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UE5 VR SMOOTH LOCOMOTION | Unreal Engine 5.2 Tutorial + Environment Showcase 

DrakeMakes
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20 окт 2024

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Комментарии : 114   
@richardswift4196
@richardswift4196 8 месяцев назад
To make locomotion a lot more natural, add a get right vector to the smooth move section and connect the camera to it, split the action value from the inputaction, insert multiplies for both forward and right vectors - multiply forward by action y and right by action x - add the 2 together and connect that to the movement input... Et voila, forward, backward and strafing.
@DrakeMakes
@DrakeMakes 7 месяцев назад
Comments like these are so appreciated, I'll keep experimenting!
@BFleck
@BFleck 6 месяцев назад
AMAZING!!!!!!!!!
@pinoymovement
@pinoymovement 6 месяцев назад
do you have a screenshot of the blueprint? Sorry I am just a visual learner.
@noilers
@noilers 5 месяцев назад
It worked perfectly, thank you !
@anthonyyepez9996
@anthonyyepez9996 5 месяцев назад
I'm new to this, so sorry if it's kind of dumb but, you add a Multiply and plug both x and y to it or two Multiply nodes, one for Forward and one for Right? How do you plug X and Y to the Movement Input?
@giancarlofranco5254
@giancarlofranco5254 Год назад
Hey, for a backward movement, you could check with a branch the action value from tour enhanced input event and if is not positive (forward) multiply by (-1) the forward camera vector, and it should move backwards. Great video Thanks!
@DrakeMakes
@DrakeMakes Год назад
Thank you! I’ll have to try this out sometime!
@NightmareRealmsAdventures
@NightmareRealmsAdventures Год назад
please, more info, i need backwards movement
@oArquidruida
@oArquidruida 9 месяцев назад
@@NightmareRealmsAdventures oh you don't need to do all that, you can do one binding for forwards/backwards movement, and one binding for sideways, setup just like he did for each one (sideways uses camera Get Right Vector) and it should be good to go. Axis inputs emmit both positive and negative. Which you'll use forward (positive) and backward (negative) on the same camera axis.
@MaxStudioCG2023
@MaxStudioCG2023 9 месяцев назад
​@@DrakeMakeshey man ,i never try VR ....for this you need some vr glasses,or costume or something ? how can you see your hands and all that stuf movement ? 😮😅
@dev6133
@dev6133 9 месяцев назад
yes max you will need an vr headset search up oclus quest @@MaxStudioCG2023
@drednorzt
@drednorzt 7 месяцев назад
f***ing THANK YOU! your the first person out of 4 vids ive been scrubbing endlessly over who mentioned unchecking the controller yaw checkbox. I've been beating my head against the desk for 2 days trying to figure out why it wasn't working 😭
@DrakeMakes
@DrakeMakes 7 месяцев назад
It is not a perfect system by any means but I'm honored to ease the head bashing that goes into learning this stuff
@MURDERAXE
@MURDERAXE Год назад
Nice work man! Easy setup to achieve what I was looking for. 🔥
@hugebluewhales
@hugebluewhales 4 месяца назад
For forward/backward movements, I multiplied _Smooth_ _Move_ _Action_ _Value_ _Y_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ For sideways movements, I then multiplied _Smooth_ _Move_ _Action_ _Value_ _X_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ , rotated that using _Rotate_ _Vector_ by Z 90 degrees, and added that to the forward movement values
@HR-ft4gq
@HR-ft4gq Год назад
Subbed.. Loooking forward to more VR UE5 related content
@gopherchucksgamingnstuff2263
Legend man. I was standing In my test for my Werewolf hunting game. Thinking I can't move. This will solve that issue. Then on to the next 50 lol
@gopherchucksgamingnstuff2263
I did manage to get the Wolf to be very dangerous. he even has AI speech recognition. I gave it a bunch of random military callouts and directions. Then he will counter. I ran a test and he disemboweled me in under 5 seconds. May need a small lobotomy. Or not. I am giving you every weapon you can bring to bear. Explosives, trail cams, and drones. 50cal rifles, MG42 blah blah. No levels. You jump out of the plane and send up the flare when the job is done, or you don't go home. And try again.
@FPChris
@FPChris 10 месяцев назад
I ordered a Katwalk. Can’t wait to get into stuff like this with it.
@geocentrictruth
@geocentrictruth Год назад
Nice video M8! Concise and straight to the point!
@HannoBallin
@HannoBallin 4 месяца назад
If it wont move for you as well convert the pawn into a character class under class settings and then adjust the vr origin according to the character hitbox
@dakota5532
@dakota5532 4 месяца назад
Left thumbstick needs to be split for X and Y axis. All 1d floats. y axis needs get forward vector, x axis needs get right vector. Also x and y have their own add movement. (Normal controller movement)
@paragpawar7538
@paragpawar7538 4 месяца назад
Thank you sooo much man !! I am beginner, and i was looking the same for a long time. But i was not getting the tutorial. Please keep creating such useful content. Thanks.
@DrakeMakes
@DrakeMakes 3 месяца назад
One of the main reasons I made this was because I couldn’t find any tutorials, it’s not the best system in the world but I’m glad it’s helping people get started in using UE5 VR.
@J4NkEnJ0Y3R
@J4NkEnJ0Y3R Год назад
Beautiful and simple for begginers. 🎉 thank you kindly.
@uhhhzane9985
@uhhhzane9985 4 дня назад
I am having a problem. I followed your instructions, but had to switch the input to oculus input. And my hands are gone, and I cant move or turn. Do you know how to solve this?
@henrybear4600
@henrybear4600 6 месяцев назад
Yes, great job. I will be adding this or a version of this into my levels. I prefer the quest controllers for motion, so will use them and not a valve controller. Love the idea. For the rotation, I will look at specific equations for turning and see if I can fine one that moves in such a way its not to jarring to experience. Again, great job.
@DrakeMakes
@DrakeMakes 6 месяцев назад
Keep me posted on what you find out, this has been a good starting point yet has plenty of room for improvement!
@doubla871
@doubla871 2 месяца назад
Do you happen to have a solution for the weird collision issues that comes with the Collision capsule and VR origin being set to the center of the playspace instead of where the player is actually standing IN the playspace? I've been having an aneurysm for weeks trying to figure this out
@LillyIsPink
@LillyIsPink 7 месяцев назад
Ty for this helpful video! However I have some complaints about the movement. 1. moving even slightly out of where you were standing while initually starting the headset will throw off the turning, making you run backwards or forwards in circles 2. moving backwards (as you mentioned) will make you go forwards Can you please and thank you with a cherry on top make an updated video on how to fix these minor issues?
@DrakeMakes
@DrakeMakes 7 месяцев назад
As I continue to experiment with VR I will post about what I figure out here on the channel, you all are learning with me!
@LillyIsPink
@LillyIsPink 7 месяцев назад
@@DrakeMakes me and another developer managed to solve the movement issue but we are now having the problem of if you hold something you go backwards
@alessandrocernuzzi
@alessandrocernuzzi 3 месяца назад
@@LillyIsPink Any luck fixing it? I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you :)
@LillyIsPink
@LillyIsPink 3 месяца назад
@@alessandrocernuzzi nah i gave up a long time ago sorry
@bladeedgerunner6854
@bladeedgerunner6854 21 день назад
Should the collision capsule follow the player in the real world? If i move around in my setup wont that make the collision and movement off center? What do other games do to fix this problem?
@ayan251
@ayan251 5 месяцев назад
Nice work! thanks for sharing. Also, does the hand grabbable works?
@stefanocambazzu7146
@stefanocambazzu7146 Месяц назад
I tried in every way I followed the tutorial to the letter but the player with the controllers does not move .. can you post the modified project?
@geocentrictruth
@geocentrictruth Год назад
How do you make it move backwards?
@jjke3050
@jjke3050 2 месяца назад
Can you please tell me why it wont let me turn other directions or let me move other directions it only lets me move forward not backwards or to the side
@umbratherios5614
@umbratherios5614 Год назад
What about rotating the character, and not the playspace? This method rotates the playspace, and if you stand a bit to the side irl, you end up orbitting the center of your playspace. Your character itself doesnt actually turn. this can create massive clipping issues.
@proszowski
@proszowski 11 месяцев назад
not to mention the motion sickness :V
@umbratherios5614
@umbratherios5614 11 месяцев назад
@@proszowski I ended up figuring this out... look for a video called "Setting Up Smooth Locomotion VR Using Unreal Engine 5.1+ Using The Enhanced Input System." by GDXR.
@travisantoniello
@travisantoniello 9 месяцев назад
Thank you. Found out that the starter snap turning breaks after going into the VR Pawn's class settings and changing it to a character, and had been trying to set up smooth turning for a few minutes.
@AgateSpace2339
@AgateSpace2339 Год назад
Hey, i know you've done some videos on horror Engine. Maybe do a little tutorial series on it? simple tips and tricks for the basics or something? Anyways nice videos!
@saarpartush2168
@saarpartush2168 3 месяца назад
Hey thank you very much! I have a question . Can I do all the process without exchgange the Parent Class setting from Pawn to Character ?
@EmeraldAlfie
@EmeraldAlfie 9 месяцев назад
Hi I dont know if i have done something wrong but i cant get the rotation working at all please help
@n7pankake236
@n7pankake236 2 месяца назад
BRO I have a question what happens when you move IRL ? I for example made a trigger box to change color from red to green (VERY BASIC). if I teleport to it, it changes from red to green as it should but if I WALK into it like IRL it doesn't change and I do not understand why (I added a Capsule collision to the VR default Pawn) it works if I teleport but not if I walk into it IRL movement... any help/tip will be appreciate it
@FPChris
@FPChris 2 месяца назад
5:42 What happens to the VR Origin since you're moving the camera ?
@Cooper_the_Wizard
@Cooper_the_Wizard Год назад
Do you happen to know of a way to rotate the camera instead of the actor? I've been trying with "add local rotation (Camera)" and when I print a string the values come through, but the camera doesn't move. Looking to rotate based on relative position, not just the center of my play space. Also looking for a similar solution regarding the collision capsule. Great video!
@ae27510524
@ae27510524 3 месяца назад
I use Oculus 2 and follow the tutorial, but I couldn't move or turn around. I found out that in IMC_Default, I needed to select the corresponding device. In the video, selected Valve Index, but once I selected Oculus Touch, it worked.
@RomanInkStudios
@RomanInkStudios 6 месяцев назад
BEAUTIFUL!!
@Brady_Litzinger
@Brady_Litzinger 7 месяцев назад
MY smooth turn does not work and I feel like I followed everything correctly outside of using oculus controllers instead of valve. Thoughts?
@OoJxCorrey
@OoJxCorrey 2 месяца назад
Hey, how can i prevent that iam on start PIE or packaged to high and not in the real Z axis ? on teleport it´s just one port than im on the right axis
@kirby1fan
@kirby1fan 7 месяцев назад
nice that that works, but how do you set up movement from headset? 6dof?
@souravdhali6006
@souravdhali6006 5 месяцев назад
I Did the same proces AI_smoothTurn is not working.
@maximilianmander2471
@maximilianmander2471 11 месяцев назад
if you use the pico 4, using the Oculus controller instead of the valve controller solved that simple problem ;) 3:01
@rohithdj9794
@rohithdj9794 2 месяца назад
The movement works but the position seems to be kind of 2ft above the ground plane like it feels like floating rather than touching the floor.....How do we fix this????/
@n7pankake236
@n7pankake236 2 месяца назад
the camera he did -88 no need for that. it was just -88 to the origin
@Chell_Portal
@Chell_Portal 5 месяцев назад
I need help! I can't turn with my right stick even though I checked that Yaw thing. EDIT: Fixed it. Had to wire the Triggered piece of code to the rotation set. Edit 2: Turning is off-center.
@Saif-lv8cl
@Saif-lv8cl Год назад
Great work :) How to fix the Camera height, I sat the value -88 but the scale is wrong :') any help?
@DrakeMakes
@DrakeMakes Год назад
Make sure you’ve set the VR Origin z height to -88 as opposed to the camera, I think I did the same thing!
@Saif-lv8cl
@Saif-lv8cl Год назад
So the camera should be +88, I sat the VR Origin to -88, but I was short inside the game, when I put it to -33 it start to get better @@DrakeMakes
@michaellucyszyn1504
@michaellucyszyn1504 9 месяцев назад
@@Saif-lv8cl I notice from personal experience, setting VR Origin to -88 never works. You can be sitting or standing with headset on. So -88 never works. I use this tactic instead. I enter play space. Reset position and rotation of character once you enter play space. So you start off perfect. Now stand up yourself first then reset character, not sitting. Use your controllers to see if your controllers touches your real life floor and matches to the play space floor scene. Adjust the VR Origin till its set perfect. Remember to reset character every time you enter play space. Do not rely on the auto reset character player in blueprint at the top begin play.
@gamawoodev
@gamawoodev 5 месяцев назад
this is a useful one thanks ! good job !
@DrakeMakes
@DrakeMakes 5 месяцев назад
Glad it's coming in handy, it's a decent starting point :)
@gamawoodev
@gamawoodev 5 месяцев назад
@@DrakeMakes I loved the rhythm and the straight to the point approach thanks for sharing this!
@alessandrocernuzzi
@alessandrocernuzzi 3 месяца назад
I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you very much for this, great tutorial :)
@DrakeMakes
@DrakeMakes 3 месяца назад
Glad it’s working as a starting point! Try experimenting with the collision settings of the objects you pick up and the player capsule, making it so your VR pawn only collides with the environment and not objects you pick up. Good luck!
@fabriziobiancardi7734
@fabriziobiancardi7734 Год назад
Very useful man! Thx a lot!
@moritzpollich8252
@moritzpollich8252 4 месяца назад
Doesn’t work. After following each step my hands are stuck on the floor and don’t move
@lunakorayner
@lunakorayner 10 месяцев назад
This was an awesome video thank you. Maybe its because I'm quite new but I didn't understand the "why" to many of the steps you were doing. Perhaps that wasn't your aim which if that's the case then you can completely ignore, but if you did maybe explaining that the reason we changed the value type to axis 2D is because xyz; would have helped :)
@DrakeMakes
@DrakeMakes 3 месяца назад
Fair enough, balancing in depth explanations against the common modern attention span is an interesting back and forth.
@harrycobeur6057
@harrycobeur6057 Год назад
Thanks for the video ! 😎
@srcrazy9
@srcrazy9 5 месяцев назад
esto funciona con amigos ?
@darrylmorin7112
@darrylmorin7112 8 месяцев назад
the strife left and right and move backwards are not working, how do you keep those with your current settings?
@darrylmorin7112
@darrylmorin7112 8 месяцев назад
show ...@NightmareRealmsAdventures oh you don't need to do all that, you can do one binding for forwards/backwards movement, and one binding for sideways, setup just like he did for each one (sideways uses camera Get Right Vector) and it should be good to go. Axis inputs emmit both positive and negative. Which you'll use forward (positive) and backward (negative) on the same camera axis.
@Lucas.B__
@Lucas.B__ 6 месяцев назад
Hey, I'm having an issue that I'm not able to fix + I cant find any tuto to fix this issue on internet. When I move irl the capsule collider doesnt follow me, resulting in a non alignment situation where the player can go through walls ... Any idea on how to fix this ?
@69mignon
@69mignon 6 месяцев назад
Hello, are you using the default VRpawn bp or did you create one? If you created one, ensure that your capsule is the root of your component in your BP. If not, move your capsule in the "DefaultSceneRoot", then your VR origin and camera will all be children of your capsule and you should be able to move it with your camera (in fact, I should rather say that it will be your camera which will move with your capsule). If you are using the default VRpawn, and modified nothing in its componet structure, then I have no idea why your camera is moving and not your capsule.
@Lucas.B__
@Lucas.B__ 6 месяцев назад
@@69mignon hey, I fixed it. I was using the default pawn from the ue5.2 vr template. To fix it I just call in the tick the node that comes with the template that allow to re-place the player in the 0,0,0 position according to the root. So that everyframe the camera is placed at the perfect spot so that it stays in the capsule collider of the player. It's maybe not the best course of action but it seems to work kinda well at this time. Thanks anyway for replying !
@Moctop
@Moctop Год назад
Seems side to side/strafing isn't working either?
@JackNollington
@JackNollington Месяц назад
THANK YOU!!!!!!!!
@KADstudioArchitect
@KADstudioArchitect 2 месяца назад
I use Meta Quest 3 didn't work at all, Also replaces with Oculus 2D Axis get same result
@KADstudioArchitect
@KADstudioArchitect 2 месяца назад
I Fixed movement via Meta Wust 3, But rotation is not working
@Saif-lv8cl
@Saif-lv8cl 9 месяцев назад
Any workflow for UE4?
@RpgPenguins
@RpgPenguins 10 месяцев назад
Okay, but how do I strafe
@inthecrosshairs1
@inthecrosshairs1 4 месяца назад
thank you sir
@lasereye159
@lasereye159 7 месяцев назад
great!
@RapidRealityRJC
@RapidRealityRJC 9 месяцев назад
why are my hands gone?
@whiteakers
@whiteakers 8 месяцев назад
Damn i followed this to the letter twice and it didnt work. neither thumbstick works. im in 5.3.2 ...any thoughts?
@xray-n4k
@xray-n4k 8 месяцев назад
Same, did you solve this issue?
@whiteakers
@whiteakers 7 месяцев назад
@amirsagatov4862 No i didnt. I ended up buying TrueLocomotion pack but that came with its own swath of complexities. Ill reply here once i sus it out
@pucnaa
@pucnaa 6 месяцев назад
@@whiteakers Hey! Do you recommend it? :)
@MickaelSchaack
@MickaelSchaack Месяц назад
dude dont work only go front i use occulus i put for occulus not valve, and when i push back he go straight also ... not nice i think this tuto is obselete
@MickaelSchaack
@MickaelSchaack Месяц назад
is not for occulus i search one
@charithf3095
@charithf3095 Год назад
Hi How to Create and Move 🤔VR Origin
@FPChris
@FPChris 2 месяца назад
I think you have to move the Actor "self"
@mikem-zz4ui
@mikem-zz4ui 7 месяцев назад
thanks!
@DrakeMakes
@DrakeMakes 7 месяцев назад
You're welcome!
@nathancsinger
@nathancsinger 7 месяцев назад
Thank you but even at 50 speed i still had to pause please be slower
@hugebluewhales
@hugebluewhales 4 месяца назад
I panicked so much because my rotation didn't worked.. I shouldn't have paused the video there ha ha
@lukesfilmltd
@lukesfilmltd 11 месяцев назад
anyone else who suffers with loss of VR hands open your VR game mode and refresh the default pawn class, compile then save. This has been driving me crazy and no one needs to suffer the same fate. think its because of changing the VRpawn's default class from pawn to character ( thus the gamemode refresh fix)
@deimovprojects
@deimovprojects 10 месяцев назад
I have this problem and i iopened the VR Game Mode refresh the default class and save but i still cant see the VR Hands.....
@michaellucyszyn1504
@michaellucyszyn1504 9 месяцев назад
Try again, in your coding. Good try. I've been looking around for Enhanced Input Actions movements vids because the old way is being deprecated. Even though old way is less stress on passthrough XR play space. Think I'm just gonna stick to the old school way of locomotion if none of these Enhanced Input Actions vids work. I'm using UE 5.3.2
@luisherrera-yw3zw
@luisherrera-yw3zw Год назад
Hello, why is the vegetation that I put in virtual reality noisy?
@DrakeMakes
@DrakeMakes Год назад
This might be an LOD issue- if your computer can take it you can try forcing the level of detail to stay higher under the foliage’s settings. This can be pretty heavy stuff to run
@alvinpanganiban9058
@alvinpanganiban9058 Год назад
seems the actor is floating.
@ErgoVR
@ErgoVR 5 месяцев назад
why is my action value a boolean
@SirevixGames
@SirevixGames Месяц назад
After watching this video next step is this. To fix going backwards and stuff like all degrees of freedom. /watch?v=6GKBXl7Jul4
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