This is an INCREDIBLE breakdown of Druids! Anyone who's looking for detailed info on what druid has to offer, this is THE video for you! And that's coming from someone who mains a druid on every playthrough. Fantastic video!
Dog, you're thinking of a fucking spider, i'm thinking of a fucking owl bear, sitting At a table with a Duke, Having a fucking conversation "(input NSFW conversation)"
***Owlbear tip*** enlarge/reduce works on it. A enlarged owlbear weights more so it adds more gravity damage. But less cheesey it ups your strength when enlarged!!!
If someone cast enlarge on you and slap elixir of Colossus on your back your size bonuses will stacks. So you become gargantuan owlbear with ridiculous mass)
7:02 there’s a pendant that gives guidance for free right by the emerald grove, if you go in the cove near Astarion, move that rock that’s covering a chest, and there will be a note that marks the location on your map.
@@IsThatKris that is a long standing baked in limitation of wildshape. If solved at all its only ever been done by optional feat or moderately to very high level power.
Hey man, awesome video as always. You said you couldn't find my summoning build comment, so I'm going to run it back. Tempest cleric 3/ Spores Druid 8/Wizard1. What you get: -1 or more (upcasted) undead from the Animate Dead Spell. -4 fungal zombies from fungal infestation -2 mephits from Conjure Minor Elemental (ice or mud mephits) -2 summons (dryad and wood woad) from Conjure Woodland Being -1 Myrmidon ((upcasted Conjure Elemental), scribed as a wizard. -1 Deva (from the scroll found in Ramazith's Vault), scribed as a wizard. - 4 ghouls from Danse Macabre, by completing the Necromancy of Thay quest -Us from the Illithid Colony -Shovel the quasit, scribed as a wizard. Or our boy Scratch. - Connor the Undead Husband, from Mayrina's quest -Flaming Sphere from the spell of the same name -Spiritual Weapon from the cleric spell of the same. Oh, and your summons are out there doing their thing (being buffed by the Aid spell cast by you), you are doing the whole Create Water/Call Lightning/Lightning Bolt( wizard scribe)/Chain Lightning(wizard scribe) Have fun, and prepare for loooooong battles and the occasional crash at the Rivington bridge....
Seriously considering doing a run as a spore druid 6/necromancer wizard 6, just flood the field with undead, find a way to get an oathbreaker companion, for the synergy, and just sit back and watch things die
@@PanicRolling I do exactly the same thing, but also for any time I hear the name "Alice". I had a friend in highschool named Alice and every time someone said her name my brain auto completed "The Rabbit". The BR2 announcer lives rent free in my head and I'll only evict him on the day I go senile.
Not only does this trick work with the minion summoning spell like he mentioned. I discovered earlier today that you can cast mage armor, unprepare the spell, and then you get to keep the armor until long rest. So I'm pretty sure it works with almost all "active until long rest" spells.
I actually have a whole video about using your benched companions to cast buffs on you like this! It's very powerful. I've been informed that some of these have been patched, so be sure to test them out before you get yourself into a dangerous situation.
Not only should the Earth Myrmadon be immune to the difficult terrain. Druids in general should actually be immune to it as well. So the Moon Druid in this form should have double immunity in effect.
Yeh it doesn't make much sense...especially considering the Myrmidon's design. It's still levitating above the ground, AND it's an Earth elemental. Mud should be like an old friend to this thing.
@@PanicRolling there are other little issues like that and not being affected by difficult terrain from different sources. I'm not sure the all identify each other correctly in the code. Also just want to say it was fun talking Druids with you from the stream chat.
I just loooove❤ your vids. Your voice, pronounciation (?im no native) and choice of words is Tolkien/Rothfuss lovable for me. And the contend is exactly what I want in a BG3 vid. Thx so much!
Longstrider was patched a few months ago so that you now can't remove it from your prepared spells or you lose it on everyone it is cast on. Though it did used to work as you said. :) One of my first characters was a Lands Druid, I had her spected out as a full caster and as a half elf, she had ray of frost I think it was with high int...like I said pure caster. But sadly, I got into the Underdark and the cut-scene telling me I had to hurry and save the trapped people bugged out, and I slept and broke the quest line. So I restarted with a new character. The lands Druid was a good character though, and might have been my first win if the game did not break. I might have to try a Mood Druid sometime they look pretty interesting. I wish they worked like the PHP as you can turn into any beast you have seen before, as long as you can turn into their CR rating, which for most druids cap at CR 1 at level 8 but at lvl 12 a moon druid is CR 4...which if you don't know, are much stronger beasts than CR 1 :) But if your Dm throws some crazy beast at you, and you are like what was the CR of that Giant Octopus we just killed or that Mammoth we saw the other day? You can learn them mid level and what not when you see one...which is cool. One thing I really miss from 3.5e like in the Neverwinter Nights games, is there was a feat every druid always took (probably why they removed it) that let you cast spells in wild shape form. If you wanted, you could pretty much live in wild shape form, unless you wanted to talk to someone. Also, you did not have a silly off topic thing you wanted us to comment about...I always try to answer those if I think of something clever. :/
Yeh a bipedal werebear, blasting lightning out of his paws...that's my ultimate Druid class fantasy. Also you reminded me of Beast Boy 😭 he should've been in the other Druids section. Would've fit perfectly. The off-topic conversation starter this time was the lack of one, and it worked perfectly! You activated my trap card...
That feat is not removed. It's a high level moon druid power. BG3 never gets high enough level for it. The other moon druid problem in tabletop is the number of beasts lowers a lot after CR3 and are practically non existent over CR6. Now that doesn't seem bad on paper because 1/3 your level for max CR fits right into that. But the higher you actually get in level the squishier even higher CR forms you could get access to will be. Larian actually circumvented this at the cost of wider utility of the ability, which in tabletop is mostly seen as utility and not combat. Elemental wild shape doesn't even help with it really in tabletop. It Staves it off a bit but your mostly stuck with lesser elementals and their kin. Though many DM's choose to read the entry as getting you the "medium" forms because of the way its worded and ignore that its still under the CR restrictions of Circle Forms.
@@Quandry1 Right, casting spells in wild shape exists but not many people get to that high of a level. In 3.5 any 5th druid could take the feat, I usually would take it at 6th level. As far as there not being many DR 6 beasts, if you took a character from low level to 18 without totally breaking the game, you have a very good understanding of how the game works as does your DM, at which point one, or both, of you could make up a cool DR 6 beast or 2, that could be a fun viable option. Not to mention, the only way not to break 5e after level 13 or so is by a lot of DM adjustment to enemies and controlling the PC abilities...as it gets really unbalanced at high levels. A good DM should be able to improvise and make things work outside of the books. That is the biggest advantage of the table top vs a video game, that you can make your own creatures, classes, races, backgrounds, what have you, you have the books to give you and idea of how powerful the stats should be, but there are no limits if you want to add something that is missing.
@@colmortimer1066 the game isn't anymore broken until you get to top tier. Which is 16 and above. It's also uniformly broken until about 20 when monsters can go beyond what characters can. Half of the jank from 12 to 16 and even up until 18 is caused by lack of familiarity more than actual flaws. It is not the games fault or design issue if most players through various reasons choose not to go above level 10. Also. Creating a new CR 6 beast does not fix the overall flaw of being weaker than the level of threats you would face. The flaw is actually in Moon Druid itself. It's way too oriented towards low level and actually meant to rely on its general druid nature at high level because they are still full casters at their core. It basically stops specializing in those higher tiers. So it doesn't matter how fun of a homebrew beast you make. It's still going to fail overall. If you want an example of all this go watch keylith from Critical Roll Campaign 1 and how background shifting becomes for her. As for 3.5 double check those levels and that you weren't homebrewing. Because wildshape isn't even available to 5th level so any feats for it should mostly be higher level than that, specially for a significant change like that. Though I admit I haven't touched straight 3.x in a very long time. In PF if that is what you meant. The feat for allowing speech and limited casting is level 6 and called Wild Speech but you can't do spells with somatic components and spell components merged with you are also unusable. You need to combine it with Natural Spell to remove most of these restrictions which only has Stat and wildshape as requirements. Though Wildshape is not gained until Level 4. But PF doesn't have as much of a shape shifting focus to its druid class in some ways. It's there and useful but not as specialized as something like moon druid. Both PF and 3.x limit your forms by size rather than CR as well. Which is another issue because stronger forms tend to be large and above. Though I know PF druids do luckily get pretty much all their forms by about level 12.
@@Quandry1I looked at the 3.5 rules before posting, level 5 a druid gets wild shape, lvl 6 they get a feat. I did not want to get anything wrong. And most people I have run into, who have been gaming awhile agree 5e has a lot of issues, but it is easy to learn. My go to system is 2e, hard as heck to learn in a lot of ways, yet seems to be quicker on combat so we can focus more on RP than bogged down in long fights. I have never played pathfinder other than the computer games, but I think it is known as being very combat and strategy heavy, which is not for me.
Druid is the only class in the game where I feel that all of the subclasses are incredibly good and all really want you to do all 12 levels in Druid because the power is front loaded AND back loaded. There are some cases for multiclass to be made for sure, namely CoS imo, but I feel they all just striaght fuck as a single class build.
i lost it at Wolf's lethargic mention. And I agree, seeing that live was so devastating. I don't think I'll ever look at speed potions (and haste spores) the same way ever again. XD
When you were describing the RP potential of Contagion spell effect i immediately remembered the Supernaturals Death introduction scene... and now i want to make a spore druid team....
i'm running three land druids in honour mode right now, and honestly it's working out really well -- just fought myrkul and i wasn't sweating too bad! one is a reverb druid, one is a moonbeam radiating orb, and one is a lightning/cold spammer. my main character is a cutting words bard!
like the flow of the guide and it covers a ton of information; almost too much for me to bear; haha; looking forward to my run - guess i start it today :) great job!
It's a great subclass. Everyone loves the Moon Druid because of the broken builds you can make, but the Spores Druid is no joke either. Plus you get to slap your knees and wave your arms around like a Haka, so that's also awesome and hilarious.
Excellent video once again. Just a couple of crunchy things to consider when picking a Druid! Firstly, as well as having access to Guidance, the Druid also has access to a 2nd level spell called Enhance Ability which gives you Advantage on any ability check. HOWEVER you cannot cast Guidance and Enhance Ability at the same time so it's best to put Guidance on another character in your party (Cleric, Tome Warlock) and Enhance Ability on your Land Druid so you can use Natural Recovery to immediately get the slot back. Secondly, because your Land Druid is an always prepared caster you pretty have access to the full Druid spell list when you aren't in combat. It's generally better therefore to pick spells from your extra choices that AREN'T already on the Druid spell list (Lightning Bolt for example). Lastly, when you cast Conjure Woodland Being you can Conjure a Dryad which can ALSO summon a Woad (big tree monster) just to get extra bodies on the field 😊 Excellent work! Keep it up!
@Quandry1 sorry, I wasn't very clear when I wrote it but it is different. You choose your Land area which contains your 2 spells and it's better to choose a Land area that contains spells not from the Druid spell list. In BG3 though, you choose your area each time, you don't choose at the start and that's you to level 20. So you could go Arctic at level 2, Swamp at level 5 etc
A druid I would love to see is wildfire. Great subclass for this game. I would love to see the leveling to go up to 14. And I would absolutely love to see the fey wanderer ranger in this game, that would be absolutely amazing
I think the minion staying even if you unprepare the spell makes sense. You dont need concentration to keep a minion and generally you have the option to nake him go away, itherwise he'll follow you the entire time. Unless they want to remove it for balancing purposes
I'm working on the Ranger right now, and we'll have one final poll between the Rogue and the Barbarian. I'm excited about both, honestly. My first Tav was a Barb/Thief combo.
Ive been working my way through these videos this past week and am loving them!! Incredibly helpful and well put together. I’d love to see a rogue video because that’s the class I like rp wise. It’s clear that there’s a lot of time in effort put into these though so I’m happy to wait
I was just wondering if I was building my Druid correctly, I’ve never really played a spellcaster aside from a one shot campaign. You are very thorough with your information while keeping it very entertaining. I’ll be sure to refer my friends to you when they build there characters!
I have been having a blast with my all druid honor mode game. Tav is a Circle of the Land Druid + Nature cleric. So much cc. Decent healing and all the cleric/druid cantrips. Works so amazingly for a face of the party while being a WIS based character instead of Charisma.
Gotta say that spores druid might be the strongest not because the actual features, but from that one armor you can get in act 3 that lets you use haste spores
First, thanks for the spider warning, you are the king. Im starting to think Gingers and Spiders are mortal enemies dating back to some ancient times. Anyway, great Summoner build for Druid that I use is 1/Life Cleric 11/Land Druid, You get the best summons and the best support for them along with heavy armor and the ever so flavorful Cleric tag on your Tav. You delay your spellcasting by one level, however, you do not lose your spell slots. So the best Summoner ability you still get at level 11, the elemental Myrmidons. I would take ABSI to get to Wisdom 18 (or 20 with the Hag Hair) and then at character level 9 take War Caster for the concentration benefits
I know it can be done better, but this keeps a nice flavorful sauce as well as leaving your spell slots open to still have fun when it is your PC's actual turn
I adore my Circle of Spores Druid. I'm always a fan of classes with versatility in my games, and CoS Druid can do a bit of everything, and then summon like a dozen and a half minions if they so choose. Then you get the Sporekeeper armor and Necromancy staff in Act 3 and break the game under shredding the action economy with Haste Spores and your summons, and the basically infinite Blights the staff gives you.
My favorite playthrough was me being a CoS druid, Gale a necromancer, Shadowheart was also summoning things and Wyll also got access to it (i think i multiclassed him into a sorcerer but dont quote me).
I know! Lmfao he never crossed my mind once, I swear...or he would've had a section for sure. When I first realized I'd missed him, I facepalmed so hard.
I've really been enjoying my moon druid playthrough but specifically with mods!! I'd highly recommend Wildshape Viability, Druid Quality of life, and optionally Druid Wildshape Weapons Armor Gear and items. All by Syrchalis on Nexus. The first two are fantastic. I love having wild shape automatically drop after combat and then being able to ritually cast it again so I don't miss any cutscenes. The viability mod makes the lesser used shapes way more valuable and adds a badass giant eagle form. The gear mod has been hit or miss for me, I find most of the gear added by the mod is too strong but it modifies a lot of vanilla gear to work in wild shape. It makes builds way more interesting! I love these videos by the way, you go into a perfect amount of detail
As much as I said "it isn't the most fun subclass to play" in the video...I personally love the Spore Druid. It's very good at what it does, and it's just an amazing class fantasy.
What should be mentioned is that the extra necrotic damage provided by SymbEntity can make for a nice melee multiclass with a martial class. Think Monk with Flurry of Blows.
Spider form its op sence you can just spam it and also you can set in on fire, and trust me hording goblins in one corner with ilusion and them webing them its fun, but them one fire ball or terrarian fire sorce will scorge them... You can push enemis in webs too. Goblins and Orks are scare off spiders too.
With the Carrion staff you can cast contagion for free a lot of times. I mean a lot. And there is a certain armor you can buy from Carrion that is op for spores Druid. Also zombies are not affected in the cloud kill spell area. It goes like this. Cast all the zombies and summons you can/want, cast aid on them with a hire cleric, then cast heroes feast. Cast contagion on every inhabitant of the city an have your own zombi apocalypse 🤣
Lol it really reminds me of those people from The Walking Dead who had zombies on leashes or whatever they were doing. Admittedly, I know very little about TWD.
I plan on making a Druid on my second play through mainly to be a cat.Don't judge me, but this video explained so much gameplay.. lol. I don't know what the hell I'm doing.
I’d say the worst thing about Druid is that the class doesn’t give any ranged weapon proficiencies, I don’t mean things like javelins or pikes, basically if you want to use a bow you have to choose a race that has that proficiency or take a feat/multiclass, love ur vid btw kiss my grass
Yeh at that point, I'd probably start looking into multiclassing with a Ranger or something else to get your ranged weapon proficiencies. Luckily they do get access to some decent low level spells for ranged damage though.
I wouldn't say that's the worst thing, since as a druid you get Moonbeam at level 3 that you can move around without using a spell slot as long as you're not in wild shape.
The only downside for me is I feel “obligated “ to play as an elemental when I go circle of the moon. Like hey you like the fantasy of shifting in to animals!!!!! Here is a water genie!!!! Lol
Yeh it is kinda strange, but you can also justify it by thinking: You can either do one really big Wild Shape on that Short/Long Rest, or use the others, have the freedom to shift out and cast a clutch spell, and then Wild shape again. It's a utility/power tradeoff...even though the Myrmidons have a ton of utility also.
@@PanicRolling oh ya for sure - I do kinda feel “thematically “ land druid would fit the motif of the elementals . Not a complaint game is great! I just wanna do it all and I hate min maxing …. While also not being able to stop! Great content . Thank you for your time.
@@PanicRolling BTW I could kinda see Psn Ivy being more like a Cleric of Nature, with a spores druid dip. She seems to act as if "Mother Nature" is guiding her when it comes to destroying mankind. However, I wouldnt say she "Prays" to Mother nature but the title "Acolyte of Nature" does seem to fit.
She 100% has Nature Cleric vibes. That is a great catch! My mind went to Warlock, because the Green is her source of power and she's compelled to protect it. But you know who else fits that idea? A devout Nature Cleric. Whatever she is, she's dangerous.
I agree pretty much completely lol. I think the Circle of the Moon would've been cooler if every form it had was an actual animal. Mods will fix it, or already have, I'm sure. Hell I'd be happy with like...a bear-shaped fire elemental.
8:39 interesting that you can prepare new spells without a long rest realize it not straight up dnd but I can see someone playing this and getting a rude awakening when they try real dnd😂😂
My first character was a Barbarian, and I had a great time. They are all so different that it's hard to recommend one without knowing how you like to play and all of that.
The reason you're not getting views is the length of the videos. Make them 10x shorter. It's a game in which people spend hundreds of hours, they come to youtube to get a quick advice and go back to the game. When they see something over 1 hour they immediately continue their search for something more compact.
Thanks for the advice. These are long- form deep dive videos, so they're going to be long in form. I also make content that is much more condensed and succinct. But these videos specifically are a full breakdown of an entire class in bg3. They're going to be long.
Personally I was invested the whole time. I'm looking to build a druid character and haven't started playing yet so I was happy to invest over an hour of my time to learn as much about the druid class before I create my character. I enjoyed the indepth analysis and was looking for something like this over something shorter and compact with less information. Anyways great video dude. I'm going for the Circle of the Moon build for sure. Thanks!
@@PanicRolling they are cool honestly, they are the only druids I actually like the rest are fine when they can turn into something like a dragon that’s cool, but the star is just awesome
hey can you jump into forms back and forth how many times you want? or dose it cost something per day? So If I wanna try building a elementalist druid that is a mix of caster & later on aiming for transforming into a elemental myself and ofc summon them as well. Any tips or tricks for this kind of build? Moon? spore?
Yes you only get one or two Wild Shapes per day, depending on which form you use. If you're planning on Wild Shaping in combat, Moon is probably your best bet. You could pump your caster stats, and use the Wild Shapes for all of your physical combat. Just know that you won't be dropping in and out of shapeshift forms like this is WoW or Diablo. You're much more limited than that.
aaaah :D thank you for clearing that up! Hehe you got me, I mained a druid since Tbc to Cata after that I quit wow :P Still love the druid style of magic.@@PanicRolling
Im sorry man. The music in bg3 is great but the same song for thr entire hour and eleven minutes? Im sorry but thats dislike worthy. I didnt do it but ya gotta change that going forward
Hey, thanks for the feedback. I still have a lot to learn about audio, but you're absolutely right. Definitely going to make this a priority in future videos.