"Human beings are not supposed to be doing this" - Jerma985 subscribe for more VR Ultrakill mod made by @dumpster8254. you can get it here: github.com/wha... join my discord: / discord follow my twitter: / itsdawg43
PART 2 IS OUT: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-byYNq8_qaK8.html FAQ - Please read before commenting. Q: What VR headset do you use? A: Oculus Quest 1 with Oculus Link Q: Where can I get the mod? A: The GitHub link is in the description. Q: How do I install the mod? A: Check the GitHub link. Q: I'm having trouble installing the mod. Can you help? A: ¯\_(ツ)_/¯ Q: Are you gay? A: This concludes the FAQ.
imagine the amount of fear that goes into one's head after arguing with some guy that beat ultrakill in vr and the dude starts throwing quarters in the air
Parrying projectiles in VR must be the most dopamine-inducing, mind-ascending, reallity-breaking event anyone can be subjected to. Edit: Parrying malicious face's laser in VR gotta take that spot.
i was originally planning to record this with my mic on, but it came through low quality and choppy so i ended up going mute. hope the subtitles were still entertaining!
whiplash better look so fucking cool i swear. imagine if you did a throwing motion that sends it out and it flies in the direction of your camera. It'd be sick as fuck.
how i combat motion sickness: stand completely still and remind yourself that this isn't the actual reality. as long as my brain knows I'm not actually moving I'm fine
Honestly I don’t get the fuss my couple first times on vr I was fine with a little headache at the end but ig now I have put a couple hundred hours in vr so ig just use it a lot and you get used to it
UltraMotionSickness real Tho seriously using the arms is so much more satisfying now, and funnily enough we both do the same arm movements for Knuckleblaster
honestly i feel like a official vr port would be cool, not for the reason of it being official, but more like it being super hot where mechanics might shift a little bit around because it makes the game better for its port. Like maybe a new kind of movement mechanic to fit ultrakills fast pace style so that people in vr have a way to match up to the pc's version of using dash to dodge. who knows
When I first tried the vr mod it seemed cool but I never expected anyone to actually play it. Got very nauseous very quick, might try again and see if I can work up to playing for longer than 5 minutes. This vid makes it look super fun.
Either they already played Soo much movement VR game that they're immune to motion sickness or there's a break in between video that they cut out...or forbidden spell I don't know
ULTRAKILL in VR? i think not, due to the difficulty and the speed of enemies aggresiveness, and winning without the player jumping and moving everywhere at max speed without getting nausea, i don't know how could that be possible
- "Blow the wall" "I'm not gay but I'll try" *literally 2 second later* "I don't have a flashlight, but I have a fleshlight, his name is Gabriel-" or somehting like that
Seems like most puches/action only regester on a straight punch You never slide so that might be a no no I imagine that apply a slo mo would help very slight 25% with a ramp up to normal speed after 1sec so it can be used for both reposition and movement Maybe if the aiming can be seperated into 2 modes it would be easier 50 eye tracking 50 arm tracking fast enemies need to be eye tracked first and there is a soft cone around your reticale to snap to center that allows for true eye only aiming while still looking like you using your hand Pretty cool
@@tost_ify69 Yeah, that would be scary. But, I would probably get motion sickness from the camera shake and disorientation from the feeling moving super fast and jumping off the ground 10 feet as V1 when I am really standing in one place IRL.