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UE5- Motion Matching AI MOVING - Free download 

Umut Faruk Dilli
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I coded an AI that moving with motion matching and doing traversals etc.
You can download the project free or you can use it in your own project.
github.com/cenairaclub/motion...

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28 июн 2024

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Комментарии : 27   
@LFA_GM
@LFA_GM 7 дней назад
That's fantastic, thank you for sharing. Also, ALSv4 has a falling roll animation that is easy to integrate and adds more realism. Just add a "play montage" to the event On Landed if ZJump velocity is greater than a given speed (mine is 750). Keep up the good work.
@ThiagoLionheart
@ThiagoLionheart Месяц назад
Very Nice ❤ Thank you.
@ECHSBACHS
@ECHSBACHS 27 дней назад
Cool!
@hypegames9733
@hypegames9733 Месяц назад
Muchas Gracias
@BigbotR-J
@BigbotR-J Месяц назад
Suggestion: Get the traversable component to also calculate sphere, can't seem to figure out how to get this to work when looking at the code but so far over flat surfaces everything else works
@Deculayn
@Deculayn 27 дней назад
How can we equip/unqeuip any items like knife etc and adding custom attack animations?
@umutfarukdilli
@umutfarukdilli 27 дней назад
With adding new overlay states, and playing anim montages 😀
@niaaxwoll8051
@niaaxwoll8051 Месяц назад
Hi. When the camera is pointed downwards, the floor begins to shimmer. How can this be fixed?
@umutfarukdilli
@umutfarukdilli Месяц назад
I tried but couldn't find a solution, I guess there is no problem in other levels. There must be some problems with the level.
@user-de6qn3fr5t
@user-de6qn3fr5t Месяц назад
This is so cool! Your job is great. Can AI do other actions like hurdling?
@umutfarukdilli
@umutfarukdilli Месяц назад
Yeap
@kanalkanal79841
@kanalkanal79841 Месяц назад
nice
@ciaranmitchell4750
@ciaranmitchell4750 25 дней назад
wait how do you download this
@umutfarukdilli
@umutfarukdilli 24 дня назад
On github
@umutfarukdilli
@umutfarukdilli 24 дня назад
github.com/cenairaclub/motionmatchingreplicated
@amauryroudaut9661
@amauryroudaut9661 Месяц назад
I want so much to learn how you did this bro
@umutfarukdilli
@umutfarukdilli Месяц назад
You can download from github and check the codes in any unreal engine 5.4 project. 😄
@amauryroudaut9661
@amauryroudaut9661 Месяц назад
@@umutfarukdilli thanks even if I think I won’t understand anything of what I see since I just started to learn Unity and not UE5 🥲
@umutfarukdilli
@umutfarukdilli Месяц назад
​@@amauryroudaut9661let me tell you 😅 Calculating path points, moving point to point, checking for mantles 5 times in a second, thats it 😂
@amauryroudaut9661
@amauryroudaut9661 Месяц назад
@@umutfarukdilli I don’t trust the "that’s it"
@notyobusy
@notyobusy 28 дней назад
dude we need a metahuman edition
@notyobusy
@notyobusy 27 дней назад
and pls fix the weapons going behind the hands for other chars
@umutfarukdilli
@umutfarukdilli 27 дней назад
Retargeting metahuman is easy as i know, i didnt test it, but runtime retargeting works. The weapon placement-rotation problem is related to the Mesh it is attached to. You need to override the mesh for retargeted characters.
@notyobusy
@notyobusy 26 дней назад
@@umutfarukdilli dude how can i override the mesh then?
@plasid2
@plasid2 6 дней назад
It works with custom movement?
@umutfarukdilli
@umutfarukdilli 6 дней назад
What do you mean
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