I understand why these cards are underrated. Most of them are good against tanky cards and in regular battles there isn't many of them. Also opposum is underrated. There is a forbidden ritual with him. If you give him the flegling sigil it becomes awesome. Its a truly beautiful card.
Opossum is a weaker geck, but a geck is still a geck. Just giving it unkillable has made a lot of my runs flow by quickly thanks to having an easy to play attack/sacc-fodder card.
@@bronzetrophy2171 i am sorry but geck has no chance against opposum. Not joking. Just the fact that opposum does not ruin the fair hand makes it better.
@spamton-e you can use totems on the geck which is an upside. opossum tho can easily slide into any deck thanks to its dirt cheap cost and easy utility.
I'm gonna stick my neck out for river snapper only because I was forced to myco two rabbit pelts together before. A 2/12 is absolutely terrifying, and the only card that beats it in a fair right is grizzly or dire wolf WITH initiative. Literally give it a single attack point, or a single sigil, and suddenly it's a monster. I mean, ofc I'd rather a 6/14 moose buck. But snapper will always have a place in my heart, and that place is called fear.
I think movement sigils are underrated. They are very good for 2 of the boss battles because they can avoid the hook, and also take out all the strange frogs with a single card.
Its actually quite interesting how many high-cost blood (2 or more) were considered not good as 1 bloods before the knowledge of fair hand mechanic being discovered. Now with the mechanic being fully understood, many high-cost bloods are now much more strategically viable and usefull in runs unlike 1-bloods which were many of them now not worth putting in deck and only a few select of them are chosen just because of their sigils. Meta literally shifted overnight when exxo happened. Thanks for making these inscryption videos :)
All memes aside, I am unironically against the fact that they got buffed to have the double strike sigil. Very unnecessary buff to what was supposed to be a funny gimmick card. "Giving it some kinda alternative use" kinda undermines the whole point.
Actually, slight correction with Geck… I managed to get together a deck with mostly 2-Blood cost cards and a Geck in it; no 1-Blood cost cards. *Geck was not a guaranteed draw.* Ergo, it is not affected by fair-hand.
Geck, I thought it was weird it was a rare until I eventually noticed that the little gremlin is as free as a squirrel and almost cried when I realised the raw potential of him
the great white is conceptually really good, theres just no situation in act 1 where it can play off of it's strengths better than other cards play off theirs'
*Tadpole:* Great for putting those sigils on a Glass Cannon or Resource card to protect and enhance them. goes double for Child 13 as it’s both a Blood Source and a Flying Attacker. *Warren:* With no enhancements it serves a similar role to Goat. But just like every Spawned Card except Ants and Vertebrae, the Rabbit inherits Sigils from the card that Spawned it. Add the Ant Spawner Sigil to have 4 damage that you can play Turn 1, or Unkillable to make the Squirrel Deck Redundant. *Amoeba:* Useless on its own because of how unpredictable it can be, the Amorphous Sigil gets so much better when it’s paired with Unkillable. Not Only can you cycle through gimmicks until you find one that works for the situation, but whenever it lands on Dam Builder or Rabbit Hole you essentially get a free version of the card because both Sigils are inherited. Plus the stats from when it lands on Fledgling stay when it returns to your hand, but it still has Amorphous so it can land on it again and keep growing.
dude I did touch of death river snapper the very first time i played inscryption, and my friends didn’t believe in its power at first. i feel so vindicated, thank you
Lammergeier is nearly always a guaranteed grab for me. I especially like it for the variable damage. sacrifice enough and it'll smash right through a column of bears
I actually think the bloodhart is cool. I'm not sure if it's underrated or not though. Its just a cool payoff to an infinite like undying Warren or something. Though everything has to be caviated that "you aren't doing goat fair hand strats" cause it's hard to argue anything is better than the consistency of the G.O.A.T.
Tbh Pack Rat is pretty good but another card I like using on Egg decks is the Field Mice. 2/2 is the same as pack rat and Fecundity gives me 2 of him, which I typically don't worry about blood cost because of the eggs
learning that people thought Pronghorn or think Pronghorn is a bad card just completely shocks me! I've had blarney stone good luck with pronghorn. Its a card I've chosen on purpose many times to deal with situations and it works really well. Pronghorn is a strong hard-counter against the Trapper I feel, unless I want the pelts. If I feel like my deck will make the Trader's cards irrelevant, then Pronghorn has almost always helped me against that boss and in other tight spots where Leshy isn't being a bastard with the totems. Needless to say, my strategy with pronghorn doesn't work if the strange frogs have movement sigils. I can totally understand hating movement sigils on your own cards though.
Question: Why did you go with the Adder over the Porcupine at 1:57? Other than Tribe totems, putting Touch of Death on the Porcupine seems objectively better
Mealworm/Morsel I kept being dumb and buffing it and putting sigils on it. Bad idea. Better idea: plop it onto a buffed one-blood card rather than having to buff a ton of different cards to remain viable, just buff one sacrifice fodder and you're golden. depending on the card, you can boost _whatever you need_ to defeat the bears.
Had no idea touch of death was in underrated tbh, like I usually pick it when given the option and there have been plenty of times when I wish I had something with it in my deck Pack rats are just annoying to me since I don’t use items that much. It becomes a fun game of using items specifically to avoid getting more pack rats. They’re not bad, but like I think I’m just bored of them at this point
Surprised you didn't mention Bell Tentacle. 4 damage is a really important threshold for fighting the Bears, so as long as you have a way to clear up a space and do one of the following - buff its damage, have alpha, have a bifurcated card, or have pliers - you can win the bear fight reliably. Also, it has 3 health meaning it is only one health buff from being able to survive a bear attack. I find it to be one of the safest choices, especially on map 1 where you have highly limited anti-bear methods.
@@matissimoj1190There are ways to make Mirror Tentacle good, though. Not just with Health buffs, but also either Bifurcated Strike or Airborne; you turn the enemies attack against them.
Try giving it Bellist as well, or just pair it up with an Unkillable The Daus. Gives it a lot more versatility in terms of where you can place it, since the Chimes buff the attack power of Bell Tentacle.
@greatsageclok-roo9013 yeah I know, personally I was thinking that waterborne and bifurcated strike would be a fun duo of sigils for it. I'm just saying that in the community most of the people love the strenght of the bell tentacle and card tentacle, the only one that could be considered underrated is the mirror one. The other two are almost always treated as a good card.
i dont think anyone doing skullstorm is underestimating pronghorn or touch of death, but in a act 1 or kaycees mod without the bears touch of death is indeed pretty useless, even for the moon or lemonchello, like if you got there already it means you won, the first 2 phases are much much harder. in kaycees mod without the bears the pronghorn is also rly good bc you take it for the sigil transfer into a 3 blood, but you dont have to run around with a mantis even temporarily, cos it can easily make you lose by making the black goat be like your last card, and if youre running single candle too that is game over
I cheesed the moon on my first playthrough by running put of cards and stealing a starvation card with the hook (thats it's name hopefully) and the moon couldn't attack so I won Wish I had the clip
Imagine a Mantis God with Undying and Touch of Death. If you can get a 4th sigil on it, maybe the quills. Kill 4 grizzlies in one round with the right placement 👍🏻
1:58 Huge Exxo misplay Putting the adder onto the porcupine instead not only costs less, but has higher health too, making the sigil combo more valuable
@@SlantedSlapper You'd think that but actually, it's because this deck with 3 hooved and 2 insects has a reptile totem, crucial for the strategy of "hoping you draw adder". My evidence is that I made it all up.
Significantly worse because now it a card you are forced to remove to have fair hand work. 2 blood is the best cost for 99% of your deck to have. You could argue for 1 bone instead but that also has the potential to mess with fair hand after a bonelord removal space. And using a porcupine as your fair hand would need a fused porcupine to even be remotely good ( moleman into one and adder into another and even then it’s stats aren’t good enough for consistently counter killing every enemy in most fights which is what it needs to do to be worth not removing and doing a different fairhand card)
Great White slander is insane, as usual. How are you going to talk about Underrated Cards and insult Great White? I am both memeing and being serious. That card has gotten me through at least 3 Skull Storms simply by merging two of them. You sir, are mistaken on Great White.
Geck is overpowered, it has double damage compared to other squirrels, it is free like other squirrels, it has double the amount of tribes compared to other squirrels,it is a rare unlike the other peasants and it is cool and shiny.
Geck’s literally the single worst rare. And being a rare is a bad thing especially for geck in particular which finding 2 for micologist to increase the amount of sigils on your fair hard resource card is especially important on one which has no sigils innately. Like a warren black goat or even a cat is like one sigil away from greatness. Geck’s 2 away you’d need to find one of the previously mentioned cards with a card that goes well with them and a second deck to make a geck good when you could just you know put the undying on the warren rather then try to make an undying warren geck
My most underrated card is easily Kingfisher. A lot of people I see discredit it because it cannot defeat cards and just let's opposing cards attack over it. *But* if you instead view it as a fodder card for future sacrifices, it scales up a lot. Lemme explain... Because of its Sigils, Kingfisher cannot be defeated outside of a VERY specific scenario. This means that you can put one down and leave it there. And if you know Leshy's game, then you know that the first rule you learn is using other cards to play better and stronger cards. Kingfisher fits this role perfectly! It's not an offensive card, but a support card! Give it something like Many Lives or Morsel and you have a great card to help play stronger cards!
@@ExxoClicking on the video and hitting the dislike button for some reason is more effective than hitting "I don't want to see it" after hitting said button of "I don't want to see it" FOR THE FIFTH TIME. I had to drop a dislike. Low watch time + dislike somehow negates my comments from benefiting a video algo.