Violence is where Ultrakill takes off the mask of being a game about punching your own bullets and fuckable robots and shows its true colors. It isn’t a comedy, it’s a tragedy. The entire game you’ve gone through the various layers of hell. Yet the game didn’t obviously tell you just how horrible this place is. Until now. Violence is where you finally come to the realization that this is the place where those who stray from God’s light suffer for eternity. A place where the gift of death is a luxury. Sinners lose control of their bodies, mangled and shoved into the hollow stone shells of mannequins. Machines of war do battle eternally, trampling over a mass of blood and corpses made from poor souls, punished for making war by serving as the grounds for a never ending one. People who took their own lives are turned into trees for rejecting the body God gave them. And finally, the machines that ended the 200 year long war by blotting out the sun with smoke and ash stand tall above a desert of burning sands, with burning stars falling from the sky. You are in Hell.
And one of the best parts is that a lot of these aspects of Hell were inspired by the Final War... A being made to spread only suffering was inspired by what humanity had done and copied them to make itself more torturous
The trees in 7-3 are the people who comitted suicide. For comitting violence against the body they were given, they are forced to live in a new one, and every touch, every leaf they lose is incredibly painful to them. Thus "Suffering Leaves Suffering Leaves".
His stinky weed neighbors would not stop smoking the foul necromancer kush so he blows his aztec death whistle in the central air shaft to scare them while they're, in his words, "good and high".
@@ObviouslyBad06 And by extension every violence level’s drums, as they each seem like their OWN caliber and types of guns in the background which is neat.
This is the last released update. It was very heavy lore wise and the game went from "haha gopro kills shit stylishly in hell"(as in, you know next to nothing about the lore and the music is more focused on the havoc you cause, not thinking or knowing the tragedy) to existential nightmare where you're guilty for ruining everything in existence. The soundtrack reflects this but it's not the last layer yet. It's the violence layer, which is also where the suicides go to hell, hence why the soundtrack sounds so sad at times. This game is a masterpiece I swear. Hakita makes most of the game as well as almost all of the soundtrack by himself its insane lol thanks for the video I loved watching you react
The "horse" on the cover of War Without Reason is a machine called the "1,000 THR Earthmover". In the Ultrakill universe, it's a literal walking city with a massive lightning rod capable of firing off massive lightning strikes at it's targets, basically vaporizing anything without a shield system. They were built during the final phase of an event called "The Final War" which lasted for about 200 years, and made because the Earth's surface had become so toxic that it was impossible to live on. The entire level is you just scaling the Earthmover, killing everything on it, and killing it from the inside out by tearing it's brain apart.
It's also highly likely that 'the last war' was ww1, because of the date stamp at the start of the game (the setup screen,) the time that the war lasted, and the fact that guttermen 'revolutionised trench warfare,' the type of warfare ww1 is known for
actually kind of impressed you got that from War Without Reason. Cus its on the spot! Someone made a lengthy reply abt how the soundtrack points towards breakdrums as a sort of "motif" for machines, with the constant looping, sampling and glitching, and Hakita hearted it!
I love how 7-2 starts by asking "Do robots dream of eternal sleep?" Just to slap you in the face after you walk out the door and scream, "NO!" because they're just soulless machines, who only serve one purpose.
@@zeca-h6pActually, we've gotten confirmation before Violence that even machines as simple as the terminals are capable of possessing basic emotions and feelings... with the most easily observed one being boredom as well as their attempts to relieve said boredom by sharing and rating combat footage with 'style points' based on how entertaining they find it. Not only does this explain the style mechanic, but also hinted at the questionable degree of sentience the machines possess.
the morality part after war withoit reason was on the spot, also yes hakita is behind heaven pierce her and is the main developer of the game but a few tracks were made with/by other creators
Violence Layer actually consists of three regions in the original dante and refferenced in Ultrakill levels Labyrinth(Entry point) World looks white/red first showing the mannequins, who are sinners who tried to get out or stumbled inside and were mangled into porcelain casings. The Minotaur is also there as a refference from the one in Theseus' story in Crete, where Minos banished it into the Labyrinth due to being a hideous monster and also a reminder of his own sins First Region: Violence against Man - War Do robots dream/Hear! The sirens of war V1 in it's natural Habitat. We see here what looks like a recreation of the great war in the lore and just warfare in general. Swordsmachines are common here as well as two new enemies, Guttermen and Guttertanks, as one is basically a prototype of blood fueled robots and actually carries a person inside which they drain their fuel from, and the latter is made to counter the Guttermen. They were the first robots made in the war. In the distance is the first glimpse of the Earthmovers Second Region: Violence against Self - Suicide Suffering Leaves Suffering Leaves Suffering This is where people who offed themselves go for wasting their lives prematurely, as they go on to become trees that are fueled by the bloodshed of the lair and every leaf that falls causes them excruciating pain Third Region: Violence against God and Art - Earthmover 1k War Without Reason This one is interesting, as at first it seems to foregoe the Dante's inferno refference for a boss fight, but it makes sense as in the Ultrakill universe, Souls have blood in them, and the very act of using blood to power man made weapons is an act against God and Nature itself, and the Earthmover is the epitome of that very sin, as they were the models that ended the war and nearly the entire world with it. They carry cities on their backs as the aftermath left the planet too polluted to rebuild on the soil and their lasers have the same energy as a nuke. The one we see in game is actually/possibly a recreation of Hell itself as it is impressed by the machine made by humans and considers it it's favorite, and another tidbit is that V1 was quite possibly made to kill these things, most likely from the inside
Going to issue a correction on the 1000-THR and lack of a reference to third region of Violence. In a clever bit of multi-language wordplay, 1000 in Japanese, which appears to be the nation that built the Earthmover we fight based on the text found V1 warning signs posted all across it (whether or not this was an addition from the original creators of said machine or Hell showing respect to its favorite toy is unconfirmed), is "Sen". That means it's name can also be understood to be SEN-THR. Sound that name out for a moment. SEN-T-HR That sounds an awful like "Centaur", doesn't it. And wouldn't you know it, Centaurs are the 'demons' in charge of punishing the sinners that committed violence against God by harrying the sinners who emerge from the boiling River of Phegethon they are condemned to reside in. Sure, that river has been completely chocked by the bodies of the damned that have died a final death to blood thirsty machines invading hell, but even so, a Centaur carries V1 to the next circle of hell just as they did for Dante, albeit far less willingly.
@@aaronjohnston2751 Well yeah, I meant to point that the Earthmovers are very reminiscient of the Centaurs from the original work, as they can be seen looming over the battlefield in 7-2, like they are watching over the chaos, still having to fight one as a boss in the third area of the layer proper still serves as both lore and refference
if you want to react to more Ultrakill I'd recommend either the Wrath layer's ost or the Heresy layer's ost (I would really like to hear your thoughts about Death Odyssey specifically since it's my favorite song from the entire Ultrakill ost)
The song "suffering leaves, suffering leaves" plays in 7-3.. in 7-3, the people here become trees (its the punishment for people who commited die) that constantly scream. Why? Because every time a leaf/stick falls off theur tree body, it will feel like a limb being cut off raw
I'd say Danse and World Looks Red are best themes in layer 7, both are being like "I am not going to keep hiding my pain, I will screech it out for all to hear", but don't get me wrong WwR is good, just more of a specifically for the 1000-THR Earthmover, unlike Versus/Duel, which could be stand alone song's without being from ultrakill.
Considering the game appears to be following the same journey Dante took in Dante's Inferno, I'd almost be willing to bet we would see a 4th and 5th act minimal for the mountain of Purgatory and Heaven itself respectively for the finale, if not an outright full game for each.
Hi Jhulian! You should really listen to the Roblox Pressure OST, a horror game inspired by Roblox's Doors. Some tracks are heavily insipired by Ultrakill. I have a few reccomendations on which songs you should react to. (When you start the game) Closed Casket Funeral: 2m 16s The Park On The Old Mountain: 2m 29s (Monsters) ENRAGED: 55s Wait Of The World: 1m 23 Persistance: 49s Knock Knock: 42s (Boss music) Eyes In The Skies: 2m 28s Search Party: 6m 8s These songs are all made by NoLongerNull, also known as REN.
Hey i want to recomend you react to the OST of The Binding of Isaac (i recomend Hericide, Revelation 13:1, Living In The Light, My Innermost Apocalypse, Morituros, and Sepulcrum)
the person wasnt impaled in the tree. the person is the tree. the leaves and branches are its limbs and they constantly fall. suffering leaves suffering leaves means a person’s suffering leaves the leaves (as in a tree) of suffering
So now you've seen the themes for the 2 hardest levels, that require you to play every level in every layer in act I and II respectively, perfectly. You've also, in this video, seen the themes for every level in the current (the game is in early access) final layer of the game and first layer of act III. Here is a selection of other interesting tracks from the ost I'd recommend: Death Odyssey (First half of the 3rd level of the Wrath layer, the 2nd layer in Act II) The Death of God's Will (Final boss of the Heresy layer, the last layer in Act II) The Cyber Grind (Default endless mode theme) "He Is the Light in My Darkness" (2nd level of Wrath layer, the second layer in Act II)
The Violence layer is where those violent against others, themselves, and nature/God go. Might be a bit of a stretch, but the Mannequins in 7-1, said to have tried to escape the violence layer, may represent refugees of war. Though, the violence against them continues in the form of their punishment of disfiguration. This might also be represented by the repeated cymbals in what I assume is supposed to be a calm part of The World Looks Red, resembling gunfire or bombs.
Pls tell me someone else hears the Goron Mines soundfont from Twilight Princess in Bull of Hell. This is oddly specific but it sounds very similar to me
fun fact, pretty sure those figures for the album cover (mannequins, an enemy you fight) are actually using the race flag code for the word "Gay" which most ultrakill players are/become
i've heard perfect description of 7-1, " *the world looks white* cause You haven't gone far enough yet" ps. Composer: Heaven Pierce Her / Hakita ( same person, Hakita is his alias as game developer, HPH is his alias as music composer)