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Uneal 5 | Blueprint Save System | Retro FPS Code Update (07) | UE4 UE5 

David N Goodman
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I had to make a full save/load system just to test my stress level as it became too hard to "win". I started out just wanting to save the player data so I could respawn after death - but that meant I need to save other things and before I knew it (and 2 weeks later) I had built a full system. I have EMS and will use that in the future, but this was a great learning experience.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (Save System, AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of months.
Uneal 5 | Blueprint Save System | Retro FPS Code Update (07) | UE4 UE5

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30 янв 2024

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Комментарии : 10   
@listentome2648
@listentome2648 6 месяцев назад
I've been following what you do for some time, and you always leave me speechless!
@DavidNGoodman
@DavidNGoodman 6 месяцев назад
Wow thank you! I appreciate that a lot!
@billyjoelbutalive
@billyjoelbutalive 5 месяцев назад
keep up the good work m8
@DavidNGoodman
@DavidNGoodman 5 месяцев назад
Thanks!
@JessiPinkman-zc6wu
@JessiPinkman-zc6wu 5 месяцев назад
good vibes
@DavidNGoodman
@DavidNGoodman 5 месяцев назад
Thanks for watching :)
@azogderschander6391
@azogderschander6391 5 месяцев назад
Interesting, so this Save & Load File System took you 2 Weeks to build in Blueprint?
@DavidNGoodman
@DavidNGoodman 5 месяцев назад
Sort of. It took about 2 days to build it and 12 more days to figure out why some things worked in the editor, but not in builds. Part of the UE-specific learning process though. I don't recommend using blueprint-only solutions for save/load though now that I've learned a ton about it.
@azogderschander6391
@azogderschander6391 5 месяцев назад
@@DavidNGoodman that's actually very interesting, I'm months away from implementing a save&load system in my game, but it's nice to know that beforehand
@DavidNGoodman
@DavidNGoodman 5 месяцев назад
@@azogderschander6391 One of the lessons learned for me was to plan for save/load at the beginning because it touches everything.
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