Wow, an attack that deals damage if you touch the ground is really unique idea. It fits in well with Ultrakill, with the Virtue applying pressure to your horizontal movement and this applying pressure to your vertical movement. My only suggestion would be to slow it down a little so that it can be outrun even though it’s difficult, or give the player some way to disable it by stunning or dealing certain damage to the Carcass- given that the player’s airtime is limited by stamina, it would avoid putting them in checkmate situations
Love the idea of the Carcass and has some really nice consistency for how a prime soul can form. However, for gameplay, I think the only thing that may need tweaking is a change to the “active” and “inactive” circle runes. Some levels like Gluttony and Heresy have a lot of red and make it difficult to understand at a glance what state the circle is, plus the circle itself is rather small as well, making it easy to loose in the heat of action. Maybe a design to make it a little more obvious whats happening could work like a yellow or green tracer with red or some other sharp color indicating when its activated.
ohhh my god the rune circle arms are so horrifying in the best way. you can tell theres a lot of love put into this guy!!!! obsessed with the concept behind em and i cant wait to see future stuff from you guys :0
I both love and hate the idea of custom enemies for custom levels or for normal levels if they work them into certain stages. I love the idea because it's awesome. I hate it because I'm scared. Other than that great job this looks great!
A few spitball ideas for the concept to consider/mercilessly strike down, since it looks great (tho I haven't read the lore yet) - Have the eyes orbit the Carcass, keep them more or less at the same altitude like the Panopticon - Would be funny if dashes were indicated by the Carcass' body rapidly spinning (the best example I can give of this is how those mini-tornadoes in Mario Galaxy are used) - Imagine if the dodge animation was more like a dramatic pirouette - I wonder how crazy it'd get if it became grounded while Enraged; basically leaps to the nearest solid ground before Mannequin charging at you (a fun detail of it being a wannabe Prime Boss) - Maybe when shooting the main body, the eyes get less and less patient, until they start going after you like Drones? (Maybe tie it to hitting them with the Knuckleblaster's Shockwave.) It DOES stop the Carcass from healing, but now your options are to A) dodge the eyes while they do their best Cthulu impression and gun down the Carcass or B) shoot down the eyes to make sure the Carcass doesn't heal, but Enrage the Carcass - A way to make the Carcass a lot scarier and more "Oh god not YOU again"-y like the Mindflayer would be to let its eyes heal other Big/Large/Heavy enemies. Complicates matters quite a bit! (Also maybe don't let a Carcass heal other Carcasses if you try this one - this is Hell you're subjecting people to, not Battle For Neighborville) - It'd be cool to see the head sometimes spam Red attacks like a Tack Shooter meeting a Schism. (Blue Orbs look weird with the color scheme.) Maybe have it summon portals from below you that then erupt with a barrage of red orbs?
Seems like a really cool enemy! The concept of there being failed Prime Souls out there was something I had thought about already, but I didn't expect it to be done in a mod! My only question is: What causes the prison they are trapped it to form into a humanoid shape? Is this just a byproduct of lesser souls needing a husk to live?
The prison they're trapped is just their original body. The fact is that now its mostly dead weight and just useful to keep the soul from dissolving in the air. Most of the soul is contained in the head piece which has mutated into the prison you can see. Most likely it has absored body mass from other lesser husks like filths.
I love the design of CARCASS. It really gives me a creppy vibe of it, not only by the visual, but from the way it moves and sounds. Keep the good work pal.
Man, everything about this thing is just unholy and cursed. The way it walks around trying to support its oversized and deformed head and the arms that pop out from the ground, it's just horrifying.
Very cool enemy, feels like a mini flesh prison, I tried it before seeing this video and it felt surreal to fight it, brand new enemy with cool design in the game
so any heavy enemy with decent amount of projectiles? malicious face? you're eating those shots mindflayer? maybe not but most cases yea cerberus? even the melee is gonna hurt ferryman? why are you whiplashing that only one that I think won't harm you is swordsmachine and hideous mass oh and sentry because they're heavy for some reason
@@legalwaterdrinker3286 That's honestly true but I think the enemy shouldn't be able to whiplashed if you're far from it or somewhat to make it less punishing
@@iconica9516sentry is probably heavy weighted from them planting themselves into the ground rather than the fact there walking anti tank rifles well that's my head canon for it atleast
2:52 idk if you know this but if you place nailgun magnet on an enemy and shoot a rocket somewhat in that direction it will act as a homing missile (it goes to the magnet not the enemy so if u miss it wont work)
IT IS! :3 However, I may change it to simply "Carcass" because there's already a very famous band that goes by the same name and that would be fitting. But that doesn't mean I won't be able to quote Death Grips again in the future.
I think this works perfectly as a mod enemy. It's a really cool and interesting design in both mechanics and lore, but the idea relies on the player having beaten P-1 and 2, which is optional content; It couldn't have the intended impact on the majority of the audience. But because it's a mod, the audience is made out of people invested enough in the game to seek out additional content, they will definitly know the context.
i think that some melee attacks could do well for it if your too close. maybe giving the eyes the ability to eicoshot coins (although evil, i know) would be a cool idea to try out
Mmmhh... mhe, it would be easyer just learn unity in general and it's a bit early anyway since ULTRAKILL is still in early acsess and still doesn't have mod support. The cosest thing I could make in my side is a speed up video of me making the model next time I'm gonna make a new enemy if I manage to.
Very cool enemy but i would like to see more weaknesses, specifically damage type weakness. Every enemy is weak to something like gabriel to nails or maurice to ground slam, hell even the insurrectionist which also gets stunned has another weakness. I would love for it to have a certain weakness for how strong it is. I see it in many custom levels and every time it spawns i get confused to what to use on it, its not like a maurice or something else where you know exactly what to do, i am not saying its bad but as every enemy has a weakness to a damage type why not the carcass aswell.
Here the terminal description: Data: While it’s extremely rare to find a husk powerful enough to become a prime soul, it’s not uncommon for lesser husks to find their undoing in such power. A Carcass is the result of a prime soul that has failed to fully develop, resulting in what can be called “a portable flesh prison”. While its power greatly surpasses that of lesser husks, it is still very dependent on its physical body to the point that it would instantly disintegrate without it. The surgical markings on its body shows that an attempt was made to contain its energy, instead it is left in an irreversible berzerk state. However, trapped in such a situation, the Carcass has adapted to its power and is able to mimic most of a normal flesh prison’s abilities. Additionally it is able to partially manifest itself at a distance by using a ritualistic pentagram. Strategy: - Once unleashed, Carcass’s summoning circle will activate after making contact with its target. Upon the circle’s activation, Carcass will attempt to drain and re-purpose the life energy of the target by manifesting part of itself below them. When the circle becomes active, it will emit a bright light and its symbols will change shape. The manifestations can be avoided by remaining in the air, out of their reach. - Carcass will manifest eyes to assist them in battle. While the eyes may serve well as healing, if all of the eyes are destroyed it will cause Carcass to become enraged. Typically Carcass will avoid close range combat. When enraged, it will charge and pursue you with all of its strength.
@@Rem_safe_space So it's basically a rare case of a husk becoming too powerful for it's own self? That is pretty interesting. Do you know any videos that give an In-depth guide on how to add ULTRAKILL mods by any chance? Ideas like these make me want to try them out.
This is a really cool mod, but I think it misunderstands the lore. Flesh prisons are not the husk of a prime soul, they are built by the angels to imprison powerful prime souls. Prime souls do not form a flesh prison around themselves.
I mean yeah you're right. Tho I just imagine that since is not as powerful as Minos/Sysiphus they just decided to repurpose their dead body to make one on the spot. Also because it's an unfinished prime, not a full prime, so if you take them out of the body they dissolve So yeah It's not really a real flesh prison, but something similar
if it wasn't prime soul related then this would work really well just as something that shows that heaven didn't only use this kind of building technique for prime souls
It was more like an incentive to get peeps to download the mod and check it by themself, but if you're unable to check here: a guy showcased the full mod with the terminal entry ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aZFhW505fUM.html
I legit had a dream where i became V1 and began beating the shit out of this mf and it reached a point where it raged quitted and a giant robot skeleton came to fight me instead
an enemy that just says no to the grappling hook? what's with the ultrakill community's deliberate hatred for that arm? hakita nerfed it once and now everyone thinks its some cheap copout that deserves to be punished at every opportunity? lame
Bad enemy design tbh, reminds me of undertale community, like the original sans is all powerfull but somewhat fair, while the fan's version can dodge 1 gadzillion times and after that the phase 2 will start and after that the phase 3 and so on... And the fan's version of sans attacks like 5 gazzilion bones in milliseconds, same thing here, the carcas, which is some random ahhh enemy (like seriously why would you need a prison so tiny?? To hold a rat prime or something??) it spawns eyes which as you say, a little tankyer than the eyes of a FLESH PRISON, EYES OF THE PRISON THAT HOLDS MINOS PRIME IS WEAKER THAN THAT OF A CARCASS, anyways and he even can walk, really? And not like i am against it cause he is small after all (like lol his eyes is bigger than him for some reason haha, why would he need eyes so big??) but he literally DODGING ROCKETS, i get why streetcleaners can dodge, they are a MACHINE after all, but some flesh guy already dodges better than a machine, why? But most important is why after "eating" your whiplash you CAN'T use it for a FEW seconds??? It's ULTRAKILL not some strategy game where i gotta think, it's a game about FUN, so what do we get in the end? He can Dodge, attack at close combat while enraged, while NOT enraged he is becoming sans and just dodges everything WHILE ALSO GETTING AWAY FROM YOU like bro goes to the heavens or something (the walk on air isn't fun, even mindflier have some sort of a jetpack, and she just feels like she is flying, the carcass walk on air even feels wrong), and while you do what you normally would to get to the far enemy, using whiplash, you can't. Like seriously why? The only thing that can somewhat counter him is the coins, which no one can escape , yet, what next? "Update!!! Carcass can now catch your coin shots and shot them back at you 🥰🥰"? Wouldn't be surprised.
-Least creative ultrakill fan putting the least effort trying to make a mod:- -Most creative Skyrim fan putting his most efforts to make a mod:- Tbh i can barely find a modding community i have any beef with but ultrakill fans be holding back fr fr them giving triple AAA companies a chance at the game.