SOME TECH: you can just activate sharvara & target the set trap (usually big welcome), then activate the set trap, just to get sharvara on the board without having to pop another card to get sharvara on board
I had just left a comment asking for an Unchained Labrynth deck guide! And BOOM! Here it is. Thanks a lot! A personal recommendation/suggestion (I don't know how many people would be interested and/or if you've already made a deck guide somewhat recently), would be making a guide for a Stun deck. And also a Chain Burn deck. Keep up the grind bro!
Yep, since you and many people asked for unchained labrynth I went with it Also I’m not sure how I’d make a stun guide 😅 like it’s just normal summon inspector boarder and set 4 what else can I explain in the video
Was working on my labyrinth deck and since new unchained support has drop I was planning to corporate those inyo labyrinth. And it's nice to see that you upload this video to help me do the combos thank you
Thanks for the video. Its a great guide to an amazing (and surprisingly consistent) deck that can actually play, and have fun in this meta. Looking forward to more of this deck on display. GGs!
After testing and watching the media surrounding this list, you have the most comprehensive decklist/guide to playing 'Unchained-Lab' Kudos. And thank you.
Nice deck Moha, note that the first combo could be played better by: CL1 Sharvara target big welcome > CL2 activate Big welcome. That way you get to keep stovie on the field for when you activate the next big welcome you can summon arianna bounce stovie, arianna adds lady lab, lady lab special, when unchained trap activates you can set a trap of choice and activate it using clock.
That is true, thanks for your input, what you can also do is set the trap with lovely after you’ve activated it, then just destroy it with sharvara, somehow I missed that while recording the combo
that lil voice that be explaining is so funny 😂 also great deck i played with 1 sharvara to sprinkle in unchained to my lab deck very fun when i get stovie in hand, tier 0 content as always
If you have a big welcome on field you can summon and bounce lady then special summon her and still get the pop from lovely. That seems like the better play at 2:05
Nevermind it's totally preference do you want lady on the field or do you want the spin. I'm used to playing much more trap heavy lab decks so I pretty much always prefer the lady especially if I have cooclock.
I was testing unchained lab too, but I found 40c deck cannot really run many handtraps so it loses very often going second. So I changed it to a 60c deck list which has 20 hand traps, and also the unchained cont spell. It feels much more consistent.
@@Moha-MasterDuel In 40c it is a trade off between consistency and hand traps. If I play less handtraps 40c is more consistent but struggles going second. Another issue is unchained has a couple of bricks. So I found it better to go for 60c. I draw 2 hand traps usually, and am able to get at least two fiends on board to go to yama, and entire unchained combo.
@@MrKickassFTW already have! Went with 42 cards, At first it was great I won like 7/10 in ranked Then I lost 6 in a row 🤦♂️ Anyway here’s the video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--FxomJq8A_E.html
Love it have you seen a recipe of turn 0 labyrinth? That’s supposed to be counter of snake eyes if you go second I copied the recipe from a Spanish yt channel and it’s fun to play also works against tearlaments other matchup are really hard but not impossible xddd
Hi its me again... going back to playing masterduel after a long time (school things) so im here to try to cook something and this time im trying to make a deck about destruction deck (to play with fire with fire.... literally and figuratively) which i planned on working on archfiend archetype(not the coin thing those suck) and unchained archetype... basically im trying to make a combo which does not easily be fully stopped(trust me if u cant stop unchained combo then dont expect to stop this) which uses some of off-archetype fiends such as necrofear to basically go ballistic(ok ok i know i have no idea how to play with archfiend archetypes but im mentally insane).... so (rant about how to make a deck where i totally have no idea about) ive been struggling to find some decks where i can reference based on similar decks which is surprisingly hard to find... any ideas mate?
Now I’m not sure exactly what deck exactly you want, but there is a deck that utilizes necroface to banish all cards from opponent’s deck over and over called grass chaos: www.masterduelmeta.com/tier-list/deck-types/Grass%20Chaos
@@Moha-MasterDuel Well I combined them with a few staples inside of a 60 card deck and some of the combos I do are so risky and I lose out on some of each combo. I like playing both decks but with the combination of the two it feels like I have a stronger deck
Hey i just recently got into tcg yugioh and just won my locals with traptrix. Ik looking for something more competitive, do you think this deck would be a good one to upgrade to? Or pure labyrinth? Thank you
Uhm.. u tested It a lot in ranked? It is Worth with full unchained package? Bcs i knew the unchained stuff is only like 1 sharvara, 1 escape and link stuff
I saw that version and didn’t like it, with this build if you have just 1 sharvara alongside your Labrynth stuff you can end on an extra 4 disruptions, didn’t test it a lot in ranked no
@@icxpruss299 I hand tested now, 9/10 were playable hands, some were labrynth combos, some unchained combos, some hands a mix of both 1/10 was a total brick
@icxpruss299 I've been using this deck since long before the new cards were here and its not a bricky deck at all. You don't even need Unchained cards in-hand if you open Arianna + furniture (or Butler), you can just make Yama and get the engine going from there.
@@Moha-MasterDuel I just had couple of duels with the decklist in the video. It has lots of potential but you need at least 2 copies of Nibiru to get rid of the oponent's board. But still great video and decklist!
It’s kind of a brick in this version, your normal summon usually goes for Labrynth, your Aruha + trap combo requires your normal summon, so I use Aruha just as a combo piece for when I open sharvara
@@Moha-MasterDuelWait but the Aruha 2 card combo line that dosen't normal summon still ends on High King Ceaser and Soul of Rage. Set any of the unchained spells/trap, SS Aruha from hand while poping the set card, SS Sharvara from deck and link it, set another trap and add another Sharvara to hand, Sharvara pop the trap SS Shyama, link Shyama and Lord into Soul, pop Soul to SS Shyama from grave, Soul adds a Shyama from grave to hand then banish Lord from grave and SS Soul, XYZ into High King. Like I said, I ends with no trop active, but since I haven't tested the Lab version ( I don't really play Lab) so I don't know how the end board would look like.
@@VerGiLL1 but at this compo you dont have your follow up or another disturb it's still with normal summon can get 1 more destroy for opponent and you would still have soul in gy
Of course bro I’ll try to help, but I have no contact at Konami if that’s what you’re asking for But if you just need general help you can email me or text me on Twitter