Tbh virtually there is no difference between the quality of the animations between those games. At least make 2019 and 2022 the same format, since you’re in different locations
@@UFPplayZ well, thank you very much that you make us satesfied with your videos :) I highly recommend you Day of Infamy's reload animations as well. I know that some of them are already included in your videos but not most of them despite the fact that I think all of them are great :D
I don't understand why animators think you can just pull a magazine out of an AK, M14, SVD, or G3. They get the insertion right, but they don't rock the mag upon discarding it.
3:14 insert mag like that can lead to damages, starting from mag itself, leading to feed failure or even worse 5:09 pretty cool, but it’s even more useless with mag already changed and either just make reload slower 6:41 ejector was not pressed in order to eject shells, the only way to the shells fall is have a problem on the drum system that holds the ammo
First one was fine, second one is nitpicking, third one was fine as well. It's pretty normal to eject shells from an open revolver cylinder with some rear-ward force. Also. Its a game.
Gun testing, Rolling Thunder, CAGER, Cod:MW 2019 (Some) Ported Weapons Showcase and Project Firearms. That's what ROBLOX games were shown. Hope this helps.
CoD has so damn much camera shake and everything seems stiff and edgy (it feel like very many sort moves after each other, no idea how to this scribe this tho) while the other games are a loot soother