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UE4 - Interior Lighting (Basics) 

Ryan Manning
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6 сен 2024

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Комментарии : 96   
@xCodeSoul
@xCodeSoul 5 лет назад
Wow, this tutorial is just what i need I play a little bit with lights temperature and i got insane results I really appreciate this, please if you have more please share Best regards
@ksaboyxgamer113
@ksaboyxgamer113 3 года назад
I have been ignoring lighting for so long because I thought it would take long but thankfully this tutorial solved all my lighting problems. Thank you for this tutorial
@AlejandroGuerrero
@AlejandroGuerrero 2 года назад
Man I followed your steps religiously and for the first time my virtual studio looks like a virtual studio. Thanks!
@Juan_Teppa
@Juan_Teppa 3 года назад
I'm just (maybe) a week into UE and I find the lightning side of it really amazing. Your tuts so far are helping to understand it waaaay better! Thanks Ryan! Hope your channel keeps growing!
@00009888
@00009888 5 лет назад
please more videos about lighting, sky, sun, etc. thanks
@_molmor
@_molmor Год назад
First tutorial I've found that explains enough of the fundamentals without just saying 'set this to this'. Brilliant, thank you!
@ricardoocasis470
@ricardoocasis470 4 года назад
Thank you very much Ryan. Through this, I've just got a very solid understanding about lighting in UE.
@ubi2080
@ubi2080 2 года назад
Great tutorial. Length / Information balance is perfect!
@GrounddevLF
@GrounddevLF 3 года назад
at 4:30 youd be surprised lol the first few tips alone saved me on both of your lighting videos!! thank you!!
@SantiaTK
@SantiaTK 3 года назад
A top tier Tutorial. Insanely helpful and teached in a great manner. Thank you very much!
@aeronautisch
@aeronautisch 3 года назад
Thank you Ryan Manning! You saved me from getting a headache.
@xenonguillou7105
@xenonguillou7105 3 года назад
Best unreal tutorial I ever see
@HeliaBoi
@HeliaBoi 4 года назад
8:44 was really why i was here i do really want to meet you and say congrats to you on person for doing this.
@madlowles
@madlowles 4 года назад
Amazing video, thanks so much! Like you said, was the indirect lighting that was looking for, just saved me watching 10 others to find the solution!
@tidesmain
@tidesmain 5 лет назад
Thanks for this vid Would like to see a tutorial on combining various lamp-related meshes with actual UE4 lights. For example how would you take a track light mesh and set lights up so it looks great both for static geometry and a character
@ThatRyanManning
@ThatRyanManning 5 лет назад
Great suggestion. Thanks!
@manuelghezzodebadin9898
@manuelghezzodebadin9898 2 года назад
Thank you! finally someone who explains right on what is needed.
@3drenders_
@3drenders_ 3 года назад
thank you, not sure what I am missing - my layout doesn't look like yours at all...
@PirateWasHere
@PirateWasHere Год назад
Decent Video , Thanks for your time 🍕🍻
@tower7314
@tower7314 2 года назад
100% what i needed, thank you
@7Techno7
@7Techno7 2 года назад
Thanks, good video!
@alex630710
@alex630710 3 года назад
Just straight to the point , love it and thank you
@nhatngolong6112
@nhatngolong6112 2 года назад
thank you so much!
@SpikeBlighty
@SpikeBlighty 5 лет назад
Any more lighting tutorials would be most welcome. They are a great help for newbies like me.
@Driver2579
@Driver2579 5 месяцев назад
Is it still good for Lumen? I found out that indirectional light is very bad for performance when you use Lumen instead of static lightning. Is there any better method or I should just switch to statick lightning in this case?
@jjcaratino
@jjcaratino 2 года назад
¡Gracias!
@acsomiT
@acsomiT 3 года назад
Hi Ryan! I like your tutorials very much, very clear and on the subject. Thank you!
@robbie_
@robbie_ 4 года назад
This was great for a newbie like me Ryan. So much frustration before. Thanks.
@colbyjames3210
@colbyjames3210 3 года назад
Very good tutorial. Thanks!
@maxmohico2925
@maxmohico2925 3 года назад
super! Just what I needed. Precise and to the point. Good lighting in the least steps!! thank you!
@DenizCDemir
@DenizCDemir 4 года назад
Just what I needed, thank you.
@foxlard22
@foxlard22 4 года назад
"It's not recommend changing the intensity of the indirect lighting of the scene (via postprocessvolume or in the lights itself), since the standard already suggests a similar quality to the behavior of indirect lighting in the real world (physically correct)." Source: ue4arch.com/tutorials/ue4archs-unreal-engine-4-lighting-workflow-part-1/#comments
@Fruhmple
@Fruhmple 4 года назад
Then what do we use in it's place?
@yoeribervoets6992
@yoeribervoets6992 4 года назад
@@Fruhmple use the skylight
@HumbertoBessoObertoHuerta
@HumbertoBessoObertoHuerta 2 года назад
Thank you very much! it was a great tutorial.
@midimusicforever
@midimusicforever 3 года назад
Would you do indoor lighting the same way in UE5?
@nicolasmarmol6166
@nicolasmarmol6166 9 месяцев назад
thanks!
@michaldybko4551
@michaldybko4551 3 года назад
Thank you a lot very helpfull :)
@Xian_NoTTV
@Xian_NoTTV 2 года назад
Nice and simple tutorial, thanks!
@alexandrm3073
@alexandrm3073 3 года назад
Very professional and helpful, thanks a lot!
@mauricebastian
@mauricebastian 3 года назад
Thank You Ryan
@mauricebastian
@mauricebastian 3 года назад
this was very straightforward and helps bunches
@ferranadzarahernandez5427
@ferranadzarahernandez5427 4 года назад
Love your tutorials, very helpful. Thanks a lot for sharing!
@jjcaratino
@jjcaratino 2 года назад
gracias
@bahamagrove217
@bahamagrove217 3 года назад
Wonderful channel!
@aaronnelson7605
@aaronnelson7605 4 года назад
This is perfect, answered so many of my questions. Keep up the good work!
@alisak3495
@alisak3495 3 года назад
Thank you😊 really helpful 😘
@robertbrough2296
@robertbrough2296 3 года назад
Fantastic tutorial, thanks for the advice
@profwaldone
@profwaldone 3 года назад
"you get splotches," I think you just solved an issue with a bug I'm having in unity HDRP. I'm going to see if this advice carries over.
@CaptainChubbyDuck
@CaptainChubbyDuck 2 года назад
Hi there thanks for an amazing tutorial! Unfortunately changing indirect lightning doesnt seem to make any difference for me :( Do you have a skylight or skypshere placed before starting this tutorial? Please help
@ThatRyanManning
@ThatRyanManning 2 года назад
Crank it up to 50 and rebuild your lighting
@robertprescott9577
@robertprescott9577 3 года назад
Thanks for the tutorial. QUestion: What is the best lighting unit to use. I see you using Candelas, sometimes Unitless. What will give the best quality?
@ssshammi
@ssshammi Год назад
HI MY SCENE IS STILL BACK with only the point lights visible what should i do
@KDmadness18
@KDmadness18 2 года назад
if anyone is still seeing the weird artifact splotches popped up on their meshes, increase the lightmap resolution in the static mesh editor. No need to set your build light quality to production or anything, I keep mine on preview and it works fine this way.
@ThatRyanManning
@ThatRyanManning 2 года назад
Increasing your lightmaps too much will add excess texture memory overhead. This isn’t the best solution. Also, Preview is a quick approximation of lighting and generally...almost always...will cause lighting artifacts. Try building on medium or higher.
@KDmadness18
@KDmadness18 2 года назад
@@ThatRyanManning alright thanks for the feedback
@musikalniyfanboichik
@musikalniyfanboichik 2 года назад
Film settings that you recommended made my scene look hazy on UE5. Weird.
@HippieLongHaired
@HippieLongHaired 4 года назад
Yes, this helps a lot. Thank you!
@jakejakejakejakejakejake
@jakejakejakejakejakejake 3 года назад
Love your work! X
@saenkoandrew
@saenkoandrew 5 лет назад
Ryan, very nice tutorial, and please, make video about lighting small scene in mobile game) It help in work of lot people!
@mervplsgaming
@mervplsgaming 4 года назад
I'm using geometric brushes and nothing happens after building and setting indirect lighting intensity. It's as if the meshes are not receiving indirect lighting. Anyone got an idea?
@SoroEyail
@SoroEyail 3 года назад
cant find half these settings. is it because i am using a different version? im on ue4.21
@Fabi_1987
@Fabi_1987 Год назад
I have a question, I have a complete finished level in UE5...Everything you showed here works by itself but I have the following problem...The interiors are not dark for me, everything is super bright and when I switch the lamps on or off it makes no difference at all... I can make everything darker with the brightness of post processing, but then the lights of my lamps also become darker automatically, even if I increase the brightness of the lamps themselves.... I just don't know what to do anymore... want to build a horror level...pls help^^
@ThatRyanManning
@ThatRyanManning Год назад
Do you have a global post processing volume in your level with the min and max EV clamped so auto exposure doesn't take effect?
@arthurb6882
@arthurb6882 4 года назад
very very helpful! thank you!
@noalterna77
@noalterna77 2 года назад
Hi, thanks for your tutorials, they're very well explained and I'm learning a lot. I have a question: my scene includes a wide "exterior" explorable map with some buildings in which you can enter, so I have outdoor and indoor zones enlightened by the sun. In your opinion what kind of lighting I should use to have the best results? In the map there are trees and a moving bus. I was thinking to use a movable directional light for the sun and a stationary skylight. what do you think about this solution?
@giacomopellegrini9456
@giacomopellegrini9456 4 года назад
Thank you so much for the tutorial, very helpful! I only have a small problem: when i disable auto exposure following your steps in the post processing volume, it seems to be still there (when i enable/disable eye adaptation in the show-post processing panel the lighting changes a lot). For now I disabled it in project settings-rendering-default settings and seems to be working but I wonder if they changed something in the recent updates or if I'm just doing something wrong.
@ArdiUtamaIDWGD
@ArdiUtamaIDWGD 3 года назад
how to render step by step from sketchup datasmith to unreal?
@scottownbey8041
@scottownbey8041 3 года назад
Just came across your channel - amazing information! Curious I was trying to light an exterior point light, do I still follow the same set-up you mention at the beginning of the tutorial for exteriors as well as interiors?
@outtoplay
@outtoplay 5 лет назад
A very solid lesson. Curious if a skylight would produce good indirect in a scene like this or is the indirect intensity of the spots superior? Or would the skylight not be appropriate here. Thanks.
@ThatRyanManning
@ThatRyanManning 5 лет назад
There's another request for a more full rendered scene with a skylight include0d (which I'll record soon)...but short answer is, yes, absolutely add a skylight which will help fill in the darker areas and provide a much richer lighting bake.
@jaydenstorace3218
@jaydenstorace3218 4 года назад
Great tutorial mate!
@MrAjayrocks007
@MrAjayrocks007 4 года назад
WOW!!! Thank You! :)
@TheKitneys
@TheKitneys 5 лет назад
Top shelf!
@magnus00125
@magnus00125 3 года назад
Do you build lighting with Production quality before you release the game???
@ThatRyanManning
@ThatRyanManning 3 года назад
Sometimes! Usually between High or Production depending on the deadline :)
@glacierfox5237
@glacierfox5237 4 года назад
why is it that when I create a light I just have the icon in my scene and when it's click I get no wireframe of where it is shining.
@Jay-og4yb
@Jay-og4yb 3 года назад
Maybe you're presets start with no attenuation?
@xenxion5070
@xenxion5070 4 года назад
Thank you that helped a lot
@djgyrad
@djgyrad 4 года назад
I can get to the part of where you bake your lighting (first time) but in my own world everything just appears black in lit mode. can't understand what i'm doing wrong :/
@SanneBerkhuizen
@SanneBerkhuizen 4 года назад
Do you have brushes or static meshes? Have you copied all his settings? There are so many things that can go wrong.. but if you do what he said you should be fine I'd guess
@azrael7903
@azrael7903 4 года назад
build lightning
@neoviva
@neoviva 4 года назад
thank you for that, how to render for ue4 like build all light
@paidogato
@paidogato 4 года назад
Hi @Ryan, I've watched all of your lighting tutorials and learned a lot with it. After understanding your aproach of bumping the indirect lighting up to give more power to the lightmass, may I ask you if you already tried other methods, like the one we fix the exposure to a low value like 0 and bump the power of the light to higher values without dissociating the direct and indirect light values... Having control over the look of the direct lighting and after that deal with indirect lighting is the real benefit of this method? Thank you :D
@kolilpop
@kolilpop 3 года назад
thankss
@mihaiioantabacaru7758
@mihaiioantabacaru7758 3 года назад
When I put the Spot Light Intensity to 160 cd it's way more intense than yours. Maybe UE4 has changed since you made the video.
@BR-hi6yt
@BR-hi6yt 3 года назад
lol I want only the basic UNLIT interior - but that is only in editor! Thats the light I want in play mode. Its FINE I don't want mess around with spotlights, sun. point lights,
@KRX01
@KRX01 4 года назад
how performance cost is this setup?
@mihaiioantabacaru7758
@mihaiioantabacaru7758 3 года назад
So I did everything you did and unfortunately mine turned out different. I rewatched it like 5-6 times.
@thelastword4616
@thelastword4616 3 года назад
Same here, for some reason my spotlights produce very little light, not sure if it is the materials I am using or what.
@thelastword4616
@thelastword4616 3 года назад
The Attenuation radius was not high enough for my environment, that was the issue.
@Romeo615Videos
@Romeo615Videos 4 года назад
now that the new global illumination rtx this is a thing of the past hahahahaahah....
@ThatRyanManning
@ThatRyanManning 4 года назад
Eh. It's still in Beta. Just FYI.
@AlleyKatPr0
@AlleyKatPr0 3 года назад
So, you could just have completed the correct steps in...60 seconds? Why not just focus on the correct steps? Why was your video a rinse and repeat of "this is one way, but that's not the best way, let me show you another way, but that is not the best way, so let me just show you another way, but that is also not the best way" ? Srsly - this video should have been 60 seconds, and not even needed a picture-in-picture, or even, any voice over.
@ThatRyanManning
@ThatRyanManning 3 года назад
First off...welcome to my channel! Second off, there are multiple ways to teach. If you want quick answers without context, then watch quick tips. However, in the many years I've been teaching lighting, I've seen lots of people have issues with their setups. My videos aim to teach you principles not just give you a quick answer.
@musikalniyfanboichik
@musikalniyfanboichik 2 года назад
thanks, great video
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