🤓There are 9 "dash 2" levels in Ultrakill (0-2, 1-2, 2-2, 3-2, 4-2, 5-2, 6-2, 7-2, and P-2). Assuming there are 31 levels in the randomizer's rotation (all prelude, act 1, act 2, violence campaign levels + prime sanctums, no secret levels), the odds of a dash 2 level being randomly selected is 9 in 31. If each level is selected independently (i.e. played levels are not removed from the selection pool and can appear more than once), the odds of 3 "dash 2" levels being chosen back-to-back is (9/31)*(9/31)*(9/31) = (9/31)^3 = 2.45%. However I assume that you will not be playing the same level more than once in the video, so if each chosen level is removed from the randomized pool the odds of the first three selected levels all being "dash 2s" (as it occurred in the video) becomes (9/31)*(8/30)*(7/29) = 1.87% Naturally, if completed levels are removed from the selection, the odds of having three consecutive dash 2 levels becomes more likely as the pool of non dash 2 levels becomes smaller.
The odds of getting exactly 3-2, 7-2, and 2-2 in that order is (1/31)^3 independently, or 0.003356718%. If levels are removed from the selection pool as played, that likelihood drops to (1/31)*(1/30)*(1/29) or 0.003707823%.
since there are 29 main levels (no secrets or Primes), 3/29 = 0.103448276, and we have 1/5 to 1/2 chance, so we going use 1/3 instead, and that equals to 0.0344827586, math can be wrong, but that low chance to get 3 "-2" levels, I only counting 3 levels -2 you played at first in the video.
There are 31 levels in the game, including Prime sanctums. 9 of those levels end in -2. The probability of getting three -2 in a row, if we assume the same level can't be selected twice, is: (9/31)*(8/30)*(7/29) = 1.87%
ok i wanna say this and idk if it was a problem with the wiki but supposedly the coin doesnt get effected from what its thrown by but instead what shoots it, so if you toss slab coins and shoot it with a normal shot from another revolver it should work as normal coins do (yes its more weapon swapping but i think its worth) i will probably test this and come back with results just to make sure the wiki isnt lying (lying on the internet, how preposterous)
So 🤓 there are 8( -2) levels in the game (0-2,1-2,2-2,3-2,4-2,5-2,6-2 and 7-2) if we exclude p-2 and excluding p levels there are 32 levels in the game since there are 8 levels so if we apply the rules o f probability the chance of getting one -2 level is 8/32 = 1/4 which is a 25% chance which makes getting 3 (-2) levels is 25%×25%×25%=1.5625% and if we dont exclude the p levels it becomes 9/34=26.4705882353% multiply as previously or raise 26.4705882353% to the power of 3 (for the sake of simplicity we will just mutiply it by it self 3 times) so the final chance =26.4705882353%×26.4705882353%×26.4705882353%=1.85477305%🤓🤓🤓
Urm actually 🤓 there are 8( -2) levels in the game (0-2,1-2,2-2,3-2,4-2,5-2,6-2 and 7-2) if we exclude p-2 and excluding p levels there are 32 levels in the game since there are 8 levels so if we apply the rules o f probability the chance of getting one -2 level is 8/32 = 1/4 which is a 25% chance which makes getting 3 (-2) levels is 25%×25%×25%=1.5625% and if we dont exclude the p levels it becomes 9/34=26.4705882353% multiply as previously or raise 26.4705882353% to the power of 3 (for the sake of simplicity we will just mutiply it by it self 3 times) so the final chance =26.4705882353%×26.4705882353%×26.4705882353%=1.85477305%🤓🤓🤓which means iam more nerd than u are🤓
it does however gain extra bounces per coin added and also gets reflected back to the enemy it just hit so yes it does do far more damage if you add coins
the blue nailgun is one of the most fun weapons in the game. it’s sad that it’s not a viable option. it needs a serious buff; the normal nailguns just can’t compete with the raw power of saw traps.
Mabye with the future Firestarter rocket launcher you could use the oil to melt the nails on the enemy causing the damage to get boosted bc they would be set on fire on the inside and out