Howdy gang! I was inspired to do a fan trailer after a friend of mine made one for Gloomwood. I'm trying out some new editing tricks and some more efficient ways to edit footage and effects. Hope y'all enjoy!
The trailer is really good. Other trailers are usually a full on montage, and that can be a bit disorienting and confusing for a person who has never seen or heard about the game before. But this trailer does small demonstrations to establish what your arsenal is capable of, and then shows off advanced tricks with it.
Yeah that's fair. If I ever make another when full release comes around I'll definitely make sure boss/later level spoilers at an absolute minimum. And thank you very much!
Great trailer, you just earned a like! I love how this trailer shows a lot of complex tricks in the game. Just some feedback: I feel like some scenes stay for too long, so it's making the flow a bit weird sometimes. I think the most obvious moment was here: 1:15.
Like it alot I feel like you and the Cry for the Weeper vid (wattson23) had the same idea for what represents ultrakill as a whole. A colab of both your skills would be very cool since the game really could use a hype boost near its release.🎉
The thing that really sold me on the game was that the original trailer was all gameplay, no fluff. Seeing a post Act II trailer is all that hype but more! It's incredible all the stuff that's been added and all the different ways you can interact with all the weapons! There's simple stuff most people will think they could easily do, and then there's a spike of insanity when you see what you could potentially do. Fast pace editing is essential for a game that is this fast and this does a great job of lining up incredible captures with the music. I'd intersperse a little dialogue in-between every few cuts, though that's tough for a game with very little dialogue. But says a lot for a game that's all about the action! Fantastic trailer! Can't wait for more stuff from ya!
I (and I assume many others who know the mechanics of Ultrakill), are used to jumping and dashing everywhere, doing weapon combos or being too close to the action so what we're doing is pretty much unintelligible for someone who hasn't played the game. Even the official trailer suffers a bit from this due to fast gameplay and hard cuts between shots. I think you hit the perfect balance for this video, starts with easy and cool looking weapon interactions that many new players ignore due to complexity or techniques they never find out (coin shots and punches, core eject shooting, overpump blasts and parries). Then you clear a room with an easy movement technique, pound bounce, while showcasing the use of most weapons in a faster manner. Hell, you even used the super OP railgun secondary. I enjoy watching when streamers play Ultrakill for the first time, most of them default to the default pistol since it's effective enough in killing (at least until V2). The entire basis of the game is "crazy techs are cool and effective, but with the basic ones you'll probably finish it", so it's rare seeing a new player just experiment with the guns and find out how do cool things. So IMO a slower trailer paced trailer like yours (slow in Ultrakill standards) might be better to nudge players into the most fun to play. Thanks for the vid, missed ya!
They really should update the trailer in the steam page with this one, the current one is outdated, including the screenshots Also this trailer shows how complex and fun the gameplay can be which makes it better than the current one
Heyo Herb Messiah, I know this isn't exactly relevant but I had an idea for a mod I call Skill Checklist Basically it is a mod that makes you do a checklist of various skills and tech (such as Core Snipes or Split Coins) for an encounter. If you fail to complete the checklist when you finish the encounter, you instantly die and have to reset. I will go into more detail but I wanna know what do you think about the idea
as a veteran ultrakiller i think you nailed the atmosphere and pacing for a trailer of such a triumphant movement shooter game, if anything it probably needs more transitions to stages and exaggerated gameplay
I actually just plugged in a controller and cranked my look sensitivity down! It makes for smoother shots since you can easily control your movement speed and look speed.