's not working for you, what worked for me was disconnecting the Make PhysicsControlTarget node, and in the Make PhysicsControlData node I set Linear Strength to 1.0. Not sure why it defaults to zero for me.
Can you suggest me, have a blueprint in which there is a static mesh with physics control. But when I try to teleport that at other points it stays there😢
I really wish this helped me to solve something that's driving me crazy for a while by now... how to make it act like a soccer ball and avoid the sphere to get out of control like a bullet on its own trajectory and disappear a soon as the player hits the ball a second time... I followed what you did but the result I had is the ball acting like a rubberband, elastically coming back where it originally was and spinning like crazy right in place forever.