Cult of the World Eater pairs excellently with End Times. End Times just makes it so you go after Alduin first, because if you don't, you get a game over. It's interesting in concept, but it doesn't really do anything with it. Your choice is "Do the Dragon Crisis storyline" or "Lose," and that's not a very difficult or interesting decision. But throw Cult of the World Eater in, and now you've got a decision to make. Do you go after Alduin without taking out any Priests, knowing the fight will be harder? Or do you take out as many Priests as you can, risking the end of the world? Now your decision is "Low risk, high difficulty" or "High risk, low difficulty."
I can confirm that End Times pairs very well with my Cult of the World Eater mod. :) I had someone in the comments, either on my Reddit post or on the mod page, suggest using the two in tandem a while ago, and ever since I got that recommendation, that is my preferred way to play the game. Also, for anyone who may be reading these comments and is worried about just how intrusive these mods will be to your game when used together: End Times has a good MCM which allows you to configure your time limit, so it can be as high-stakes or unobtrusive as you want. :)
Eyy early gang! Edit: Great list of mods Soft! To be honest, never heard any of these mods except first person aiming. The mods you chose are definitely amazing. Cult of the world eater, Defeat the dragon cult, Cult of the true dragonborn, hidden entrance, and Bells of Skyrim are my favorite in this showcase. :)
The hidden sanctuaries mod is one of my all time favourite world additions. It actually makes sense as to why it took Commander Maro so long to find the Falkreath sanctuary.
Yep, this is why some of us are still playing on 1.5.97, there are just too many amazing mods that are on that version of Skyrim that won't likely be ported over, I suppose if there's another modder out there who wants to either use that other modern mod and Port it, that's possible but another idea is to make another mod that's very similar to that other mod so that it's almost the same, but it works for the updated version of the game, but that's only if the monitors want to do that
Another great addition to Cult of the World Eater is World Eater Beater by Trainwiz, which makes the fight against Alduin something more akin to what one would imagine as a fight against a Dragon Demi-God.
This is actually a pretty great list of mods, some of these I've heard of and I've used, and some of them I've heard of and I didn't use but I forgot about and I think I might want to try them again.
Ive been watching your videos getting ready to do another playthrough. What UI mods do you use? The health bars over enemy heads, the big boss health bars, the arrow counters on the bottom right, things like that
hey soft i was wondering if you have any tips on youtube, im currently making minecraft vids but the quality isnt the greatest, any tips on how i can improve on my videos?
just subs you bro, i'm beginner and just watched your tutorial for how to mod sort question is there any mods for skyrim se like vergil/sekiro movement or some weapon skill from other games to added? 🥺
hiiiii, I was just wondering why the wolf's eyes got big when you aimed at it at 7:45. Is it a mod or something? because I laughed my ass off for like a minute lol
Hello, i'm trying to set up MCO for my PS5 controller but i can't. I intalled one click power attack and everything is okay with mouse, but i can't map my controller buttons so that i can put light attack and heavy in 2 different buttons. I tried with steam big pictures but nothing worked. Can you help me? Thks for your videos