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DrakeMakes
DrakeMakes
DrakeMakes
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Putting projects together and doing creative experiments, from sketches to 3D. This is where I make stuff.
I Made a Render for Genshin Impact
13:41
6 месяцев назад
Комментарии
@jjke3050
@jjke3050 4 дня назад
Can you please tell me why it wont let me turn other directions or let me move other directions it only lets me move forward not backwards or to the side
@FPChris
@FPChris 4 дня назад
5:42 What happens to the VR Origin since you're moving the camera ?
@dharmaverse_io
@dharmaverse_io 7 дней назад
slick! you're good
@dharmaverse_io
@dharmaverse_io 7 дней назад
dope.
@dharmaverse_io
@dharmaverse_io 7 дней назад
this is amazing
@rohithdj9794
@rohithdj9794 8 дней назад
The movement works but the position seems to be kind of 2ft above the ground plane like it feels like floating rather than touching the floor.....How do we fix this????/
@gamedevwanli
@gamedevwanli 8 дней назад
hey, drake. l have a problem. that l inverted the scale to -1, -1, and -1. And set the mirror to true for left hand. Everything shows correctly, but when it grab something, it get back to the default right hand animation, but upside down. Is there any fix for this?
@OoJxCorrey
@OoJxCorrey 9 дней назад
Hey, how can i prevent that iam on start PIE or packaged to high and not in the real Z axis ? on teleport it´s just one port than im on the right axis
@user-og8fo3nl2v
@user-og8fo3nl2v 9 дней назад
I use Meta Quest 3 didn't work at all, Also replaces with Oculus 2D Axis get same result
@user-og8fo3nl2v
@user-og8fo3nl2v 8 дней назад
I Fixed movement via Meta Wust 3, But rotation is not working
@bause6182
@bause6182 13 дней назад
It's incredible, I'm amazed by this technique, I don't know if it exists but imagined a virtual camera in VR
@FPChris
@FPChris 15 дней назад
Would love to see an updated 5.4 version of this. I took a break from VR to learn other Unreal elements but now I'm getting ready to try it again. My hopes are that by the time the RTX5090 hits VR Nantite/Lumen will finally by truly doable.
@ClassicalMeloDeez
@ClassicalMeloDeez 18 дней назад
how to make backwars movement?"
@vanish45
@vanish45 18 дней назад
So maybe I’m just a noob but I try to import my level into HE and it doesn’t appear as available? Do I need to use a previous version of UE?
@txrdrop_
@txrdrop_ 21 день назад
Quelle est ta carte graphique ? Je vois que tu n'as pas beaucoup de fps, moi j'ai une rtx 4060, i4 11tg gen, quelle carte graphique as-tu ,
@aysenkocakabak7703
@aysenkocakabak7703 22 дня назад
Cant you open a new level and create a new landscape and project
@nindert
@nindert 23 дня назад
Can tou give me names of these assets from video?
@nindert
@nindert 25 дней назад
Where were you take walls model and texture?
@douglasbailey978
@douglasbailey978 27 дней назад
Absolutely love it! Gives me a ton of ideas honestly 🙏
@DrakeMakes
@DrakeMakes 28 дней назад
Get in early to the Discord for sneak peaks, giveaways and art talk: discord.gg/5jK7YdsWDv
@saarpartush2168
@saarpartush2168 29 дней назад
Hey thank you very much! I have a question . Can I do all the process without exchgange the Parent Class setting from Pawn to Character ?
@MulaSoloDev
@MulaSoloDev Месяц назад
Nice asset, watch all the videos and never show us how to create AI enemy chase player and K*ll the player using Horror Engine.
@nathanlaidler9606
@nathanlaidler9606 Месяц назад
Very interesting! I love it
@johnsmith-jw1do
@johnsmith-jw1do Месяц назад
the fuck is this shit?
@marksmith9991
@marksmith9991 Месяц назад
Do you have any tutorials as to how you did it?
@DrakeMakes
@DrakeMakes Месяц назад
Check out ‘The Horror Stuff’ playlist on my channel for the complete showcase!
@Eyes_Animation
@Eyes_Animation Месяц назад
This is a unique way to scare people or creep me out
@Eyes_Animation
@Eyes_Animation Месяц назад
But its awesome
@bordiandras5927
@bordiandras5927 Месяц назад
I just change the blueprint door doorframe and door static mash but the key is not working with the door,any reason?
@ae27510524
@ae27510524 Месяц назад
I use Oculus 2 and follow the tutorial, but I couldn't move or turn around. I found out that in IMC_Default, I needed to select the corresponding device. In the video, selected Valve Index, but once I selected Oculus Touch, it worked.
@NoName-jg1ub
@NoName-jg1ub Месяц назад
If there any game developers out there I’m trying to social network get connected to more ppl who are interested in what I do , I’m new to the journey as well
@techwithprakharOFFICAL
@techwithprakharOFFICAL Месяц назад
Hi i am a indie game developer and I have been seeing your work recently and it is impressive I would like some tips to build these because I want to make a horror game but dont have the right textures for it can you help me?
@alessandrocernuzzi
@alessandrocernuzzi Месяц назад
I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you very much for this, great tutorial :)
@DrakeMakes
@DrakeMakes Месяц назад
Glad it’s working as a starting point! Try experimenting with the collision settings of the objects you pick up and the player capsule, making it so your VR pawn only collides with the environment and not objects you pick up. Good luck!
@traste_imundo
@traste_imundo Месяц назад
NICEEE!!!
@designwiththeoptimist1546
@designwiththeoptimist1546 Месяц назад
You could add a child actor component to your AI character, put it under your skeletal mesh so it follows your character around(not really necessary since your character would move with the AI controller, if you have set that up already) but once you do that on your details tab there should be a box for parent actor or something, click on it and search for any of the actors in the horror engine like example Photo-Trigger or Overlap-Trigger. Once that is done you will have access to use the events with your Ai character, example if you put a photo trigger, anytime you take a picture of your Ai character it could trigger an event that you setup. I always use puzzle maker to control and manage multiple triggers to output one events, makes it organised, if you need more assistance pls reach out and I can help. I hope this help solve lil problems like animating the death trigger to follow your ai character.
@moritzpollich8252
@moritzpollich8252 Месяц назад
Doesn’t work. After following each step my hands are stuck on the floor and don’t move
@GOAL-youtube
@GOAL-youtube Месяц назад
Does somebody know how to get a blank level in horror engine?
@SHA4OW_Skeleton
@SHA4OW_Skeleton Месяц назад
i did both thing still fog not showing up
@kitsunemusicisfire
@kitsunemusicisfire Месяц назад
It's NEVER a waste of time to see how your scene looks ingame, your work is incredible 👍
@DrakeMakes
@DrakeMakes Месяц назад
Hey thanks, I’m glad it’s resonating! Always more coming soon :)
@paragpawar7538
@paragpawar7538 Месяц назад
Thank you sooo much man !! I am beginner, and i was looking the same for a long time. But i was not getting the tutorial. Please keep creating such useful content. Thanks.
@DrakeMakes
@DrakeMakes Месяц назад
One of the main reasons I made this was because I couldn’t find any tutorials, it’s not the best system in the world but I’m glad it’s helping people get started in using UE5 VR.
@optqq
@optqq Месяц назад
Would it be fine if I made a "game" based off this?
@pierobaigorria3089
@pierobaigorria3089 Месяц назад
how can i add a chaos destruction in a specific time in a gameplay...
@DrakeMakes
@DrakeMakes Месяц назад
Sequence triggers are how I’m going about this :)
@DragonNuts
@DragonNuts Месяц назад
The app is gone
@studiodenne
@studiodenne Месяц назад
Nice job
@dakota5532
@dakota5532 Месяц назад
Left thumbstick needs to be split for X and Y axis. All 1d floats. y axis needs get forward vector, x axis needs get right vector. Also x and y have their own add movement. (Normal controller movement)
@inthecrosshairs1
@inthecrosshairs1 2 месяца назад
thank you sir
@rexikat
@rexikat 2 месяца назад
Hey, I'm quite new to UE and got a quick question. I used the trees from the same pack in a VR Env but as PCG. For some reason if I go near my trees/forest all I see is black and if I place just one tree at a time I can't get near them (invisible box) so there must be something up with the colliders too. Does anyone have an idea what might be the issue?
@hugebluewhales
@hugebluewhales 2 месяца назад
For forward/backward movements, I multiplied _Smooth_ _Move_ _Action_ _Value_ _Y_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ For sideways movements, I then multiplied _Smooth_ _Move_ _Action_ _Value_ _X_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ , rotated that using _Rotate_ _Vector_ by Z 90 degrees, and added that to the forward movement values
@hugebluewhales
@hugebluewhales 2 месяца назад
I panicked so much because my rotation didn't worked.. I shouldn't have paused the video there ha ha
@HannoBallin
@HannoBallin 2 месяца назад
If it wont move for you as well convert the pawn into a character class under class settings and then adjust the vr origin according to the character hitbox
@zxflash1676
@zxflash1676 2 месяца назад
NICE