I find it so strange that we don't have something as simple as a scrap weapon option let us salvage some used materials from these weapons give us a reason to pick undesirable weapons
I watch hundreds of RU-vidrs on the many subjects I’m interested in. About 90% of them would’ve failed my 7th grade Speech class & many would’ve barely passed. I practiced law for almost 40 years & have a lot of experience making & listening to effective verbal presentations. This is my first time listening to you - you get an A. I appreciate that you don’t sound like you’ve just done 4 lines of cocaine or swallowed a handful of uppers. You don’t use the same “sing-song” phrasing in every sentence. You breathe normally & speak clearly with a normal, moderate pace. Informative and effective. Well done.
Pro tip for crafting, the Lodge has every workbench possible and a storage chest on the desk that you can leave all your resources in. No need for ship upgrades if you make sure to manage sorting gear and resources in and out of the Lodge
I thought it was a good idea too, until I realized the workstations in the basement weren't connected to the storage container. To me, having to manually go and pick up materials I need for a research or craft from the storage container every time is a big turn off. I'm keeping everything on my ship until I can build a small crafting outpost with thousands of kgs of capacity for storage
@AwesomeNuke it's pretty fast to build a settlement early. I worked on that last night, just maybe write down where your outposts are. I have an Iron, Copper, Cobalt, and Aluminum mine on kurtz and one of the moons of Olivas in the same system as the lodge, but I have 6 small storage crates and 1small warehouse right now with cargo links to my other bases. It's beautiful, and so much nicer to just go pick up my resources from the same place I built a HAB and put my crafters in there 1 by 1 while I built up my common resources
I didnt realize that container can hold that many items... I was using the storage in the dorm room and had to run up to the room and back down whenever i needed to grab something.
Ya it is a big downgrade and idk why the storage in the lodge isnt connected to the ship but at least you can lv the "weight lift" perk very good with that lol@@AwesomeNuke
I am really liking the game so far. But I think so far that crafting is a bit too cumbersome and poorly explained in some spots: 1. The fact that you need resources to research recopies, then you need other resources for each crafting, then you need to invest in 5 different skills to continue learning recipes and crafting that are not even at the base of each skill tree is a bit much. They could have started out simpler, but I get they designed the system for a 200 hour game. 2. Some of the components needed are very unclear in their description/origin. Things like Cosmetic and Spice are very unclear to me. How do you mine/gather "cosmetic"? 3. If this wasn't complicated enough, when you are completing the recipes, something sometimes happens and you get spillover where something else gets completed and I don't really understand that either. 4. Ship cargo holds is an INSANE place for the crafting system to pull from. You have multiple places for unlimited storage, but they make you clog up you HIGHLY limited ship storage for crafting materials??? On top of that, you can't store the materials in multiple ships. Only your HOME ship storage is used. So, you are effectively blocked from using faster and lighter ships entirely because your cargo storage stuffed 3X fuller than it can actually hold (yes this is from direct experience in the game) if you switch from a high storage ship to a sleeker combat ready craft. There should have been an unlimited or extremely large crafting storage area accessible by the crafting system that was independent of the ships.
Big Tip Everyone's Missing : Lab suits +5 research sudden developments Synapse Alpha +5 research sudden developments NuroJack: gives * +50 * to chance of research developments !! This gives you a bigger chance at sudden developments, this gives you extra resources for free towards your project .. say you add 2 aluminum/2 then you can get an overflow.. Which fills in another FREE resource(s) needed to finish that research 🔬 Hope this helps ! It helps lower the cost needed to finish that project.. Also, don't forget to sleep for min of 1hr before going into your lab +10xp Shepards pie +2xp
This game is so in depth! It’s honestly a little overwhelming with how many things you can do and every thing is so detailed. Like just using a gun, if you want to be proficient at shooting a gun you gotta get skills for surveying so you can find the resources, get a skill for carry weight so you can hold the resources, skill for research so you can use the resources well, a skill for crafting so you can craft a good gun.. then; you gotta get a skill for using a ballistic weapon, skill for a pistol, and I’m probably missing steps in there.. that’s just to be good with a gun. There are several weapon types, the same with armor, ships, even using food! Wanna be good at eating a carrot? Upgrade your skills from survey, gathering, cooking just to eat.. I’m hoping that I find it all to become second nature as I play and not something that needs thought out every time. Also that I will realize that I don’t need all the skills or to dial in on my play style. Not trying to say it’s bad, just that it’s a LOT deeper than I expected.
Have you played fallout 4 or skyrim? Starfield has a great deal of call backs to both in it's crafting systems, particularly fo4 in my opinion. Also, thinking about what official DLC added to base building & crafting for fo4, starfield is going to be even more immense after a DLC or two!
I noticed while you were adding modules to your ship you were dragging them where you wanted them. If you hover your cursor over the attachment point, then look at available modules, it will show you only modules that will attach to that point on your ship. Maybe this will help you streamline your ship building a bit.
Ah, and a tip for you (or other content creators), make a vid on the top most useful/rare resources out there that you should always loot/purcahse. For instance adhesive is SUPER useful and rare, so I always buy it from vendors when i find it. It's a bit of a bottleneck resouce. Curious what others might be.
You’ve got all these lovely resources that you gather why can’t you craft ammo on the game like with the weapons bench to creat shotgun shells or any specific ammunition ect??? Now we have to pay for ammo when we run out ?
Awesome video, absolutely love the break down for the different crafting aspects of the game and the explanation for each. The game so far as of 35hrs in I love it, it brings many things I have been waiting for to a space sim game. Thank you for this video and keep up the awesome work.
A lot better ship you can get after passing Freestar Collective quest line. A lot of quests starts from bank when you first time arive to Akila. But this ship twice better then from Mantis quest.
I’m curious, will crafting be an income, or is it only to help get better items along the way? I have always been a fan of having a good income from being a good crafter.
This helped so much. I had no idea how to expand my cargo holds. I love this game. Hands down have not felt this excitement since fallout new Vegas 💯. Thanks my dude I subbed
Made "flying home" with every thing I can even need. Alot of cargo space, but... Was forced to install best trusters, reactor and so one to make it move, shoot bandits and be like all-i - one.
Haveyoudoneityet? Haveyoudoneityet? It's a little "unglued" from standard BGS, but still has that vibe... but to boot, it also grazes on the Cyberpunk 2077 I wanted, but also peppered with some X3: Terran Conflict if any of you know that game. X3 is very much worth the explore, too. I can't WAIT to see what the modding community does with SF.
Wait... players can actually climb ladders on your ship?? 🤯 I never thought I'd live to see ladder climbing in a BGS game. ;) Awesome video, by the way, with lots of useful tips I will take to heart. /salute
In traditional game guides, a screen shot was broken down to explain what each on-screen prompt represented. I have been searching RU-vid just to find out which number next to a mod is what I need/have, or why it seems like I can’t mod an item (like a weapon) even though I have the necessary ingredients…augh. In a growing number of “tutorialess”games, we’re not all game savvy. 😩
You can't scrap junk like notepads and foam cups, so don't hoard with limited carryweight at the beginning of the game. This is not Fallout. The junk is more like skyrim. Very disappointing for some of us.
I also recommend putting points into commerce, gives you reduced costs when buying materials. Can be hard to find specific resources, so a lot of stuff can be bought from vendors
no need for a science Hab for research. get a Deimos or Stroud brand workshop hab. both brands have a research computer + weapon + spacesuit + industrial bench all in 1.
Some your advice are pretty bad. I played entire game on very hard without investing points into medicine. Never bought any medpacks, so this would be wasted skill points. Same with research methods. Although researches can be costly at the beginning of the game, wasting skill points into something you need only in the beginning is pretty useless. I am 100+ level, and thankfully I don't wasted my skill points into research methods. I still need skill points to do something interesting, but all my researches are maxed out.
I setup all the stations in the dream home and put storage not right next to them but like a couple feet away is there a way to have it pull the items from the chest? Also is there a bigger chest that holds more than 165 mass for homes?
Can you build craft somethijg to store material's that can be stored off your person / ships cargonbll bay? Im fullnall the time and I dontnwant to sell those mats
Hi. If you unmod a weapon you have picked up. Do you keep the mod so you can put it onto another compatible weapon or do you just learn the mod and have to craft it before adding it to another weapon. Keep the vids coming. Great content.
Mods aren't separated items in Starfield, you cannot remove one weapon mod and sell it or put it with an other weapon sadly. It is directly linked to the weapon concerned.
Yall do realize you can set any taken ship as your home ship in the starship screen, you can also pay the registration fee in this screen without going all the way back to a starship technician.
I'm still as clueless about crafting as I was before I watched this video. You would have been better off doing a live demo and explaining what you are crafting, and how, and why.
@@stillsolo Well, I was kind of hoping that since you called this a guide then you would guide us through a few sessions of crafting to show how it's done in the game. But you just told us the basic stuff like _"a research lab is for researching weapon mods"_ and _"a weapon workbench is for crafting weapons."_ I mean, it's pretty obvious what the various workbenches are for, because it's in the name, but generally if people click on a guide then it means they don't know how to use these things; and if you call it a guide then it should be a guide on how to use them. But this was more of a basic overview with a few tips at the end. But nothing on how to actually use them. And the video footage was totally useless and mostly unrelated too. It's kind of like a guide on how to drive a car, but you just have a video of cars driving past you on a highway, and you say, _"that's a car, the brake makes it stop, and the accelerator makes it go.."_ etc.. But no I'm not confused anymore because I watched another video where someone did a some of crafting, and it all became clear because they were explaining what they were doing while doing it. If you're doing a scripted video like this one then you have to put a lot of thought into it, use relevant game footage to explain what you're talking about, and refer to it, and skip the things that are obvious. And dig deeper to try and find the things that are _not_ intuitive. Just talking over random unrelated game footage is not helpful. I'm not trying to be an ass, just giving you my thoughts on why I didn't learn anything from the video.
going to atlantis on the left side would have been helpful, i had to search a lot of vendors each information piece by piece. you said ultimate guide, so it is supposed to show us where to go ... if it is ultimate? but it's ultimate just by the title. that's the trouble. u make the title pompous for views.@@stillsolo
Saving this video for late play through. Im just storing stuff on my ship for now. Im not doing the fallout 4 thing again. I got addicted to building settlements and stopped the story.
I don't really get what you mean with crafting the No Mod option? When I look at a modified weapon and try modifying it, I can't really strip components that are already on it.
The game has no level cap so eventually you can get every skill in the game. However I would invest some points into some combat types. For example if you want to focus more on the other skill trees maybe just focus on one weapon type like pistols+balistics or lasters+rifles, etc.
So there are items that state they are components used for crafting and items that have a blank description, are the items with blank descriptions still worth picking up for crafting? I can’t really tell what they may be used for
@@stillsolo yeah that’s what I’ve been doing is anything not labeled “crafting components” I’ve just been selling for extra cash. Thanks for the quick response and helpful video
I just wish they would tie all the crafting stations in the lodge basement to your inventory at the lodge. Gets very annoying running back and forth to get that 1 resource out of your room so you can do an upgrade or research.
@@jotunheim5302 Thats not a bad idea although kind of late game since ships really don't hold that much resources until you can afford the larger ones.
I can't believe you have to carry all your resources on your character to craft stuff because it doesn't come out of your stashes automatically, stupid design!
@OreoTheDJ So i built an outpost for research and moding, made 5x storage containers to stash my resources, and I have to pick it all up if i want to mod/ research something. The stash boxes are even in the same room at the work benches 😅
NEED SOME HELP. I pre-ordered Starfield however, some reviewers have me worried, REALLY worried. This one video from a guy that played it said the generated planets are an 'illusion'. Because only 4 places you can land on each one and when you do, the actual map you can move around on is so small it takes only 2min to explore it and invisible walls stop you beyond that. So he said the 1,000 planets are illusions, they're NOT explorable and are just a joke. If true, then Starfields content just got shrinked down to almost nothng! This worries me! Is this person right? Or is he lying through his teeth?
There are a lot of people out there who don't know what they are talking about sadly. Every planet has a few points of interest you can land at but you can still literally land anywhere you want on any planet. When you pick a random spot on a planet to land on the terrain is generated around you in a pretty large radius. After 30 hours I have not run into any "out of bounds" sure if I just ran into one direction and didnt stop sure but why would I do that? I think people are just focusing on all the limitations and freaking out about them. This feels like a bethesda game in the sense that there is plenty of hand crafted content for you to do. In my opinion I really enjoy the game and think it's great. Is the game perfect? No of course not but there are far more good things going for this game than negatives.
@@stillsolo Thanks! I also know that just because a person shows a video of playing Starield and starts bad mouthing it, doesn't mean it's not a set up. I am very good with video editing and trickery and if I wanted to, show cleverly edited footage of any game and make it look as though it's crap. Then talk trash during the video to discourage people from getting it. There are PS5 fanboys out there doing just that. They're pissed cause they can't play it, so they're banning together online and starting all kinds of crap. I say this, cause in the video I saw where the guy was trashing Starfield, it really did ''appear'' as though he could hardly walk in any direction without hitting an invisible wall. This made me worried, but it made me suspicious too. That's easily done with editing. Just start the video when close to the wall, after going in one direction until you find it. Then when people see the video they see the guy move and almost immediately run into a wall. Then they talk trash about the game and it spreads all over social media.
It never fails. Every Starcraft guide video so far introduces the ship's cargo storage and doesn't immediately answer the most basic question anyone would have about it: Is the cargo space limitless or not? (Aside from that, nice video, thanks)