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[UE5] Episode 01 - Getting Started | Gameplay Ability System Basics 

Umbral Studios
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EDIT: Here's an updated video (for UE5.3) walking through all the core concepts in under 15 minutes:
• [UE5] Learn Unreal Eng...
Chain Lightning Tutorial
• [UE5] Create Chain Lig...
Chapters
0:00 Introduction
0:32 Project Creation
0:46 Enabling the Plugin
0:53 Configuring the *.Build.cs File
2:11 Setting up the system on load
3:41 Outro

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24 июн 2024

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Комментарии : 38   
@lnguyenhuu6821
@lnguyenhuu6821 Год назад
Note that you can also set the Engine AssetManager via the GUI, as shown in the new 60s short video: Project Settings > Engine - General Settings > Default Classes > Asset Manager Class > dropdown and enter your class name (DemoAssetManager) Oddly enough, the dropdown doesn't filter out subclasses of AssetManager. It works even if class is Private.
@williamtolliver749
@williamtolliver749 Год назад
AND you can config the Asset Referencer, which had me quite fukked up for weeks lol. Then I learned its essentially the IOC dependency manager.
@lnguyenhuu6821
@lnguyenhuu6821 11 месяцев назад
@@williamtolliver749 Hey, I couldn't find info on the Asset Referencer, can you point me to a page?
@williamtolliver749
@williamtolliver749 11 месяцев назад
@@lnguyenhuu6821 Project Settings menu -> Game (Category on left) -> Asset Referencing Policy(sub menu under Game Cat). This will let you configure 3 sets of rules, the rule on project content, project plugins, and engine plugins.... This is basically whats causing all the illegal reference errors. You can shut that off entirely here. OR: What i learned is the proper solution, you can declare plugins as dependencies INSIDE the "Needy" plugin's "plugin definition"
@inph1del
@inph1del Год назад
I really appreciate your work Leo - One day I will have you to thank for this game I've been drafting out on paper. The ability system will help me make sure the stuff i make can be used in other projects. That's my hope anyway. Do my best to pimp out your channel. Hopefully you find the support that keeps you going! :) One crazy suggestion I have not seen anywhere, is someone successfully implementing a multiplayer instant replay. If you ever get daring, this might be something many including myself would love to see done. Like the TF2 Kill came, to a RL Goal replay. Have a good week!
@virtualnk5825
@virtualnk5825 Год назад
Dude thank you for doing this, I have been wanting to dive into GAS for a while but I was lazy enough to dive into all documentation. You are my savior.
@majupiju2347
@majupiju2347 7 месяцев назад
This video is exactly what i was looking for ;D with my non existing c++ experience this will be a blast ^^ happy that i found your guilds :) SUB Time !
@ampple
@ampple 2 года назад
Thanks for making these! Definitely a subject lacking in tutorials. 🙇
@pixxlated_
@pixxlated_ Год назад
If you're having issues adding this to your pre-existing project, then one thing I would try is: In Visual Studio, make sure you rename "DEMO_API" to whatever your project name is. I had to change "DEMO_API" to "MYPROJECT_API". Make sure it's all-caps, regardless of the capitalization of your project name.
@lawnmower16
@lawnmower16 3 месяца назад
Thanks for this guide. I'm not really sure how you knew what to type at 2:34. It would have been nice to see you show your work a bit more. I have dabbled in C++ in the past but not enough to know what you're doing there, and I imagine lots of people watching this video are just trying to figure out how to set it up to use in Blueprints (like me)
@ParadoxISPower
@ParadoxISPower 2 года назад
Excellent tutorials, highly recommend for anyone interested in the subject.
@mohsensadeghi69
@mohsensadeghi69 2 года назад
Great work, keep going ❤
@sluggy182
@sluggy182 Год назад
To anyone having issues implimenting this in version 5.2 i had a problem with a bug in QuixelBridge. Updated the QB plugin and fixed my issues.
@FreQtik
@FreQtik Год назад
Your effort is really appreciated, thank you so much❤! I still cant get it to work sadly, maybe because I am using visual studio 2022? or UE5.1? I get 15 errors, when doing the exact same thing. At 3:13 marked the code and suddenly it coloured the code, i feel like I am missing what he did there, can someone please explain or tell the shortcut for what he did?
@pixxlated_
@pixxlated_ Год назад
the only thing I can think of is that this tutorial is outdated, I got 41 errors when I copied everything exactly the same, and now I can't even open my UE5 project anymore.
@toneydeebo360
@toneydeebo360 Год назад
You need to change it to build only and not build plus intelliSence.
@luckyducky7819
@luckyducky7819 Год назад
No matter what I do, I get an error when I try to build my solution. "msb3073 exited with code 6" is what it says, and I can't seem to fix it. My code looks identical to yours, so did I break my project somehow?
@RafaelBrum
@RafaelBrum 6 месяцев назад
Is this the first step to get access to Root Motion Tasks? I really want to use Apply Root Motion Constant Force to a dash ability.
@Pharoah1224
@Pharoah1224 Год назад
Any plans do do a blueprint version of this series?
@yuriwang8767
@yuriwang8767 Год назад
There is an error when I created the DemoAssetManager cpp, it said that it cannot open the source file of DemoAssetManager.h in visual studio
@GameDevAraz
@GameDevAraz 2 месяца назад
mine was in source folder in project name, and it was the project name_build.cs , looked like note pad but apparently that was it XD
@stenichqwet6900
@stenichqwet6900 Год назад
I tried make this step and have 16 errors after press debugger, is it brick whole plugin? If its not ok, can you make updated version?
@umbral_studios
@umbral_studios Год назад
I made an updated tutorial in 5.1 you could try: ru-vid.comF7nrWTWM6f8?feature=share
@lachigan2961
@lachigan2961 2 месяца назад
Why is it that when I create the c++ class asset manager I don't get the option to edit file? How do link UE with Visual Studio?
@Armoraxis
@Armoraxis 8 месяцев назад
I tried doing this on 5.1 and now I can't open my game - it keeps saying how i have to rebuild from source
@joantonio6331
@joantonio6331 2 года назад
I do not understand, I followed the video and redo 100% like you did, I even went to the other video to register the assectManager classname... But it does not, I even tried to mess up the AssetManagerClassName file to check and ... nothing, seems like this line does nothing so the asset manager is not loaded... Is there any prerequisite?
@joantonio6331
@joantonio6331 2 года назад
@@umbral_studios yes I did, /Script/ProjectName.AssetManagerClass I spent the whole afternoon but I do not get...
@joantonio6331
@joantonio6331 2 года назад
@@umbral_studios I found out what happened... In fact, it was working, but the way you checked the logTemp led me to think it was not working. See the logTemp message is displayed when you start the engine and not when you start playing the game, and since I was clearing the output, testing the game then looking for the logTemp, that message was errased... But when I decided to just check the message when I launch the editor, I saw the logTemp message
@soschu8469
@soschu8469 Год назад
Man!!!!! This post got me!!!! I was struggling to find out what I was doing wrong for the last 1,5 days and redoing everything again and checking and double checking…. I was doing the same, playing the editor and afterwards looking for this log print, but as with you, everything was cleared prior to that. No we can continuou and get going! Thanks a lot! So much!!!! :)
@musicdudem6673
@musicdudem6673 Год назад
is this in 5.0 or 5.1? Thank you
@umbral_studios
@umbral_studios Год назад
This was originally for 5.0 but all future videos will be for 5.1 !
@RV-bc9yi
@RV-bc9yi 5 месяцев назад
Hello, I understand the usefulness of GAS, but does it only concern C++ developers?
@bumblestudio
@bumblestudio 2 месяца назад
I know right! All the tutorials r just c++
@Sigillimus
@Sigillimus 2 месяца назад
@@bumblestudio That's because GAS requires C++ to set up, so naturally it's going to interest C++ developers. You can't use it if you're only using Blueprints, unless you download something like GASCompanion, which is on the Marketplace. You need to create and initialize your own classes of files only found in C++, namely child classes of AbilitySystemComponent and AttributeSet and some functions in them.
@GameDevAraz
@GameDevAraz 2 месяца назад
also cant open my project again, it says built with different version or some none sense
@GameDevAraz
@GameDevAraz 2 месяца назад
says solution explorer has 0 project... what that mean
@neonraytracer8846
@neonraytracer8846 2 года назад
I'm probably going to watch all your videos content seems good. Now, the title is a bit off. You should have the informative part first and then the other stuff for last. On mobile, scrolling through your videos, it looks like they're all named the exact same thing.
@neonraytracer8846
@neonraytracer8846 2 года назад
And the thumbnail text is too small to easily read. Im trying to give constructive feedback, btw. I believe you can handle it! ;)
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