I used to hate control, but I kinda just got used to it after a while. My left pinky is always curled while using my keyboard now so it's just not that hard for me to move it down.
one of my favorite spaces is the jellyfish ice shards on giant's deep in outer wilds, just a nice fire from feldspar and the storms around you, its calm. highly recommend
AWESOME video dude. Really enjoy the topic as well, can relate to the feeling of enjoying rain and capturing a similar comfort within video games. Never thought about it until I started watching this. Genuinely thought provoking stuff. Also congrats on the 3D aspect of this! Like that's insane, really feeling the passion in this video! Kudos and can't wait for whatever's next :)
a small little cozy spot i love is in Gloomwood, the very last phonograph in the fishery, right before you get to the mines. its a very small, cozy cabin that i just get lost in. sometimes i can just lock the door behind me, crouch by the fire, and let the horrors of the city of Gloomwood not bother me. i can relax, but the feeling of progress makes me need to continue on.
Cozy spots for me in games are the menu screen in Half Life 2 for the Water Hazard chapter, the menu screen for Hollow Knight when I set the theme to Lifeblood, and the balcony in the third chapter of Celeste. The menu screens are water themed, and the view from the balcony is pretty.
I'm glad you mentioned Crow Country. A lot of the time i would just walk, not run through the environments, taking in the atmosphere. A lot of the lived-in rooms devoid of filth and death in Signalis are also very comfortable, especially the EULE dorms with the bunk beds, the mirror and the fairy lights.
This was a very nice video, Ultrakill Coin Man. This reminds me of the Librarian, a youtuber who always makes videos trying to capture this same "creepy and comfy" vibe.
it's things like this that really make me wish i had a better memory, but some examples of places in games that have given me this feeling personally are the living room area in animal well, countless areas in the mario galaxy series, the small warehouse thing on gm_boreas in gmod, the main room of dishwashing simulator, a few of the bases I've had in various sandbox survival games, and I'm sure many more places that my brain refuses to dig up right now. some of these evoke the feeling stronger than others, but i do get that same kind of comfort feeling from all of these. it really is nice to have a place to sit and not only relax, but truly chill out and let your mind rest. i think that's why the mario galaxy areas stand out to me more, as when i first played those games video games were only fun for me, as i was just a kid and had no lingering worries in the back of my mind as i do now, it let me feel more at peace and have a greater connection to those areas
Cool. I had a similar idea for a game im developing. Like a point or a place with a nice view that you can stay for a while and just chill with calm music . Very different from the main gameplay but a nice breath of air. The Chill zone. Thanks to you i'm gonna look more into this stuff ❤
I found your videos through Ultrakill, but this I think this style of video suits you really well too. If anything, I think this video proves that you can do different styles very well, and I enjoy them both. Keep it up! To answer your question, I really enjoy the benches (savepoints) in Hollow Knight. Together with the exploration aspect of the game, it really feels like you are out on an expedition, finding places where you are momentarily safe, and resting before continuing on. The music especially helps this feeling a lot. My favorite one has to be the one in an abandoned tram, where the bench is just one of the seats of the tram itself. You find this place quite far away from any other savepoints, and the fact that the place you sit on is not a predetermined asset (the bench) but a diegetic element, coupled with the fact that the music plays from a speaker of the tram, distorted but not in a creepy way, really gives you this feeling of finding a safe place by yourself and resting for a while.
If you haven't already, I highly recommend playing the Early Access game published by New Blood called Gloomwood. It takes heavy inspiration from the great immersive sims of the past like Thief and Resident Evil. When you've cleared an area of enemies, it can evoke very similar feelings to the ones described in this video. The game allows you to set up "bases" pretty much anywhere. Definitely the most quintessential of these is the Emerald Eye shop. The Emerald Eye is special in that it is one of the few places in the game where you are not completely isolated; the merchant, Grezzo, is posted behind his counter downstairs ready to sell his stock and buy any items you might have collected throughout your journey. The guest room upstairs allows you to store pretty much anything. You can organize all your weapons, ammo, healing items, and trinkets pretty much however you want. No two players are likely to have the same item hoard. Sometimes I will boot up the games just to mess around in my completed save file, admiring my item collection and sometimes even rearranging it, especially whenever a new content update comes out with new items as well as more instances of old ones like revolvers and gems. There are even spots outside the guest room you can store items in: You can store things in the attic, the floor cabinet next to the stairs, and even the empty gun case on the main floor. Very few games give you such freedom to manipulate your inventory and items to the degree of Gloomwood. Hell, you can take your canesword out of your inventory and throw it around. The main character's one-of-a-kind, irreplaceable primary tool. You can even sell it to the merchant for 500 coins, making it the most valuable sellable item in the entire game!
Okay real comment time: Brother I love love LOVE this content from you. Everything about this video is excellent. The writing. The animations. The transitions. I can tell you really put a lot of time, effort, and passion into this project. Frankly, this is your best work yet and I'm proud to have seen you come this far with your RU-vid channel. Keep up the good work, dude. ❤️
cozy tight places yes yes :3 i recently moved the furniture in my room. and i put the big wardrobe so it divides the room in half making the room feel a lot smaller it very cozy
Fantastic video. It made me reflect on a lot of things. Feelings of anxiety and comfort: they go hand in hand, don't they? When I was little and was forced to sit in hallways or small rooms, I imagined myself living in this space, where I would sleep and where I would put all my things. I also used to be incredibly anxious when playing any video game. As that fear gradually subsided as I got older, I forgot about the feeling of comfort that some spaces provided. I feel like that's what's missing from most of the games I play these days. One such place that I still remember is the home base from Patapon 2 and 3. Your base in the second game is a village under the stars, in the center there is a huge party going on late at night, people dancing and feasting. If you scroll further, the music becomes muffled and the sounds of nature at night can be heard. In the third game, your base is located in a huge cave, in the light of the torches you can see the rock paintings that were made by your ancestors. The sound of a hammer hitting an anvil echoes in the cave. If you go outside, you will see the starry sky once again. I'll try to rediscover the places in video games that have brought me comfort. Thank you for making a video on this topic! I would love to hear you talk more about things that interest you or are dear to your heart.