Can you please tell me why it wont let me turn other directions or let me move other directions it only lets me move forward not backwards or to the side
The movement works but the position seems to be kind of 2ft above the ground plane like it feels like floating rather than touching the floor.....How do we fix this????/
hey, drake. l have a problem. that l inverted the scale to -1, -1, and -1. And set the mirror to true for left hand. Everything shows correctly, but when it grab something, it get back to the default right hand animation, but upside down. Is there any fix for this?
Would love to see an updated 5.4 version of this. I took a break from VR to learn other Unreal elements but now I'm getting ready to try it again. My hopes are that by the time the RTX5090 hits VR Nantite/Lumen will finally by truly doable.
I use Oculus 2 and follow the tutorial, but I couldn't move or turn around. I found out that in IMC_Default, I needed to select the corresponding device. In the video, selected Valve Index, but once I selected Oculus Touch, it worked.
If there any game developers out there I’m trying to social network get connected to more ppl who are interested in what I do , I’m new to the journey as well
Hi i am a indie game developer and I have been seeing your work recently and it is impressive I would like some tips to build these because I want to make a horror game but dont have the right textures for it can you help me?
I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you very much for this, great tutorial :)
Glad it’s working as a starting point! Try experimenting with the collision settings of the objects you pick up and the player capsule, making it so your VR pawn only collides with the environment and not objects you pick up. Good luck!
You could add a child actor component to your AI character, put it under your skeletal mesh so it follows your character around(not really necessary since your character would move with the AI controller, if you have set that up already) but once you do that on your details tab there should be a box for parent actor or something, click on it and search for any of the actors in the horror engine like example Photo-Trigger or Overlap-Trigger. Once that is done you will have access to use the events with your Ai character, example if you put a photo trigger, anytime you take a picture of your Ai character it could trigger an event that you setup. I always use puzzle maker to control and manage multiple triggers to output one events, makes it organised, if you need more assistance pls reach out and I can help. I hope this help solve lil problems like animating the death trigger to follow your ai character.
Thank you sooo much man !! I am beginner, and i was looking the same for a long time. But i was not getting the tutorial. Please keep creating such useful content. Thanks.
One of the main reasons I made this was because I couldn’t find any tutorials, it’s not the best system in the world but I’m glad it’s helping people get started in using UE5 VR.
Left thumbstick needs to be split for X and Y axis. All 1d floats. y axis needs get forward vector, x axis needs get right vector. Also x and y have their own add movement. (Normal controller movement)
Hey, I'm quite new to UE and got a quick question. I used the trees from the same pack in a VR Env but as PCG. For some reason if I go near my trees/forest all I see is black and if I place just one tree at a time I can't get near them (invisible box) so there must be something up with the colliders too. Does anyone have an idea what might be the issue?
For forward/backward movements, I multiplied _Smooth_ _Move_ _Action_ _Value_ _Y_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ For sideways movements, I then multiplied _Smooth_ _Move_ _Action_ _Value_ _X_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ , rotated that using _Rotate_ _Vector_ by Z 90 degrees, and added that to the forward movement values
If it wont move for you as well convert the pawn into a character class under class settings and then adjust the vr origin according to the character hitbox