This video teaches you the tools inside Blender's hair particle system. This tutorial teaches you how to create hair particle systems using children. Subscribe for more Blender tutorials!
Thanks! This tutorial, for me at least, really got to the heart of the hair system, explaining it in a concise and easy to understand way, yet methodically and carefully peeling away the layers of complexity one by one, revealing the very essence of understanding hair particles in Blender.
After watching several tutorials about addons and hair in blender I was completely stuck. Your video has saved me. You are so good in getting all the important details right. This information is essential. Great work. You are my hero! :-)
I thought I would add why I use simple children for designing long hair. Simple children spawns the children immediately around the hair folical / parent. There is no interpolation in between 2 folical. Each parent folical has its own group. Now why this is important for long hair is that it allows me to style in symmetry without the interpolation trying to fill the gap between the left and right side of the forehead area just as an example. Simple is actually quite useful and I wish you could have went over it for others. Interpolated is great for building long hair in layers / groups, fur, and short hair. But if you want to make long hair on just 1 or 2 poly systems, simple is a great solution.
Simple: I just learned this today. Interpolated adds children BETWEEN the actual hair particles(interpolate from one to another). Simple builds a bit of a node from where the particle is, and springs children out from that root. Simple IMO(barely tested) is better for stylized clumps like the Goku clumps, interpolated is more like a real head of hair.
To anyone struggling with hair particles jiggling/twitching in contact with a mesh with a collision modifier after baking a simulation, I'm having some luck by increasing the number of segments under the emissions tab of the particle settings. The higher the more stable, or so it seems...
Amazing tut dude. Thanks! It helped me a lot, I feel I can go way further now. Love the way you keep the focus of the viewer. Going stright to the point, and giving us a nice intuitive knowledge to work with.
omg man, this is the best tutorial ever haha awesome I loved it. where is the next one? :O I need to know how to add uv maps and color to this! AHAHAH pleaseee xD
Thanks for sharing so much detailed information about each option in hair modelling. Would love to see you create 3d model with dynamic hair character!! KEEP IT UP ✌🏻
Excellent tutorial, thanks. Is the next part that was mentioned still on the way? The next couple recent videos didn't look like that would have the sculpting part in them.
WoW this is detailed and super helpful. Thank you. I have a question please. After I finish setting up the hair and I change the scale of the sphere I find that the hair looks different and I have to do it all again. Why is that?
Thank you! You've explained it very clearly even to a beginner like me! A great tutorial! I wonder if I could use some of this information to create realistic thatched roof seamless texture with a number of straw objects...
i clicked and watched a few on this topic now, and nobody mentioned if the hair just simulates when I animate the emitter. I would think it does, but nobody mentions if it works. I can't wait for my current render to finish so I can try out some hair
Thank you so much 👍🏻👍🏻Also when you were demonstrating the settings on one hair it was kinda hard to see(locate)one strand in the whole viewport but anyways this helped me so..🔥
Hello, thank you so much for this amazing tutorial! Extremely helpful. If my vellus and beard hair are sinking under my head object with certain poses. How can I keep it from doing that?
I am kind of new to Blender and created a character in Mb Lab and generated hair with particly system, however I would like to add another hair particle system underneath the one that already exists, with underneath I mean I want to have long black tails hanging down from underneath the purple hair system that is on top, how can I easily create that? I understand it is easy to add hair system to an object like you did, but can I add this directly to back of the head on the character? I have been able to select the area where I want to place it in edit mode, but do I need to hit some key or make some kind of command before I add the hair system? Because when trying to add it direcly to the selected part it doesn't do anything.
Hi! Thanks for the tutorial, it has been very helpful. I wanted to ask you if it is possible to transfer the hair modifier from one mesh to another. It's basically the same model only it changed the pose on the rig and I wanted to avoid having to do the whole process again
ok but why does the hair at 9:58 still go in other directions? How do you only have everything go in 1 direction. The particle system is completely unintuitive.
I'm in blender 3.2.2, when I switch from None to any of the other options in the children tab, I don't see any changes in my viewport. Is this a bug or is there something I'm missing
Hair simulations natively react without having to hit play. Some things like gravity will have an effect on playback, however turbulence and others just work right away! 😁
i cant seem to find an answer, even when placing on factory settings, all the hairs on the PS appear on a straight line from my object into the distance, i dont know what the error is, and can't seem to find anyone with the same problem. can someone help me?
so when u do grouping for hair what if u have more than 1? i.e. if u only have 1 group of hair with 1000 particles but add a 2nd group do they both have 1000 or split 50/50 also super new to blender on day 3 now, prob shouldnt worry about hair but im ambitious. love how easy it was to understand everything and hope to learn to break it down for myself as well in the coming days/weeks
Hello sir. I have an issue with my particle properties. As soon as I click on the hair option, my computer crashes. I visited a forum today, and it looks like it's been an issue since the end of last year for many users. I am currently using a macbook pro, version 11.4 big sur, and blender 2.93. Any idea on how I can eliminate this crash?
Hey Joel! The only thing I can think would be to roll back to an earlier version of blender. Maybe 2.92 or 2.91. See if that works. To be honest I doubt it will fix the problem but it’s worth a shot. You can also jump forward in time and try out 3.0 which is out in alpha in the experimental downloads. Other than that unfortunately, you may be facing a hardware issue. I hope this helps and good luck. Maybe 3.0 will be your solution.
I have a problem, in game when I see the hair from far away, the hair make a Snow effects because particle of the hairs are too smalls, is there a way to make look nice without making the hair thicker ?? thanks!
@@FruitZeus First of all, thank for answering this quickly ! I meant the TV static snow effect like when youre TV is glitching, anway my hair from far away make this effect ( I think its because I have too much polygons)
Ahh yes! Try grabbing the camera and going into the camera data properties and changing the clip start and end values. Likely if you’re having this issue, changing your clip start from .1 to .5 or even 1 could help it. But just make sure things aren’t too close to the camera. Likewise you can change the clip end value to something larger than 100. Maybe 200 or 300?
@@FruitZeus You're a HERO! but just to correct it, its not in camera but in View for clipping, you should include it in a future tutorial it saved me ! thanks a lot ! subbed :)
All you need to understand is that the hair particle system is outdated junk. There's lots of missing functionality at every turn. Its almost good but any time you think, "Oh I bet I can do this! The workflow would make complete sense if I could!". But you cant. You cant edit hair particles with falloff like the way every other edit mode in blender works for example. You cant duplicate a hair particle system and make derivatives from one hair particle system because the hair particle system shares settings with the original and the only way to separate settings is to remove all the particle edits you made. You can move hair particles around the cursor to help with editing sometimes but you cant PLACE the cursor in hair edit mode. Little things like this eat away at the experience of editing hair. This is why you rarely see decent hair in blender projects. There will be new geometry node based hair coming soon that looks to be much more artist friendly.