Wasn't looking for this, but will defiantly be using this in my maps now. I'm trying to find a way to make the liquid toxin anim glow. For some reason I'm not finding any examples of what I'm trying to achieve. I seen this done when I was using the 'brutalv21.pk3'. But because I'm now using 'Project_Brutality-master.pk3'. The brutal pk3 causes the game to not even want to start due to duplicate defs in the scripts of brutal pk3. I like the overhaul of PB pk3 so I've ditched the brutal pk3. But now left without a bunch of textures I'll need to rip from that pk3 and merge with my own wad I'm designing. How do you get dynamic light to come from wall/floor textures?