My Discord - discord.gg/skpZWagjTJ (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) TLDR - I know that ZageMod was also previously but it's a so large gameplay mod that shame to not show another gameplay class. The Ultimate DOOM Mods Showcase - this time I've put 36 different gameplay mods (smaller or bigger) to all of the levels from the Ultimate Doom, including of course the Thy Flesh Consumed 4th Episode. Same as in the previous video I did not use the any other addons like Neural Upscale or custom HUDs, only the Flashlight, Levelinfo and CrosshairHP are used (I appreciate these QoL addons a lot, they are great to use with every mod). As previously no links to the each mod because no chance that description might fill all of them below. Also a small note - Duke It OUT In DOOM is a mod made only for EDGE, so do not be surprised that GzDoom does not run it.
I say Brutal Doom, and PB, by extension, have THE PREMIER grenades in all videogames. Nothing is more satisfying than throwing one around a corner, retreating, then witnessing 'Doom-Gibs' fly.
Is it me or does the Bullet-Eye mod looks a little bit like the game Eradicator? Because some of the ammopacks are the keys and at 2:20:25 the floating enemy is also in Eradicator.
Have we hit the point where you could play every level of Doom II with a different fork of Brutal Doom? I was pretty partial to Project Brutality (release v2.03) but I understand that project counts to three the same way Valve does...
Switching between gameplay mods in-game, let alone randomizing it, is practically impossible to do even if you use a launcher. They're all just going to override each other.