but now I am having a problem :) as soon as I bring in the gas emitter in system overview, compilation fail. I must have done something before that step, but it looks good. Any tips?@@sarkamari
Hello sir. First of all, thank you so much for the quality video. Subscribed and liked immediately! I have a question though. In blueprint for the spline, what if I want to add more than one spline component? And how does Scratch module know which spline position it should follow? What I'm trying to make is multiple splines shares just one particle system. Any advice would be thankful!
Eh, very nice tutorial ! Thanks a lot for this video. I would like to know if I can combine in one blueprint the spline and the emitter and change value called "user parameters" of the niagara system inside the blueprint ? I would like to used niagara to draw charts with line. Can I use ribbon to draw my charts ? Thanks and have a nice year with a lot of video like this ;-)
So not that i don't love animating along splines in blueprint, but do you think this can also be done along a camera rail path as well? Learned about that trick on another video, the rail visualization that UE does is so much more intuitive for how the paths will twist and bank and I've animated tons of objects / actors / lights all along the same convenient camera rail in most of my projects. Getting Fluid Flux smoke or flame to follow the same rail would be ideal instead of rebuilding it in a blueprint - or maybe there is a way to get the path data from your spline into the rail object maybe? Any ideas?
how can we animate that in sequence? i made that but when i want create a sequence and animate gas in sequence i dont have some property to animate that on time
سلام رضا یه سوال دیگه برام پیش اومده ، اینکه چطور میشه یه آبجکت رو مخفی کرد اما سایه هایی که روش افتاده رو رندر کرد؟ یه سطح دارم که روی سطح تعدای کاراکتر هستن اما میخوام سطح مخفی باشه اما سایه ی کاراکتنرها رو روی سطح داشته باشم هرچقدر تلاش کردم و سرچ کردم روش مستقیم و درستی پیدا نکردم
یک راه ساده استفاده از render Queue و nuke هست. در آنریل movie render queue در ستینگ object ids رو انتخاب کن. این بتو این امکان رو میده که هر ابجتی رو میخواهی رو در نوک انتخاب کنی و تغیرش بدی. در سناریو شما میتونه ابجتها مسک بشن و دیده نشن
This is a direct but not a 'correct' method: There is a bug in unreal engine 5.1.1 which can create a shadow proxy, i do not know if this bug persists in 5.3 or 5.2. We are currently abusing the bug here at Glitch productions, when you tick an actor's [only owner sees] their shadows remain. This only works for Lumen. I've not tested it for Pathtracer.
Thanks for this awesome breakdown! Is it possible for you to show how to emit particles from a texture like this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vo8MxBfibi8.html . He achieves the effect but his teaching style is very difficult to understand. You explain things much better so if you could do a video on this that would be amazing.