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UE5 - Control Rig - How to reuse existent Rig? 

Kamila Bianchi
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11 сен 2024

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Комментарии : 20   
@realdreamstudio6482
@realdreamstudio6482 Год назад
Amazing trick! Tanks for sharing!
@HussinKhan
@HussinKhan 10 месяцев назад
This is helpful thank you Kamila
@FeedingWolves
@FeedingWolves Год назад
Very cool!!
@Sky-hl8iw
@Sky-hl8iw Год назад
what a gem! TQ4this!
@abhinavswams
@abhinavswams 11 месяцев назад
awesome trick, any chance you could try this with one of the free paragon characters?? my torso on the paragon character with the UE5 Mannequin control Rig, is offset my 90 degrees, how to check if the orientations of the bones are the same.. Spine 01, 02 and 03 controls /bones get twisted when i connect forward solve. Thanks in advance!!!! obrigado
@kamilabianchi
@kamilabianchi 11 месяцев назад
I believe I replied in the other thread. Not with a solution though 😅
@kazbu3162
@kazbu3162 Год назад
Hi! its pretty useful! Thank you! Could I ask you a question? I would like to use this method to MIXAMO character and animation . but despite it is converted with MIXAMO CONVERTER , it would become a twisted mess.... If you have any idea to fix this.. I would be very glad.. thank you.
@kamilabianchi
@kamilabianchi Год назад
As I mentioned in another comment, the orientation of the bones needs to be exactly the same. If not it doesn't work.
@kazbu3162
@kazbu3162 Год назад
@@kamilabianchi Thank you! I will try to fix direction of bones...if I can.
@FX_AnimationStudios
@FX_AnimationStudios Год назад
Hi Kamila.. thanks alot for this... i tried and "works" my ribcage gets twisted... how to fix it please? do you know?
@kamilabianchi
@kamilabianchi Год назад
Hello, it's probably to do with the orientation of the bones. Its not just about having the same namings, but also same orientation as the Mannequin.
@FX_AnimationStudios
@FX_AnimationStudios Год назад
@@kamilabianchi ok i will check..thanks again
@FX_AnimationStudios
@FX_AnimationStudios Год назад
@@kamilabianchi I just checked.. the orientation is the same.. what else could be wrong?
@kamilabianchi
@kamilabianchi Год назад
I can't really think about anything else, if the skeleton is 100% the same, it should work.
@josesanjuan1513
@josesanjuan1513 Год назад
@@FX_AnimationStudios I have the same problem, please let me know if you find a solution. Thank you!
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