I coded an AI that moving with motion matching and doing traversals etc. You can download the project free or you can use it in your own project. github.com/cenairaclub/motion...
That's fantastic, thank you for sharing. Also, ALSv4 has a falling roll animation that is easy to integrate and adds more realism. Just add a "play montage" to the event On Landed if ZJump velocity is greater than a given speed (mine is 750). Keep up the good work.
Suggestion: Get the traversable component to also calculate sphere, can't seem to figure out how to get this to work when looking at the code but so far over flat surfaces everything else works
Retargeting metahuman is easy as i know, i didnt test it, but runtime retargeting works. The weapon placement-rotation problem is related to the Mesh it is attached to. You need to override the mesh for retargeted characters.