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#UE5 

SARKAMARI
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3 окт 2024

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Комментарии : 34   
@boxtodragon
@boxtodragon 10 месяцев назад
I've been waiting on something to get me started on Niagara Fluid like this for a while. Reza is doing EPIC work.
@franklingamedev
@franklingamedev Месяц назад
Awesome!! Thanks.
@BrutalFoX.
@BrutalFoX. 10 месяцев назад
very good, one of the most helpful channels around
@shrtbrd.visuals
@shrtbrd.visuals 29 дней назад
Great video! Thank you :)
@kat_hak
@kat_hak 10 месяцев назад
Thank you from a beginner...this was gold!
@sarkamari
@sarkamari 10 месяцев назад
Great to hear!
@kat_hak
@kat_hak 10 месяцев назад
but now I am having a problem :) as soon as I bring in the gas emitter in system overview, compilation fail. I must have done something before that step, but it looks good. Any tips?@@sarkamari
@mo20-ir
@mo20-ir 3 месяца назад
that was amazing thanks alot
@iamisandisnt
@iamisandisnt 10 месяцев назад
Beautiful looking effect. Thank you for the concise tutorial! Saw it on reddit
@yearight1205
@yearight1205 10 месяцев назад
Imagine doing this with the ocean so you could properly film a boat scene.
@nicolaegirnet5175
@nicolaegirnet5175 3 месяца назад
How would I be able to create a loop on the spline? So everytime the particles reach the end of the spline, they start from the beginning.
@blendifi
@blendifi 8 месяцев назад
Hello sir. First of all, thank you so much for the quality video. Subscribed and liked immediately! I have a question though. In blueprint for the spline, what if I want to add more than one spline component? And how does Scratch module know which spline position it should follow? What I'm trying to make is multiple splines shares just one particle system. Any advice would be thankful!
@JDARRASVP
@JDARRASVP 9 месяцев назад
Eh, very nice tutorial ! Thanks a lot for this video. I would like to know if I can combine in one blueprint the spline and the emitter and change value called "user parameters" of the niagara system inside the blueprint ? I would like to used niagara to draw charts with line. Can I use ribbon to draw my charts ? Thanks and have a nice year with a lot of video like this ;-)
@kudjo24
@kudjo24 7 месяцев назад
So not that i don't love animating along splines in blueprint, but do you think this can also be done along a camera rail path as well? Learned about that trick on another video, the rail visualization that UE does is so much more intuitive for how the paths will twist and bank and I've animated tons of objects / actors / lights all along the same convenient camera rail in most of my projects. Getting Fluid Flux smoke or flame to follow the same rail would be ideal instead of rebuilding it in a blueprint - or maybe there is a way to get the path data from your spline into the rail object maybe? Any ideas?
@mo20-ir
@mo20-ir 3 месяца назад
how can we animate that in sequence? i made that but when i want create a sequence and animate gas in sequence i dont have some property to animate that on time
@sarkamari
@sarkamari 3 месяца назад
I explained it here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HxL7Qwvcfjg.html
@Utopia2023Game2
@Utopia2023Game2 8 месяцев назад
kheili khoob bod mmnonam
@ToanPhamMinh-ew4px
@ToanPhamMinh-ew4px 9 месяцев назад
Is it possible to make liquid niagara follow a spline path as video? As water bender avatar? I try to make but still not going :(
@ilmarcolino
@ilmarcolino 9 месяцев назад
hi! thank you for your tutorial!! how did you export the work? with cache manager?
@sarkamari
@sarkamari 9 месяцев назад
No worries. Cache to what app? Cache is mainly for optimisation and performance
@ilmarcolino
@ilmarcolino 8 месяцев назад
what i meant is how can you export that animation into a mp4 for example@@sarkamari
@sarkamari
@sarkamari 8 месяцев назад
Via the sequencer. Look for my introduction to fluids the final chapter in my playlist
@abhishekpro1
@abhishekpro1 4 месяца назад
can fluids and gas be made to flow along a path
@abhishekpro1
@abhishekpro1 4 месяца назад
i mean the emitter stays put in place at the beginning of the path, bug the particles and the gas/fluid follows the path
@behnammumivand5668
@behnammumivand5668 10 месяцев назад
سلام رضا یه سوال دیگه برام پیش اومده ، اینکه چطور میشه یه آبجکت رو مخفی کرد اما سایه هایی که روش افتاده رو رندر کرد؟ یه سطح دارم که روی سطح تعدای کاراکتر هستن اما میخوام سطح مخفی باشه اما سایه ی کاراکتنرها رو روی سطح داشته باشم هرچقدر تلاش کردم و سرچ کردم روش مستقیم و درستی پیدا نکردم
@sarkamari
@sarkamari 10 месяцев назад
یک‌ راه ساده استفاده از render Queue و nuke هست. در آنریل movie render queue در ستینگ‌ object ids رو انتخاب کن. این بتو این امکان رو میده که هر ابجتی رو میخواهی رو در نوک انتخاب کنی و تغیرش بدی. در سناریو شما میتونه ابجتها مسک بشن و دیده نشن
@behnammumivand5668
@behnammumivand5668 10 месяцев назад
@@sarkamari واقعا ممنونم از راهنماییتون ، فردا به محض رسیدن به شرکت امتحانش میکنم 👍🏻
@boxtodragon
@boxtodragon 10 месяцев назад
This is a direct but not a 'correct' method: There is a bug in unreal engine 5.1.1 which can create a shadow proxy, i do not know if this bug persists in 5.3 or 5.2. We are currently abusing the bug here at Glitch productions, when you tick an actor's [only owner sees] their shadows remain. This only works for Lumen. I've not tested it for Pathtracer.
@vaisakhsaji5118
@vaisakhsaji5118 9 месяцев назад
Sir, can you please explain about control rig in UE
@sarkamari
@sarkamari 9 месяцев назад
In development actually Keep an eye on the channel
@kickheavy8982
@kickheavy8982 8 месяцев назад
Thanks for this awesome breakdown! Is it possible for you to show how to emit particles from a texture like this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vo8MxBfibi8.html . He achieves the effect but his teaching style is very difficult to understand. You explain things much better so if you could do a video on this that would be amazing.
@sarkamari
@sarkamari 8 месяцев назад
Thank you for supporting the Channel. Will definitely look at that as well :)
@Three_Ways
@Three_Ways 5 месяцев назад
Has anybody got Niagara Fluids to work on a Mac?
@sarkamari
@sarkamari 5 месяцев назад
Have not tested that. I know it works on Linux
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