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Get Started With PCG 5.4 By Creating a Full Building | UE 5.4 P1 

Procedural Minds
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20 окт 2024

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Комментарии : 110   
@jadetech
@jadetech 29 дней назад
This channel is criminally underrated
@Procedural_Minds
@Procedural_Minds 29 дней назад
I appreciate the kind words. If you're right then maybe one day it won't be. ♥
@st3ve710
@st3ve710 15 дней назад
💯
@ionalpha
@ionalpha Месяц назад
You absolute diamond. PCG is so incredibly powerful, I can't wait to build some proper skills with it.
@Procedural_Minds
@Procedural_Minds Месяц назад
And it gets significantly more powerful every Unreal version to boot, it's great! :)
@ionalpha
@ionalpha Месяц назад
@@Procedural_Minds would you have any pointers on doing this with an irregular shape? I think that'd be a great video. I'll check out your interior room gen too as maybe that could help. I'm trying to do it while using a normal spline so the boundaries are not a square. This method up to the merge points after differences for the walls very almost works, just tweaking transforms and hoping to get the walls flush.
@Procedural_Minds
@Procedural_Minds Месяц назад
@@ionalpha The problem with using a non-square system is you would need a way to have the floor not stick out, same with interior walls / objects. Since you would need a floor shape that matches the curve. One way to do it is if you only had a one floor setup and manually added in everything separate. But then that's an entirely different system.
@ionalpha
@ionalpha Месяц назад
@@Procedural_Minds appreciate it. I expected a lot more complication on top.
@haithammahmoud6825
@haithammahmoud6825 2 месяца назад
thanks i can't wait for the part 2
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Thank you, glad you liked it. :)
@mebessusn
@mebessusn 2 месяца назад
Amazing video. Been wanting to get into PCG so I can use all of my modular kits to create some interesting buildings and this is a great start.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Thank you very much, I'm glad you liked it. :)
@metinbatuhanozucan5358
@metinbatuhanozucan5358 2 месяца назад
Let me add this video to my watch later playlist. This is such a fresh start for buildings
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Thank you, hope you enjoy! :)
@TheWok640
@TheWok640 2 месяца назад
Another Amazing Video by the man Himself! Cant wait to see this channel continue to grow!!! keep up the great work :)
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Thank you very for the continued support, you're awesome! ♥
@TheWok640
@TheWok640 2 месяца назад
woah also just realized unreal engine uploaded the same time you did, haha spooky
@kurtissebring349
@kurtissebring349 2 месяца назад
I was skeptical, "45 minutes to get PCG buildings started..." now I'm also excited for the next part.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
I'm glad you liked it. I try my best to cut out as much empty time possible as I value your time, and make it condensed but explained as much as I can. :)
@kurtissebring349
@kurtissebring349 2 месяца назад
@@Procedural_Minds There's no "uh" 's and "ahhh.... this... one? no this is what we want". I was literally starting to admire how the programs vocabulary fluently formed complete thoughts and joked to myself "I'd like to see this guy's IQ, I guarantee it's well over a three digit score" XD
@Procedural_Minds
@Procedural_Minds 2 месяца назад
@@kurtissebring349 The more confident you are in a given thing, the less you end up using "ahhhs" and other filler words. :)
@mclothmann
@mclothmann Месяц назад
The BEST PCG tut out here by far! Thank you so much for sharing this. I know there are a lot of env tuts out there for PCG but are you planning to do an advanded series like this one any time soon? Would be awesome to see
@Procedural_Minds
@Procedural_Minds Месяц назад
Possibly, what kind of things are you looking for more specifically? One thing that I definitely want to figure out is a dungeon generator for example.
@steliosstavropoulos499
@steliosstavropoulos499 Месяц назад
Just amazing man!
@Procedural_Minds
@Procedural_Minds Месяц назад
Thank you very much, glad you liked it. :)
@fahimjaowad8717
@fahimjaowad8717 2 месяца назад
Thanks so much, you work soo hard for the videos. Much love
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Thank you very much, I'm glad you liked it! :)
@mashoodkiyani3992
@mashoodkiyani3992 8 дней назад
Amazing tutorial
@Procedural_Minds
@Procedural_Minds 8 дней назад
Glad you liked it. :)
@zatlanibrahim5438
@zatlanibrahim5438 Месяц назад
Ohhhhh man lost my head yesterday 4 hours trying to understand why point don’t’ fit in spline and you just said « just love the point a bit « my god 😂😂😂😂 you rock
@Procedural_Minds
@Procedural_Minds Месяц назад
Glad I could help you out. :)
@MiaoZ99
@MiaoZ99 2 месяца назад
Brilliant!Thanks for your amazing work.Look forward to the P2~
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Thank you! Part 2 will be coming next week. Hopefully with the ability to modularly swap the models and have it auto detect size. So look forward to that. :)
@Test-xt3ys
@Test-xt3ys 2 месяца назад
HE'S BACK YEAAAH
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Yay I'm back! LMAO
@kryogenicgames
@kryogenicgames 2 месяца назад
master is back :D, thanks
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Hahaha. You're very welcome! :)
@zain9842
@zain9842 2 месяца назад
It has been a while since I worked with PCG, that's a nice refresher for me, thanks. I just want to bring to your attention the video of Thelavalamp he also made a PCG building tutorial series, the third episode he made a PCG element graph thing that is very useful i used it over all my PCG graphs, it's worth taking a look at it, the video is 11 months old but can confirm still workes with 5.4
@Procedural_Minds
@Procedural_Minds 2 месяца назад
There are many ways to tackle things in PCG. I'll be doing my own method as there's no reason to copy anyone else's specifically. Since as a viewer you'd get nothing from two identical methods. :)
@zain9842
@zain9842 2 месяца назад
@@Procedural_Minds I absolutely agree, I wouldn't have known about the PCG subgraph loop functionality otherwise, just remembered this guy's video and thought it may give you some ideas going forward with your series, again thanks for your videos.
@АнтонКовалёв-о9ж
@АнтонКовалёв-о9ж Месяц назад
Thank you so much! That is extremely usefull!
@Procedural_Minds
@Procedural_Minds Месяц назад
You are very welcome! :)
@Cloroqx
@Cloroqx 2 месяца назад
The PCG devs have mentioned Grammar is coming (inspired by Houdini), per point overrides and other nifty features that should allow for better/easier made building generators.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
That would be awesome. The main thing that would take this to the next level is being able to understand what is around each point.
@Cloroqx
@Cloroqx 2 месяца назад
@@Procedural_Minds Yeah, something like Niagara's 2D grid neighbors
@gaguto
@gaguto 2 месяца назад
LETS GOOOO, WE ARE SOOO BACK!!
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Yay for being back! :D
@macko5000
@macko5000 23 дня назад
Hi! Great series. I got question, is it possible to make roudness corners of building? Or to even set the radius of each corner?
@Procedural_Minds
@Procedural_Minds 22 дня назад
Not with this system. The problem with any kind of non-standardized shape is that the floor won't line up. It can definitely be accomplished if you just wanted corners using the similar method I used for the roof corners, it just wasn't setup for it in my case.
@chremix3514
@chremix3514 11 дней назад
What are the measurements for the wall mesh that you used? love the tutorial btw :)
@Procedural_Minds
@Procedural_Minds 11 дней назад
I think it was around 300 / 310 if I recall, I believe I set the sizes to it for now in the tutorial. Later on the sizes of the pieces don't matter as they're automatically scaled.
@Restart-Gaming
@Restart-Gaming 9 дней назад
So you have interior that can be made will you be covering how to get to each floor with stairs?
@Procedural_Minds
@Procedural_Minds 9 дней назад
That is already covered in the later parts that have already been released. :)
@sensi2fr
@sensi2fr 12 дней назад
Thank you so very much! :) (Perfect, apart starting around 35m when the editing seemingly accelerates and it's at times hard to follow ^^.)
@Procedural_Minds
@Procedural_Minds 12 дней назад
Thank you. I probably cut out things I started to repeat I'm guessing. I was trying that a bit ago. So I'll try to not do that as much. Thanks for the feedback!
@sensi2fr
@sensi2fr 12 дней назад
@Procedural_Minds I can't wait for the next part(s) ! Hopefully we can end up with a complete example (using all the meshes available: non flat "roof kit", corners, pillars, etc) for one of the free megascans "collections" modular building sets (e.g. "Neoclassical Modular Building Vol. 2"), with some nifty logic to remove any hard-coded value and auto-scale things (maybe depending of the -IIRC- "approximate size" mesh info, etc); the icing on the cake would be some logic to generate blind walls and a fitting roof where buildings are contiguous (*). ^^) (*) I am experimenting buildings generation from real world data (overpass-turbo/OpenStreetMap) using the freely available LandscapeCombinator unreal plugin, hoping to generate great looking PCG buildings from this real world data (splines + relevant OSM data like the number of floors where available), megascans modular building kits and your neat PCG graphs :)
@StMrAuditor
@StMrAuditor 2 месяца назад
Hmm, weird thing about PCG Walls subgraph - have 40(thickness)x400x400 mesh - and i ended up with completely different result - everything in places just fine, except before final transform where everything goes wrong. I looked up everything twice, but not sure what did i do wrong (or right?). I mean - is fine, i just removed this transformation, but i dont even know what went wrong. Also big thx on stopping and looking at how things looks in editor with debug - it helps alot of synchronizing progress
@Procedural_Minds
@Procedural_Minds 2 месяца назад
The walls I used are around 300-ish, so make sure your values are adjusted accordingly. What specifically goes wrong on the final transform as you say?
@FPChris
@FPChris 2 месяца назад
17:25 If you wall doesn't match his you can enter modeling mode, drop you wall into the scene, select and click XForm, Edit Pivot. NOTE: This will permanently change the transform of your mesh so you may want to make a copy first if it is part of a larger modular asset pack.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Yup, it's a great way to adjust pivot points on models that you don't have source files for. You can also just adjust the offsets in the PCG graph accordingly. :)
@Revs_Of_F1
@Revs_Of_F1 7 дней назад
Which megascan did you use
@Procedural_Minds
@Procedural_Minds 7 дней назад
I don't know the name specifically, but I just searched "window" and these came up. Hope that helps. :)
@PittsTake
@PittsTake День назад
So I'm trying this in 5.5 and the floor doesn't show up like at 22:20 ish. Not sure if it's something they removed or just me doing it wrong. I've watched through 3 times so it's probably 5.5, but if you could confirm that it would be great. I'm going to continue the build to see if it corrects along the way. It also doesn't create new floors at 35:00 ish
@Procedural_Minds
@Procedural_Minds 23 часа назад
5.5 is very much still in preview, and some nodes got changed up and others got things I'm doing got a one node solution. I would debug the points and see if they show up, if they don't then start going backwards to see where the last time you see them properly is and go from there.
@FPChris
@FPChris 2 месяца назад
26:35 I'm stuck. The "Attribute Partition" does not have the 'Partition Attributes Selectors' under Settings. ????
@FPChris
@FPChris 2 месяца назад
I had to do a restart after that ERROR shows up otherwise it wasn't there.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Are you using UE 5.4? This is only in 5.4+.
@_dixi_klo2080
@_dixi_klo2080 8 дней назад
I have a problem, the Walls dont fitt in each other they have a lot of space between them
@Procedural_Minds
@Procedural_Minds 8 дней назад
Then your mesh is probably smaller than mine. Adjust your spacing to accommodate. Or keep going as later on the walls end up automatically scaling to the correct size.
@kokki4519
@kokki4519 2 месяца назад
Hi, you have really cool videos on PSG, and I have this question, can I make it so that every time I launch a new level, I generate a new seed value? That is, I want to have a new value every time I launch the game, which means a new location of objects in the location Thanks in advance for your answer
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Sure, in your BP you can drag out from the PCG node and set a random seed. Then generate the PCG graph at runtime.
@kokki4519
@kokki4519 2 месяца назад
@@Procedural_Minds Yes, thank you very much, I was able to do it using one of your videos. Only now I encountered the problem of making a landscape, I tried to do it through the landmass plugin, but I don't know how to change the seed values ​​in real time
@Procedural_Minds
@Procedural_Minds 2 месяца назад
@@kokki4519 Here's a video of mine on how to use PCG in real time applications. I believe I randomize the seed in it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tIGa_enkGII.html
@kokki4519
@kokki4519 2 месяца назад
@@Procedural_Minds Of course I saw this video from you, it's very cool and it helped me a lot with the development. However, now I'm stuck at the point where I need to make a landscape according to approximately the same scheme, I just don't know how to do it better, with the help of PСG or Landmass
@Procedural_Minds
@Procedural_Minds 2 месяца назад
@@kokki4519 I'm not knowledgeable on Landmass so I can't help you make the choice unfortunately.
@bledawolf
@bledawolf Месяц назад
I can't get past "Number of Samples" in Spline Sample node (around 25:44 mark). It crashes every time. I saw someone else had the same issue but honestly I did not understand any of what both of you were saying. I followed the tutorial to a T, all values are the same as on the tut, so I don't know how to overcome this and I can't find anything on the web. What should I do? My specs: rtx 3080 10GB, i7-10700F 2.90GHz, ram 32GB, motherboard asus prime B460M-A
@Procedural_Minds
@Procedural_Minds Месяц назад
Try making a smaller building with fewer samples and point density. It's possible that there are too many points for your machine specs.
@bledawolf
@bledawolf Месяц назад
Thank you, I will give it a try
@bledawolf
@bledawolf Месяц назад
Doesn't work for me :(
@DomestiCatOfficial
@DomestiCatOfficial 21 день назад
I had the same issue, my fix was plugging [Get Actor Property (Self, Floors)] to [Spline Sampler (Num Samples)], setting [Spline Sampler] to 1)Dimension - On spline 2) Unbounded - true 3)Debug Scale Method to Absolute. THEN go to viewport and adjust number of floors above 1. (I chose 3) You should see the spline come up. SAVE! Set [Spline Sampler (Mode: Number of Samples)] Hope this helps!
@bledawolf
@bledawolf 21 день назад
@@DomestiCatOfficial Thank you :) I'll try to replicate your steps
@nun1nh0Productions
@nun1nh0Productions Месяц назад
At 25:30, when in the spline samples i change to number of samples, ue5 crashes 😢
@Procedural_Minds
@Procedural_Minds Месяц назад
Try using a smaller number, or a smaller building to start. Also check that the spline is being generated and you're seeing it like I did in the level. It could also be a hardware difference, hard to say.
@nun1nh0Productions
@nun1nh0Productions Месяц назад
@@Procedural_Minds Wow thanks for the quick Reply! The problem is in the transform points offset min and max, the vector was plugged in at the wrong node!
@gregstephenson
@gregstephenson Месяц назад
What was causing this for me was leaving floors set to 1 in the blueprint at this point. As soon as I shifted it to 2, the crashing stopped. The minimum 1 floor protections don't seem to prevent this. Maybe it gets resolved later in the tut, not sure yet.
@GentlemanJay111
@GentlemanJay111 2 месяца назад
For some reason I can't seem to get my floors to line up with my walls. They're still offset way to the side and jutting out of the building and I can't figure out why
@GentlemanJay111
@GentlemanJay111 2 месяца назад
Oh wait, I got it to work using the roof kit from megascans, but using just the basic floor mesh from starter content wasn't working. weird.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Depending on the pivots of the meshes you're using, you might need to change offsets.
@Galaf
@Galaf 9 дней назад
@@Procedural_Minds Could you please elaborate on this? What should be done about it?
@Procedural_Minds
@Procedural_Minds 9 дней назад
@@Galaf Add a transform points node and offset the mesh if the pivot is in a different location.
@tomotm1483
@tomotm1483 8 дней назад
I have a Problem where the debug doesnt show even tho I did everything right. I´m at 4:27 .
@Procedural_Minds
@Procedural_Minds 8 дней назад
There's probably something different. Did you enable unbounded? Did you press the debug key? Is your loop closed? There's a few places where if you're missing a step then you'll end up not having any points show up, or at least not properly.
@robertleighton8525
@robertleighton8525 2 месяца назад
SO I am crash everytime I set the "Spline Sampler from Subdivision to number of samples"...any Ideas while I search on my own? I will ofcourse post the answer should I find it first.
@Procedural_Minds
@Procedural_Minds 2 месяца назад
Check how many samples are set by default there, just in case, and check to see if you see the spline and that it's there with some length and not an insanely long one. Basically checking to see if it's zero length or too many points would be generated.
@robertleighton8525
@robertleighton8525 2 месяца назад
@@Procedural_Minds Well I dont see anything, and I did try to hit up the Debug buttons on the nodes. Looks like the samples are set to 8 by default, although its greyed out so I can't make the change until change the dropdown lol. Let me investigate further, ill keep on it ;)
@robertleighton8525
@robertleighton8525 2 месяца назад
@@Procedural_Minds Ok so when I check to "Seed From Local Position" , and then turn on the debug on that node I do see a new spline....
@robertleighton8525
@robertleighton8525 2 месяца назад
Ok, spline is still there with "seed from..." on, and I have a spline from the ground when using "From Vertical"
@robertleighton8525
@robertleighton8525 2 месяца назад
@@Procedural_Minds I think I have it. With PCG just being a "Insert Common Slur Here", once in a while from what i am reading and seeing, just a savee right before I make the change, then reload, set the spline to something else first, anything else it seems, then set the dropdown to "Number of Samples", and No crash! Wow...at least I made it, now on with the rest of the tutorial, and great job VWT, right on the with help too!
@PsijicV
@PsijicV Месяц назад
No SS error in 5.4.2
@Procedural_Minds
@Procedural_Minds Месяц назад
I believe I was also in 5.4.2 in P1, it doesn't always happen from my experience. A bit fiddly that one.
@thadarkone5087
@thadarkone5087 15 дней назад
hey bro got few questions
@Procedural_Minds
@Procedural_Minds 15 дней назад
Feel free to ask them. :D
@thadarkone5087
@thadarkone5087 15 дней назад
@@Procedural_Minds so i made a height map with roads and building ect in blender using the blosm addon , and was gonna export it to UE and try to replace all the building blocks that was put into it by the blosm with the way your adding buildings so the look way better and so they would also could be entered and have other subfloors and so on ! do you knw if thats is even do able ?
@Procedural_Minds
@Procedural_Minds 15 дней назад
@@thadarkone5087 Unfortunately I don't know what this plugin is or how it works. But I would not try to generate multiple of these buildings all at the same time, like on a city scale.
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