Hi man. just coming here to give you some words of encouragement. Im trying youtube myself, its hard... but you got amazing knowledge and i believe you can make it. Im hyped for part 2 still. Hope to see you come back! cheers
ugh my unreal engine menus keep going black. SO annoying. I tried reinstalling my nvidia studio drivers multiple times. i upgraded and downgrated. Its happening in UE 5.2.1 and 5.1. I also tried changing my graphics settings and still happening :(
Thx for the tut. Does this method stretch the mesh from control point to control point along the spline while following the curvature? what happens to the road texture? or how does it work at all?
thanks, grate tutorial very clear and useful. Do you know if there is some documentation about the procedural nodes in order to learn what does a specfic node do?
How can i do that over a imported mesh (i use meshes for the terrain not landscapes)? Is it possible? thanks a lot for the tutorial... it really helped me... cheers
No problems at all. You just use tracing( check LineTraceSingleByChannel either in BP, either in C++) or collision check(IsPointOnCollision) to get the point on an imported mesh surface.