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[Ultrawide] Wuthering Waves: Close Beta Test 2 Gameplay Test 

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Expect probably a long gameplay video soon, hopefully...
Video at 30 FPS, sadly the game is not optimized as it seemed, though the game has the option for 120 FPS, I barely reach the threshold, and recording at 60 FPS makes the game lag and too much of a task for my CPU for some reason.

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18 фев 2024

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Комментарии : 5   
@MegadetH666ksa
@MegadetH666ksa 5 месяцев назад
thank you so much for showcasing 32:9!!!!
@iCrestfalleN
@iCrestfalleN 3 месяца назад
this ain't ultrawide, this is whole theatre
@Lucid_XP
@Lucid_XP 5 месяцев назад
hey I'm running at the same aspect ratio as you but at 5140x1440. Presuming you're also at that res, are you having any trouble going back to 5140x1440 after changing the setting? There seems to be a bug where you cannot change back. My specs are 5900X + 64GB Ram + 4090 and I'm in the same boat where I can't reach over 100 FPS unless I'm indoors where I get over 200 but still with lag spikes. How is your experience?
@Ayanami_Kai
@Ayanami_Kai 5 месяцев назад
Same experience as yours, the game isnt yet fully optimized and also I use the same resolution as well which is 32:9 5120 x 1440, although if you change this setting to any other resolution in the game, if you are playing in full screen, nothing would change, unless if you play in window mode, and for FPS concern I am on the same boat, I also showed this problem in WW discord, and another problem too is their DLSS not working as well... And again, the games not fully working, thats why we are still on Close Beta so that we can give our feedbacks later on.
@Lucid_XP
@Lucid_XP 5 месяцев назад
@@Ayanami_Kai I can also confirm no difference in changing resolution. which is another reason why my game feels blurry as if i'm playing at 3840x1080 or 1440 or something. Can also confirm the DLSS issue as well, I ended up turning it off because it made things ironically look less sharp and more compressed/pixelated looking. And true, but people are also bringing up the fact that it's a mobile game catered to mobile players, therefore, they will prioritize mobile optimization because mobile games make the most profit. I get it, but it's still frustrating considering the potential it has elsewhere.
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