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Bridgeburner
Bridgeburner
Bridgeburner
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This is where I am archiving my Twitch streams and will also have some additional map testing that I have done off stream.
Demo update trailer
0:17
3 года назад
The Wretched Fault-line
0:39
3 года назад
Alacrity with a touch of rockets
0:39
3 года назад
Sandsiah Official Trailer 2021
2:03
3 года назад
Exocide Official Trailer 2021
1:08
3 года назад
Darkadia Official Trailer 2021
1:09
3 года назад
SELACO Official Trailer 2021
3:05
3 года назад
Age of Hell reveal: The Spire
0:28
3 года назад
Windy skybox for The Age of Hell
0:07
3 года назад
Комментарии
@wylser
@wylser День назад
Father, it has been 3 years. I crave update.
@morganjones1055
@morganjones1055 13 дней назад
woah! this is a game changer, thank you very much for taking the time to make these tutorials !
@NoBody-pf2nv
@NoBody-pf2nv Месяц назад
That's amazing! All running on GZDoom?
@mediabass
@mediabass Месяц назад
I did build some bigger maps but still learned a lot from this video. It was time to increase my knowledge 😇 I will keep wishing doom would handle collision detection beter with 3d objects. I know it will not happen. This would mean you could define a pillar or anything once and place it all over the map (a bit like what was done in the ut2004 maps alot)
@Bridgeburner56
@Bridgeburner56 Месяц назад
I've done exactly that for Age of Hell (check out the demo to see it for yourself). Things like pillars are easy to create collision for by putting a sector inside the pillar that follows the same basic shape. Then the model acts like a skin providing the detail. GZDoom's actor collision is definitely problematically basic, but there are ways to work around it. Once I get back to tutorials, doing one on how to use the model export tool is first on the list. Ultra powerful workflow.
@mediabass
@mediabass 29 дней назад
@@Bridgeburner56 this is still on my todolist. Just watched some gameplay of age of hell and it looks amazing! I know the possibilities but I will probably learn a lot when I would watch a tutorial about it when you made it 👍
@MrSrnildiego
@MrSrnildiego Месяц назад
I am breaking my head here. How can you change the grid position my friend?
@Bridgeburner56
@Bridgeburner56 Месяц назад
@MrSrnildiego go into the key config (F5) and look for "smart grid transform". Bind that to your key of choice.
@MrSrnildiego
@MrSrnildiego Месяц назад
@@Bridgeburner56 Thank you, sir!!
@ProblemForSolution
@ProblemForSolution 2 месяца назад
I binded the "toggle visual sidedef slope..." thing to shift+w but when I press it It wont show me the highlights on the sides. It just shows nothing.
@ProblemForSolution
@ProblemForSolution 2 месяца назад
NVM for anyone wondering I disabled the enhanced rendering by pressing tab, press tab again to enable it and you will see it
@JohnDoby-f1f
@JohnDoby-f1f 2 месяца назад
These are some great tuts, I not only learned but also enjoyed watching! Thank you
@1987nightrap
@1987nightrap 3 месяца назад
Great video
@tranceemerson8325
@tranceemerson8325 4 месяца назад
where did you get your textures?? they are awesome!
@Bridgeburner56
@Bridgeburner56 4 месяца назад
These ones are the Otex textures. Most notably used in Eviternity 1 and 2
@QuotePilgrim
@QuotePilgrim 4 месяца назад
If you're using ZDoom and UDMF, what is the advantage of using monster closets over spawning monsters with ACS scripts?
@gojizard704
@gojizard704 6 месяцев назад
Dude this aint amid evil
@iandestroyerofworlds576
@iandestroyerofworlds576 6 месяцев назад
wtf did i see. that was awesome
@BARE_TEETH
@BARE_TEETH 6 месяцев назад
Is there any way to change how selection works? I am having a very hard time from ages of using other 3D software where you use an additional key to add to selection and single basic LMB selects one thing. I have been using UDB for a while and I still find myself accidentally moving things around in other rooms etc... Trying to hit "C" as much as I can. Thanks!
@Bridgeburner56
@Bridgeburner56 6 месяцев назад
F5 - editing tab allows you to change how selection works (always spam clearing selection though lol. That's just a good habit to be in).
@BARE_TEETH
@BARE_TEETH 6 месяцев назад
@@Bridgeburner56 Thanks! Playing around with it and having a hard time getting what I want. Problem is my brain is stuck in 3dsMax where a single LMB starts a new selection and you get multiple selections with a modifier like CTRL or Shift. So sometimes I have items out in the middle of nowhere in some spot far away cause I didn't realize it was in the selection. I am noticing the bottom left "# Items" etc... which helps. ....Actually this is strange because "Additive selecting without holding shift" is and was always unchecked and yet it adds without holding shift, and with it on it does the same thing. I wonder if I have some wacky problem going on.
@GraveUypo
@GraveUypo 6 месяцев назад
gzbuilder had a "resource picker" thing in the script menu that's missing in this editor. i can't edit decorate in udbuilder? i upgraded hoping that decorate editing would be less crashy, not removed entirely :(
@paulorito2303
@paulorito2303 6 месяцев назад
Hi, just here to say that your UDB tutorials are top notch. Thanks for your time 👍
@ellistercool777
@ellistercool777 6 месяцев назад
Mine makes the floor and ceiling under the 3d floor stairs turn black and look like 'absolute' is selected, and changing the textures and turning 'absolute' on and off seems to have no effect
@Arrowhead123
@Arrowhead123 8 месяцев назад
Thank you so much, Bridgeburner - I was completely lost w/ just reading the documentation on action 51. It wasn't very thorough - thankfully, you were! Now I can get back to what I was doing! Thanks! :)
@zionlima5083
@zionlima5083 8 месяцев назад
25:48 This is exactly how I mapped before this video lol, great tutoriall!
@rogerfalkevicz4596
@rogerfalkevicz4596 8 месяцев назад
The monsters never alerts when is in other room, it IMPOSSIBLE
@Bridgeburner56
@Bridgeburner56 8 месяцев назад
You need to set up a noise alert, or join the sectors
@rogerfalkevicz4596
@rogerfalkevicz4596 8 месяцев назад
HOW????@@Bridgeburner56
@Chameeleoh
@Chameeleoh 9 месяцев назад
Thank you for these! So helpful for makin clean creations
@DarkstarArchangel
@DarkstarArchangel 9 месяцев назад
Watching this tutorial (and messing around with the UDB tools that I never noticed before) I have finally found out (more) ways to make Whiteboard-Test-EXPERT category maps in order to make "off the grid" maps. Now I see how people made Cryonology and Rite from the two Eviternity megawads. One thing I could say about the EDIT-mode for Linedefs or Sectors, even thought the rotate pivot is the center. . . I wish that scaling/re-sizing a linedef/sector would also have the pivot at the center but in edit mode it always scales at a corner of a square selection rather than the center.
@DarkstarArchangel
@DarkstarArchangel 9 месяцев назад
Your tutorials are useful to make good architecture and Whiteboard-test-on-the-expert-category maps.
@nmn5550
@nmn5550 10 месяцев назад
Fabulous!
@shadowtails2288
@shadowtails2288 Год назад
The biggest problem in this tutorial is that author doesn´t say anything about combos or name of function when he creating slopes for examples. 😞
@Bridgeburner56
@Bridgeburner56 Год назад
It's one of the first things I talk about @ 1:28
@shadowtails2288
@shadowtails2288 Год назад
@@Bridgeburner56 I´m sorry, my bad.
@danielronanmcgee2936
@danielronanmcgee2936 Год назад
Godmode
@5daysastranger
@5daysastranger Год назад
Do you know if there's a version of gzdoom builder that has the arch tool, 'cause i can't currently run ultimate builder(stuck on an old laptop until my main pc is fixed).
@Bridgeburner56
@Bridgeburner56 Год назад
UDB only I'm afraid
@hxp3978
@hxp3978 Год назад
question, drag selection at 7:11. What tool is this called, or plugin or something? I've been trying to find what this is for some time. And also btw, you have given me so much more potential with doom builder for the tutorials you have made.
@Bridgeburner56
@Bridgeburner56 Год назад
That is the 'paint selection' tool in visual mode. It's not bound to anything by default so you'll have to go into the key config (F5) to bind a key. I've got it bound to one of my mouse side buttons. Paint select in 2d mode is default bound to middle mouse button iirc. Glad they've been of use c:
@AvengeXKing
@AvengeXKing Год назад
PLEASE TELL A DUDE U STILL WORKING ON THIS GOLD MY GUY T_T
@Bridgeburner56
@Bridgeburner56 Год назад
Yes we are still working hard on this! We've got a brand new demo about to drop which we'll be announcing the date for at Realms Deep this year. Showcase is September 30th on the 3D Realms twitch channel.
@theshep
@theshep Год назад
cool stuff
@emilydavids209
@emilydavids209 Год назад
can you overlay 3d floors ? when i test my level a floor appears that
@jayhobspeedruns
@jayhobspeedruns Год назад
How would I put multiple 3d floors on top of each other? I'm trying to make a bridge in my map. sorry if you've answered this in another video.
@Bridgeburner56
@Bridgeburner56 Год назад
There is a button on the bottom left of the 3d floor mode window that says "add floor". Press this and it will add a new 3d floor. You can also use the duplicate button on an existing one (right hand side of the 3d floor window next to each 3d floor listed)
@jayhobspeedruns
@jayhobspeedruns Год назад
@@Bridgeburner56 thanks I ended up figuring it out. but I appreciate you taking the time to reply cheers.
@emilydavids209
@emilydavids209 Год назад
@@Bridgeburner56 Is this adding a floor directly above another floor or is not possible in doom? because i'e never playd a wad that had a floor lying over another floor.
@Bridgeburner56
@Bridgeburner56 Год назад
@@emilydavids209 It's not possible in the original engine, but lots of source ports allow for ways for room over room effects to be created (3d floors, height transfers, portals etc)
@emilydavids209
@emilydavids209 Год назад
​@@Bridgeburner56 ok. Also, can you assign multiple actions to different sectors using just one linedef?
@knivesron
@knivesron Год назад
i see 142k linedefs. holy shit. that map looks absolutly amazing tho
@knivesron
@knivesron Год назад
another great tutorial, thanks bridge burner. i really do look foward to the day i can understand these. as with all the tutorials ive seen of your they are all big brain stuff. i think i only have a pea rattling around in there but i am new
@XCenturionX
@XCenturionX Год назад
Best mapper ever
@johnoutside84
@johnoutside84 Год назад
Thanks so much for this. This is going to take my maps to a new level.
@ZeldafreakNEO
@ZeldafreakNEO Год назад
Thank you for this
@XCenturionX
@XCenturionX Год назад
Cheers to those of us who have dedicated our lives, and time to custom mapping for Doom2. Cool background music. Big Swallow The Sun fan here...
@mr-alexander-doom
@mr-alexander-doom Год назад
This is great, thanks for doing the whole rundown!
@Bengaltiger1289
@Bengaltiger1289 Год назад
You're so creative. I can't help but admire your work and I know you produce a heck of a lot from your Twitch streams. Gj Bridge 🔥
@TheRhalf
@TheRhalf Год назад
looks great except for the weapons ngl
@marcolujan2457
@marcolujan2457 Год назад
Hello. I've been trying to build a huge map using DB2 (the one I got use to for years), but the nodebuilders available in it just can't handle my map anymore. Does UDB have a nodebuilder that can work with really big maps? or is there another map editor for this task? Any help will be very much appreciated.
@Bridgeburner56
@Bridgeburner56 Год назад
Yeah I'm pretty sure UDB has much improved nodebuilders. I've made up to 140k line maps in UDB
@marcolujan2457
@marcolujan2457 Год назад
@@Bridgeburner56 140k holy crap, how you do that? My map has around 35k linedefs but even with UDB, using zdbsp nodebuilders it shows the error: "this map has an incomplete bsp tree", and using the deepbsp one, a similar error comes up. I tried every nodebuilder in the list and none seem to keep errors from happening. I'm aware that this is a size/complexity issue because the errors come when I reach a certain amount of lines, vertexes or sectors. Once I remove some, the errors go away.
@thomasjensen1590
@thomasjensen1590 Год назад
how do you get the "edit selection" options in the "docker menu" on the right?
@progettosteam
@progettosteam Год назад
Thanks for the tutorial. Fast, intuitive and very useful function. I have only one problem. In the 3d view I see the tilted sectors in real time, while when I do the game test, the sector is gone, I see nothing. How do I solve the problem?
@Bridgeburner56
@Bridgeburner56 Год назад
You're probably gonna have to be more specific, but check what renderer gzdoom is set to. Make sure it's in hardware mode. Software rendering does not support sloped 3d floors.
@progettosteam
@progettosteam Год назад
@@Bridgeburner56 oh man! Now It's ok! Thank you so much! Your Turorials are amazing!
@gb6779
@gb6779 Год назад
You are so talented dude
@CrispiteDubz
@CrispiteDubz Год назад
finish age of hell first you clown
@dfa8917
@dfa8917 Год назад
Nice! Thanks.
@jmluna86jl
@jmluna86jl Год назад
dumb question but how are you drag selecting line defs?
@Bridgeburner56
@Bridgeburner56 Год назад
Middle mouse button is the default. Hold shift to add select, ctrl to deselect.
@jmluna86jl
@jmluna86jl Год назад
@@Bridgeburner56 Sweet Thanks! srry for the late response been trying out some of these mapping techniques. Its been a great help \m/
@raz0rh00f
@raz0rh00f Год назад
This is a HUGE timesaver, thank you!
@ontosori767
@ontosori767 Год назад
Where i can find info about this? I need this fucking game!
@Bridgeburner56
@Bridgeburner56 Год назад
Yo. It's currently on hiatus while we work on Disdain but fear not, the plan is to get back to work on Darkadia once Disdain is finished.
@shanecorning5222
@shanecorning5222 2 года назад
(Inspired by a Ghost Hunting video) - - Hey that would be a sweet mod for "Brutal HEXEN , RPG Mod" !!!!!!! Stars mod! MOVING stars mod. And the star signs effect sh%t in the freekin' game !!!!! Like spells for Sorcerer?
@shanecorning5222
@shanecorning5222 2 года назад
(I am putting this on a new comment On Purpose. See why - - ) ...... Yo. ... . So That's how "Sgt Mark IV" Was able to do Brutal Doom so effectively was the engine. .... Anyone remember "Postal 2"? .... They tried to do gibbs with body part models parts. ... But it would crash randomly, and, strangely. Hacked or not. Just crash? .... ... it was the IMPLEMENTATION. See. .... The closer to the core / engine the better. HENCE? .... We probably should consider a Fork, indeed, yes. ?
@shanecorning5222
@shanecorning5222 2 года назад
Biggest Lo Wang in Shadow Warrior game is nothing without technique.