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UE5.3 landscape blend material paint with displacement (Tutorial) 

LoneWolf Studio
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UE5 took us to another level of creating... #unrealenginetutorial
Default Engine:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
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Materials:
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vjdqcba
wdppfcs
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✉: lonewolf.netmail@gmail.com
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11 сен 2023

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Комментарии : 107   
@robertdouble559
@robertdouble559 10 месяцев назад
GREAT tute! Clear and to the point.
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Am happy to help🙌
@smallspacesbrewing468
@smallspacesbrewing468 10 месяцев назад
ive been looking for this for ages! thanks. subscibed!
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Thank you ☺️
@franklinfisher8419
@franklinfisher8419 8 месяцев назад
Also, a little tip for those of you who may not know. If you're playing in third person and your feet are clipping into the ground. Change the center value from default 0.5 to 1. It will allow your character to not clip as much through the ground.
@86Dina
@86Dina 4 месяца назад
Thanks a lot for your tip! I had no idea what to do with this problem...
@86Dina
@86Dina 4 месяца назад
But also the level of feet is different on each parts of landscape depending on whether you brushed other layers on the first layer 🤔
@danelokikischdesign
@danelokikischdesign 2 месяца назад
Thank you, I was having trouble cause of Substrate Materials in my project, it works great now! In Unreal 5.4 :)
@hoproduction8207
@hoproduction8207 7 месяцев назад
Yes Yes Yes, Very Easy and Function. Thank You Man.
@wolfiedgr8t
@wolfiedgr8t 10 месяцев назад
Excellent, thank you 👍
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
🙌Most Welcome
@Professor_Vince
@Professor_Vince 4 месяца назад
I recognize the Portal ambient music. Good choice
@andreytrukhachev7417
@andreytrukhachev7417 10 месяцев назад
Thanks for tutorial!
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Most welcome 🤗
@zatlanibrahim5438
@zatlanibrahim5438 5 месяцев назад
Thank you !
@kfirkfir
@kfirkfir 10 месяцев назад
Very good tut!
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Am glad it works!😇
@leoviolet5827
@leoviolet5827 10 месяцев назад
Very Helpfull ! Thx man
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Glad it helped!
@luigi.montagna
@luigi.montagna 5 месяцев назад
Man, I love you
@milasagot9401
@milasagot9401 4 месяца назад
You just saved my life
@shashwatkauraw8085
@shashwatkauraw8085 10 месяцев назад
Subscribed Immediately
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
I am glad you love the videos! Thank you so much for your support 🤗
@Baleur
@Baleur 10 месяцев назад
With normal blending between the layers, this could be amazing
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Definitely
@sorog.online1378
@sorog.online1378 5 месяцев назад
hello, I love your videos, I'm a member of your channel, I was wondering if you know how to blending the textures using height and weight with displacement ? also can you tell us how do you get only one landscape in the outliner, I have the streaming proxy and its annoying working with it. if you have any sort of tips or video I would love to take a look, cheers !
@notstarproduction
@notstarproduction 10 месяцев назад
Thanks for tutorial! This is awesome! I have question regurding different displacement. Can I control somehow displacement magnitude for each paint material through parameters? Thanks
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Yes of course. You only have to add some more nodes. I am not sure now but there is a way. Join our discord and If I find a way when I can I will tell you!
@avenoma
@avenoma 10 месяцев назад
Awesome and to the point, thank you. Im having trouble adding a MF_MapAdjustments node. Or something that will allow color variation for each texture =/
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Thank you! Why are you having trouble? You can’t find it?
@jackula4903
@jackula4903 5 месяцев назад
Is it possible to do this as an RVT so that meshes placed can take on the base colour of the landscape? Great tutorial BTW!
@TheKRRRX01
@TheKRRRX01 10 месяцев назад
If u have try to paint, u get blank dark squares, its bc the lumen.
@UnchartedWorlds
@UnchartedWorlds 9 месяцев назад
Can you fix that camera cliping somehow? Could you test cell-bombing technique on 1 material to see if it can get rid of tiling effect that is visible in the distance?
@BoratPitt
@BoratPitt 6 месяцев назад
great! woh i can change my texture color please?
@UnrealComparison
@UnrealComparison 9 месяцев назад
Is there any chance to paint with macro variation? Without repeating textures
4 месяца назад
All these landscape related nodes work also for a landscape made inside another DCC like Blender or MAYA?
@shucayb-code
@shucayb-code 10 месяцев назад
great tutorial ps; the displacment doesn't work on normal planes or rectangles?
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Works on everything 😎
10 месяцев назад
Great tutorial! Thanks for this. Is it also possible to make a blend material with displacement for example a damaged road?
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Thank you! Yes of course any material can work perfectly!
@shaiy9480
@shaiy9480 10 месяцев назад
Cool! I saw your “old” tutorial about the asphalt road with vertex painting and different materials. Would be great if you could update that one with displacement. If you have the time ofcourse 😊
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Will definitely check this out! Already on my list🙌
10 месяцев назад
Mmm it seems that vertex painting does not work ( yet ) on a static mesh with nanite enabled, only for landscape for now i guess? Or maybe you have a different solution perhaps?@@lonewolf_studio
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
I wish I could help you right now. I think you’re right until I try and find another way!
@anapple.4338
@anapple.4338 9 месяцев назад
great video, but the background noise was to harsh imo.
@86Dina
@86Dina 4 месяца назад
Is that correct, that the level of this displaced landscape over the ground will be different in parts where you draw other layers on the surface of the first layer? I have this places higher. Not understanding what to do with that...
@darrenj.griffiths9507
@darrenj.griffiths9507 10 месяцев назад
Hoorraayy Unreal has brought back its constant crashing. Enjoy everyone 🙂
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
They love it
@darrenj.griffiths9507
@darrenj.griffiths9507 10 месяцев назад
@@lonewolf_studio 🤣
@Stoermy_
@Stoermy_ 9 месяцев назад
Hey Mate, u made a good tut but, i dont have the Displacement on the last Node 6:23. I added the two Files to the Ini but no Displacement at the Landscape_Material(Brown) thing :)
@lonewolf_studio
@lonewolf_studio 9 месяцев назад
Please join discord so we can figure this out
@Stoermy_
@Stoermy_ 9 месяцев назад
Hey, i found the Problem :D Its rly Stupid, but i left a Blankspace at the line and that was the prob :D But thx anywhays ;)@@lonewolf_studio
@andycrystal
@andycrystal 9 месяцев назад
Same issue here.
@gamingentertainment4025
@gamingentertainment4025 9 месяцев назад
because my pc amd cpu +vega internal graphic card , but not work nanite feature
@dirtbags-R-Us
@dirtbags-R-Us 6 месяцев назад
Hey, what if the r.Nanite.AllowTessellation options from when you opened "default engine" are not showing up. Did they remove this sometime after you uploaded this?
@JordanShipEnt
@JordanShipEnt Месяц назад
Hello, does it work on Mac Intel too? I have tried several times with no success... Thanks!
@gamingentertainment4025
@gamingentertainment4025 9 месяцев назад
Hii Bro What are the specification of your computer
@mindped
@mindped 10 месяцев назад
Another question... can stuff like this be done for nanite meshes instead of terrain? I have some complicated materials using parallax occlusion and would lvoe to replace wiht tesselation..
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
This is something else! Nanite meshes I guess not only if there’s a way I don’t know.
@user-yy3lr9ji8f
@user-yy3lr9ji8f 10 месяцев назад
It does work with any nanite mesh. Tested it, + commands that were added to DefaultEngine.ini don't even mention landscape. It's a thing that's made to work specifically with nanite
@sqvd4256
@sqvd4256 8 месяцев назад
i have a big problem , i have two Edit layers and nothing happen when i paint , if i delete one of the layers the map will go higher or lower and also nothing happen when i paint , dont know what to do. Maybe someone can help me
@denissarto7700
@denissarto7700 10 месяцев назад
Everything works fine, except for one thing. When i start painting the materials the landscape becomes checkered and stays that way. what should I do? Thanks
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Please join the discord channel so I can help you!
@watus1992r
@watus1992r 6 месяцев назад
I'm 7:40 into the video, and when I click "build data", the landscape becomes transparent. Without enabling nanite, painting works, but there are no displacements. What is wrong?
@trauma2980
@trauma2980 10 месяцев назад
Do you think it's possible to blend the terrain material with object/mesh (to create a transition with the grounds) ?
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
I think it could be possible but I am checking to make a tutorial about this
@Samuele_Lini_ARS
@Samuele_Lini_ARS 10 месяцев назад
@@lonewolf_studio you mean with rvt? Would be great!
@Samuele_Lini_ARS
@Samuele_Lini_ARS 10 месяцев назад
Just one last question: does tessellation works with path tracing render? At the moment it seems not working to me...
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
@@Samuele_Lini_ARS no no I don’t think so.
@Samuele_Lini_ARS
@Samuele_Lini_ARS 10 месяцев назад
@@lonewolf_studio oh ok...we'll wait for the next release :)
@mindped
@mindped 10 месяцев назад
how does this handle memory? Is it generating a mesh that is streamed in? Or is it like old school tesselation?
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
No definitely not like old school plus the it changes the landscape to Nanite. But not as much memory as you think.
@mindped
@mindped 10 месяцев назад
@lonewolf_studio i mean 100k or so is like 5 mb luke a 2k normal map... so if every meter or 2 is another 5 mb or more.. is geometry streaming efficient enough..? espeaciall6 if i want it working on a gtx 980
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Gtx 980 was reales in 2014. Now am not sure but you might be right 2K can be good for it.
@WarriorOfModernDeath
@WarriorOfModernDeath 10 месяцев назад
My landscape for some reason becomes invisible. I've tried this multiple times today and I've followed the steps precisely.
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Yes some are having this problem. I will check this out.
@WarriorOfModernDeath
@WarriorOfModernDeath 10 месяцев назад
Yeah. I suspect it might be due to having AMD RX580. I reinstalled drivers and all. Checked if the file integrity of my engine install was okay but it is still the same :V Thanks a lot!
@WarriorOfModernDeath
@WarriorOfModernDeath 8 месяцев назад
From what I figured its probably because the card doesn't support DirectX12 Ultimate.
@derptweaker945
@derptweaker945 10 месяцев назад
Anyone got this to work with Virtual Textures yet?
@keterbinah3091
@keterbinah3091 8 месяцев назад
did evrything correct, but the enable nanite is greyed out ? so i cant Build Data !
@dannydragunov1624
@dannydragunov1624 7 месяцев назад
Heyy I am having the same problem!! please tell me you fixed it and how??
@keterbinah3091
@keterbinah3091 7 месяцев назад
@@dannydragunov1624 i didnt find a way to fix it , so i went back to 5.2
@StudentzSyjamu
@StudentzSyjamu 10 месяцев назад
I found out it only works if you set up directX 12. It does not works on directX 11
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
I didn’t know that. 🤔
@user-us3nf7ft4b
@user-us3nf7ft4b 10 месяцев назад
How can I apply this on MacOS?
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Sadly I never use Mac for Unreal Engine 5 but I am sure there are tutorials which can help!
@smfknj6010
@smfknj6010 5 месяцев назад
Now my project won’t open. Keeps crashing on start. I deleted the added lines to project engine. Now what?
@smfknj6010
@smfknj6010 5 месяцев назад
Assertion failed: !HasAnyFlags(RF_NeedPostLoad) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp] [Line: 2444] UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Landscape UnrealEditor_Landscape UnrealEditor_Landscape UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_Core UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
@istealpixel7371
@istealpixel7371 10 месяцев назад
need auto slope for this material^^
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Definitely 👍
@claudioivanferrazzi546
@claudioivanferrazzi546 10 месяцев назад
ue crash every time i press build data, you know what can be?
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
Did you add any asset or anything? Sometimes when we add things ue crashes so we have to delete them from the file. Or maybe it is GPU problem.
@claudioivanferrazzi546
@claudioivanferrazzi546 10 месяцев назад
i add a lot of asset in the file, not in the scene, and days before i allow tessellation. In the scene there's only a giant landscape from Gaea with the master landscape mat as yours . @@lonewolf_studio
@ZenShadow-pl7zj
@ZenShadow-pl7zj 9 месяцев назад
8.20. How to delete this material layers?
@lonewolf_studio
@lonewolf_studio 9 месяцев назад
By holding CTRL or SHIFT
@ZenShadow-pl7zj
@ZenShadow-pl7zj 9 месяцев назад
Dont work...@@lonewolf_studio
@Belarus9000
@Belarus9000 9 месяцев назад
7,01 how to delete this layers now (sculp-Paint)
@lonewolf_studio
@lonewolf_studio 9 месяцев назад
Hold Alt or Shift then paint
@samaustin3579
@samaustin3579 10 месяцев назад
*promo sm*
@hexen9946
@hexen9946 10 месяцев назад
Hi your tutorial works, thanks! But I got black spots on my landscape after enabling Nanite. Something like we can get when enabling it on static meshes, but there we can adjust Fallback Relative Error and those spots were gone. But for landscape I can't find any solution:(
@lonewolf_studio
@lonewolf_studio 10 месяцев назад
This is true. On landscape it is so different. I don’t know why even shadows are not soft.
@hexen9946
@hexen9946 10 месяцев назад
@@lonewolf_studio yea. Hope Epic will fix that. I even disabled Cast Shadow thing for landscape but those spots are still here(
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