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Unreal Engine 5.4: Working with PCG and Water System 

Unrealverse Labs
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In this video we're going through the basics of Procedural Content Generator (PCG) in Unreal Engine and we're interact our procedural system with the Water System to create complex Environments Quickly.
Time Stamps:
00:00 Intro
01:20 Plugins
01:46 Landscape and Materials Setup
05:42 Create the Lake and the river
07:28 PCG
19:42 PCG and Water System Interaction
Topics Covered:
- Basic Landscape and Material Setup
- PCG System
- Water System
- PCG and Water System Interaction
#unrealengine5 #unrealengine #unreal #cgi #tutorial #unrealtutorial

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18 май 2024

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Комментарии : 30   
@user-ch2uj3ot6q
@user-ch2uj3ot6q 29 дней назад
As a beginner in UE5, I enjoy the knowledge points brought by each teacher. Thank you
@UnrealverseLabs
@UnrealverseLabs 26 дней назад
Glad you like it!
@kiarakoval7069
@kiarakoval7069 20 часов назад
awesome stuff thank you!!!
@UnrealverseLabs
@UnrealverseLabs 2 часа назад
Glad you liked it!
@hbowles6273
@hbowles6273 Месяц назад
Nice. Btw the water interop plugin adds a Get Water Spline Data node that makes it easier to get properly sized points along the river spline, and also exposes metadata like flow velocity etc. It's wip but should give a leg up.
@UnrealverseLabs
@UnrealverseLabs Месяц назад
Thanks for the tip! I'm gonna take a look!also we can use a material on the river bottom using the water system and filter by the material. It works well too!
@robertgoldbornatyout
@robertgoldbornatyout Месяц назад
very helpfull thank you new sub
@UnrealverseLabs
@UnrealverseLabs Месяц назад
Glad you liked it!
@claudioivanferrazzi546
@claudioivanferrazzi546 23 дня назад
perfect
@sr.d8319
@sr.d8319 18 дней назад
Thanks,master
@UnrealverseLabs
@UnrealverseLabs 18 дней назад
Glad you like it, Sir!
@neilkirby3122
@neilkirby3122 21 день назад
I'm not sure if anyone has noticed, but you can still use the input node for landscape. If you change the label to Landscape, and change the Allowed type to Landscape or Surface, it will work. You don't really need the Get Landscape Data node
@UnrealverseLabs
@UnrealverseLabs 20 дней назад
You're right!It is also an option do that.
@neilkirby3122
@neilkirby3122 20 дней назад
@@UnrealverseLabs Odd a lot of stuff is changed between versions LOL...but I'm getting it!
@Preirin
@Preirin 20 дней назад
Before I attempt this, I have an imported heightmap that is larger than the basic startup map. Will I have an issue applying these features on a larger map? I ask because this does not seem to work on my map...
@UnrealverseLabs
@UnrealverseLabs 20 дней назад
Hello @Preirin . If you generate a landscape using a height map e got the data from that landscape I don't see why wouldn't work. You still having issues with that?
@michaellee4499
@michaellee4499 4 дня назад
There is no problem with the content of this water plug-in when the game is running, but it does not work properly during lens rendering and cannot be rendered! Is there a solution? Thanks
@UnrealverseLabs
@UnrealverseLabs 3 дня назад
Hello! That's odd. A few people are complaining about similar problems, but I couldn't find the same error testing here. It might not solve the problem, but have you tried another version of the engine or a new project, to see if it's the version or something in your project?Maybe there is something in your project that need to activate some additional plugins.
@michaellee4499
@michaellee4499 3 дня назад
@@UnrealverseLabs Hello, glad to get your reply. I am currently on versions 5.3.2 and 5.4.1. The 5.3.2 version is normal. In 5.4.1, the water body cannot be rendered in the lens sequence. The same is true for new projects. I have not found a solution yet. No official reply has been received! No matter what, there are other solutions, so thank you! I hope Epic can solve this problem as soon as possible!
@0xSirius
@0xSirius Месяц назад
This was also possible before 5.4, you dont need the new plugins
@UnrealverseLabs
@UnrealverseLabs Месяц назад
Since 5.2 👍
@korbstudio
@korbstudio Месяц назад
water doesn´t render using 5.4 . preview "problem"? any idea?
@UnrealverseLabs
@UnrealverseLabs Месяц назад
Hello!For me the Water System is working without any problems on the 5.4 Preview. Sometimes the Water Plugin has some bugs (for still be an experimental plugin) regardless of the version. Have you checked, if there is more than one water brush in the outliner? or test the Water System in other level or even in other project?
@korbstudio
@korbstudio Месяц назад
@@UnrealverseLabs i ´ll tweek around. thx!
@aidz2009
@aidz2009 Месяц назад
Facing same problem. Suddenly Ocean and river ceased rendering at UE 5.4 preview Pls let me know if you solved it anyway.
@XOCKS88
@XOCKS88 Месяц назад
Facing same problem, and test in a new project, the water renders in a black shade, Pls let us know if there is a solution.
@UnrealverseLabs
@UnrealverseLabs Месяц назад
@@aidz2009 hello!Might be a bug for the 5.4 preview, even though my UE 5.4 the water system is working fine. - Did you try a more stable version like the 5.3 or 5.3.2 to see if the problem persists? - Also, did you change the Water Shader properties directly on the Water Shader material from the Watersystem, if you do that all the changes that you did on the water shader will reflect acroos all your projects. If the problem is across projects the chance to be something with your Unreal version vs Computer or a change directly on the Water System is more likely.
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