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Ultimate Doombuilder Tutorial Series: How to make an ACS light sequence 

Bridgeburner
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30 окт 2024

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Комментарии : 4   
@official_kex
@official_kex 2 года назад
That was EXACTLY what i was looking for! Awesome tutorial! Thanks a lot! :)
@ditheredoutput6148
@ditheredoutput6148 3 года назад
Lots of useful information in here. Thanks!
@1987nightrap
@1987nightrap 3 месяца назад
Great video
@NathanClevenger1337
@NathanClevenger1337 3 года назад
Wasn't looking for this, but will defiantly be using this in my maps now. I'm trying to find a way to make the liquid toxin anim glow. For some reason I'm not finding any examples of what I'm trying to achieve. I seen this done when I was using the 'brutalv21.pk3'. But because I'm now using 'Project_Brutality-master.pk3'. The brutal pk3 causes the game to not even want to start due to duplicate defs in the scripts of brutal pk3. I like the overhaul of PB pk3 so I've ditched the brutal pk3. But now left without a bunch of textures I'll need to rip from that pk3 and merge with my own wad I'm designing. How do you get dynamic light to come from wall/floor textures?