A couple things i found in the upper tiers: you're gonna need a ton of titanium and adhesive. The latter you can buy, but titanium isnt always available at vendors and its expensive. Going back i would set up a titanium extractor somewhere. Also you're gonna eventually need a lot of caelumite which is only found on planets with temples (at the base of the anomalies on your way there), so collect it while you're there.
3:36 - not only that! It also reduces the number of resources needed whenever you create a mod for a weapon/suit. Very useful skill that needs to be maxed out!
Thank you, sir! I was going crazy trying to find all the ingredients, parts, etc. for the research projects and your tip about having the research project identify what I needed when scavenging in the field was a life changer. I was needlessly picking up so much junk! One tip was worth 100 thumbs up (if I could give them).
Well, my question is about resource management. In Fallout 4, there was a skill/achievement/whatever that made it so that resources stored in one place would be available in another, so I you didn't have to go clear across the map to retrieve something. I can't tell whether Starfield allows for this, so I don't know how much to carry/bring with me to places. Also...I haven't gotten to a place in the game where you need to build outposts, or are even told to build one...why do you want to? What good does it do?
@@Dark_Mishra Ultimately, I came to realize how necessary it _isn't_ to have these. I built ships with more cargo space than I could use, and just brought everything with me on my ship.
Actually i didnt get the dream home perk. But once you get a room in constellation you get a safe with unlimited storage. So you can grab all of your materials in your safe. Head straight to the basement use a aide to use fewer resources when researching and save on resourses and do everything at once. Once you did all you can do. Take your resourses back to your room. Put them back in the safe.
There's no reason to run back and forth to your room. You can store your materials in the storage box sitting on the table in the same room as all the crafting tables.
@@igotnukes6011is there a fallout like storage system? Fallout 76 was paid for unlimited resource storage directly. What about the ship hull, does it pull from that pool or is that a manual move?
@@DanHarrisdanimalharris In the basement of The Lodge, where all of the crafting tables are, there is unlimited free storage. Yes, it will pull resources from the ship cargo. You don't have to run back and forth. I haven't done anything with outposts yet, so I don't know the requirements there.
@@igotnukes6011there’s actually 3-4 unlimited storage places in the lodge. The small box on the crafting table, the big box right across from the stairs and then the small box in the girls room in the basement. There’s also 2 ammo boxes that I believe have unlimited ammo storage.
I have my weapons almost fully upgraded. I can't quite fully upgraded in weapons so I can get the hornets nest for the coachman shotman. what do I need to do to reach level 4 mods for my weapons research?
Ok so research methods is good overall early on? I have a couple points in surveying and geology, and just got a point in spacesuit and weapon mods so I can start making mods. I don’t understand how things like botany or even zoology work. Like if I want to just roam around and scavenge a planet for items sometimes is it worth it to build into all of these things???
I still can't figure out where reasearch or crafting pulls resources from - is it just ship and me, or other places too. Biggest hurdle for me so far. Does it pull from all outpost storage for instance, so could stash everything in one of those?
If you're crafting on a bench in an outpost, it will pull from any outpost modules (not decorative storage containers), as well as your ship and personal inventory. Benches on your ship or in the Lodge will pull from your ship and personal inventory only.
My first playthrough I am staying in New Atlantis and researching and crafting using the vendors as my supply source. I have gastronomy 3 and commerce 3 completed at lvl 8. Progress is slow but I'm figuring it out. There are two low level items you can craft and sell to the vendors which cost less to make than they can be sold for. It works better with additional points in commerce. You have to take into account the total cost to produce one unit. Most of the items are too expensive to manufacture to be profitable. Besides the pile of credits I also am now very familiar with every shop in New Atlantis. I also understand crafting and research thoroughly. At the chem lab you can make antibiotic paste. On the cooking stove you can make lumberjack julep. It is tedious to run to the vendors and then back to the Constellation basement but it's just a way to get lvled without doing any missions or fighting etc. You have to rest for 24 hrs to respawn the vendor inventory. Before I leave NA and start doing missions etc I will save this as a starting place for subsequent playthroughs. Not sure how long I will hang around doing this but I'd like to get all the lvl one skills under my belt before leaving which will take a long long long time. Maybe I'll buy a home here and set up all the crafting stations here so I don't have to go to Constellation. Maybe I'll buy a speedy little ship which can outrun everything before I leave, or max out some crazy OP weapon before I leave. You could walk out of New Atlantis a very wealthy and powerful man before you kill your first troglodite.. or whatever is actually out there.
Of that's your role play. For me, that sounds extremely tedious and boring, and sort of pointless. You get plenty of mats and levels by doing quests and exploring. But to each their own. I can see this being some kind of challenge playthrough.
Would be great if crafting materials in storage spaces are also linked to crafting stations. Currently only ship cargo is linked and carrying all that crafting material is taking a lot of cargo space. Unless you are using cargo ship with tens of thousands of cargo space, you won't be able to carry anything else.
Outposts are the answer, though storage for outposts is pricey. Everything in your ship AND your outpost storage is linked to any workbenches in the outpost, so set up one main crafting spot and keep expanding out storage while also upgrading your ships, and you can pretty well keep up with your storage needs.
Try walking viewers through how you actually actually activate the materials to do the research. Many of us are retirees returning to gaming now that we've got the time and our money doesn't buy like it used too. see if we share you with friends we'd like to impress with a good and trustworthy guide.
With full time job and all, im more of a take weapons kind of guy instead of this material farming stuff 😅 willing to watch this and change that though. Just so time consuming
Try listening to ibxtoycat do his Minecraft videos. His normal speech speed is 2.0. I tend to listen to guides like these at 1.5, but that guy I have to lower to .75 sometimes. 😑
It's kinda fun getting legendary weapons and modding them to make them absolutely insane, and every gun I have is starting to be really OP, but it was time consuming getting to that point.
0:25 well, with how they got rid of the misc item breakdown options (stupid idea btw, one of MANY backpedals from the few things that actually WORKED in Fallout 4) I've just been stealing shit, but I'm getting tired of hoping for the attachments I like or using lesser grade versions of weapons just to use one with mods I like so, I'm here to learn how this new stupid crafting system works.
+30h in and I didn't find the need to craft once. It's so hard to craft anything that I find very annoying to bother with it. It's not like the game It's hard too