The "prepare for trouble and make it double" makes 2 random events happen (wich explains why the gutterman got buffed and then died) the "gonna fire your gun" is broken. It is supposed to fire well... Your gun. And the random parry flashes where you have no idea why it happened are "fake parries". Also thank you for playing my mod ^-^
Answering some of the questions for what happened in 7-4: 1: why was Benjamin’s health missing? The event ‘Alakablam’ seems to strike all enemies with lightning. Since Benjamin’s brain counts as an enemy, it too was struck with lightning, removing about a third of its health. 2: Why did the game break? When the mod ‘deletes objects’ I assume it is deleting instances of Unity game objects. A lot of these will just be level geometry, causing parts of the level to be missing. But other crucial parts of the game are also considered ‘game objects,’ such as the ui, or even the player. Some objects even have scripts linked to them, so destroying the object destroys whatever that linked code was supposed to do. Needless to say, the game really doesn’t like it when you delete its code, causing the mess you see in 7-4. Edit: ‘Alakablam’ actually creates virtue beams over all enemies, not lightning. Everything else still applies.
@@bananastudiotheprogramer oh, I didn’t know. I must have seen lightning strike an enemy at the same time as ‘Alakablam’ happened and assumed it happened because of that.
the fact that reversed gravity doesn't affect you until you produce your own upward velocity implies that v1 has insect like legs that allow him to stick to surfaces and this is canon now.
29:42 I don't know, but that yellow thing in health bar [boss one] is supposedly how much damage you do in boss health [you know this already], what happen is when it deleted something [29:22 it said it deleted something and also it said earlier, all enemies are protected by god] it deleted ben health when invulnerability was still on, and that why the yellow thing appear, and also it removed extra 48 items which is includes the lasers.
from what I can tell, things like swapped this with that is to do with what the object is called in the unity editor - since ultrakill is made with unity it uses each objects set name
There should be a bullet time mechanic in ultrakill, like, V1 overclocks her processors, and it lets him precive his surroundings better(slow time) at the cost of health, making it a high risk high reward for them.
23:29 your legs and arms were removed thats why that happened (also earthmover and one of his legs were also removed) so a object can basically mean anything that exists
23:17 I'm just going to say... This might be your fault for not taking the free chance to get to the elevator cuz he was already dead. You just kind of stuck around to perplexed to think.