Hello. Do you know why a controll rig would not be woking inside of a sequencer when a controllRig component is added and mapped in the BP? By not working I mean CR controls cant be selected and nothing can be made to move. Thanks
Hello, I haven't tested much of the Control Rig component inside the Blueprint. But I think when using that, you are supposed to add parameters to drive the Control Rig automatically. If you want to click and move the controls in Sequencer, adding just the Skeletal mesh to the Sequence and then adding the Control Rig under that should be enough.
Do you know if there's any way to get direct access to set/get the variables from Blueprint? Using a control rig component, you can map that to a mesh and directly get/set transforms (without the need for anything in the animBP/animgraph). But I can't find a way to do that when dynamically grabbing the control rig. You can get a reference to the anim instance, and 'Find Control Rigs', and do some basic 'set variable by string' functions, but it doesn't provide the same depth as using a 'control rig component'. Just wondering if this is something you've come across, thanks!
Hi, sorry I took so long to reply this. I think I understood your question and the quick answer is no. There is though, a way of adding a Control Rig Component, and I am not sure if this would give you what you want: docs.unrealengine.com/5.0/en-US/control-rig-in-blueprints-in-unreal-engine/
Hi! Great tutorial :). Could you explain how to set an animBP exposed variable from an actor BP. I have tried to cast to my animBP and set the variable but it does not trigger. Any thoughts ? Thanks :)