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David N Goodman
David N Goodman
David N Goodman
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This is a Showcase channel for my game development. I cannot take enough time to make proper tutorials, at least right now. If you join my Discord, I provide free projects on some of my work and I'm always willing to try to help you solve specific problems in development. WA State, USA - Games & Simulations Developer | Unreal & Unity | eLearning Developer | Army Vet
Unreal 5 | Retro FPS Dev Trailer | UE4 UE5
2:25
5 месяцев назад
Комментарии
@user-ng8tt3yz7h
@user-ng8tt3yz7h День назад
Please tell me how to set up the same AI, or at least where to start, where to look?
@matelovas4165
@matelovas4165 8 дней назад
Thank you very much for sharing! Great work! I hope there will be more content for FCS. I am really grateful! Thank you.
@abroad_fam5243
@abroad_fam5243 8 дней назад
What methods did you use for LiDAR landscape?
@DavidNGoodman
@DavidNGoodman 8 дней назад
I download the DTMs from public sites and import with the "Landscape" plugin @ .45 scale. Pretty simple but that plugin doubled in price in the last few months for some reason.
@abroad_fam5243
@abroad_fam5243 8 дней назад
@@DavidNGoodman ah, i see , im trying to use GAEA with png heightmap of real location , then import to unreal , all free , I wonder what the quality will be
@DavidNGoodman
@DavidNGoodman 8 дней назад
@@abroad_fam5243 If the png retains the LIDAR detail on export, it should look just as good in UE I imagine.
@Sillyjgft
@Sillyjgft 8 дней назад
hello nice job !( what is the name of the castle asset :) ?
@DavidNGoodman
@DavidNGoodman 8 дней назад
Thanks. It's called Lordenfel
@mattrock3480
@mattrock3480 9 дней назад
Love to see some tutorial please!!!
@CommanderColson
@CommanderColson 10 дней назад
you yeeted a grenade in when youre own people where in there, the apocolypse makes us do crazy things
@DavidNGoodman
@DavidNGoodman 9 дней назад
Yeah they were supposed to fall back but were too headstrong.
@SaucyCross
@SaucyCross 10 дней назад
this is awesome!!!!
@DavidNGoodman
@DavidNGoodman 9 дней назад
Thank you!
@deadreadygames
@deadreadygames 11 дней назад
So awesome! Very inspiring as well, I’m curious about the weapons system - been looking for a scoped rifle, how does the hit trace for that work differently than the other ADS rifles, if at all?
@DavidNGoodman
@DavidNGoodman 9 дней назад
The ranged weapons all use projectiles in this system. The shotgun uses a hit trace (it fires one per pellet). I don't think the scope does anything in this case other than magnify but I can check bro.
@SaucyCross
@SaucyCross 13 дней назад
this looks awesome! i wish you did videos on how to make this kind of stuff!
@DavidNGoodman
@DavidNGoodman 13 дней назад
Thank you :) A couple things prevent me from making tutorials - My office is shared with my wife, so we have to coordinate meetings so that we don't interrupt each other. The other thing is that I'm learning, so although my code works well for me, I don't want to pretend that I'm an expert at this stuff. When both of those things change, I'll try to make some. BUT, if you have specific questions about how I did something, please ask in my Discord and we'll chat about it all day 😁
@kubavrabec8736
@kubavrabec8736 16 дней назад
Did you make an integeration of the Enemy Ai into hurricane by yourself? It only has an integeration for EmeraldAi, I wanna use Enemy Ai in my game, but I dont know how to make the guns deal damage to the enemies. Could you please share the script?
@DavidNGoodman
@DavidNGoodman 15 дней назад
Yes, I did the integration with Enemy AI and HurricaneVR. That was around 4 years ago and I moved to Unreal 2 years ago. I can try to find the project code, but it's on an archived drive somewhere in my studio. LOL But in a nutshell, go to the projectile fired by the HVR gun and on hit send a message to the enemyAI agent to lower health.
@chrisd9590
@chrisd9590 16 дней назад
If 25 is your sweet spot, after each kill do you have a new zombie spawn out of player sight to give the illusion there are more?
@DavidNGoodman
@DavidNGoodman 16 дней назад
Sort of. 50 has good performance as well and around 25 land mines spawn in the same zone (if enabled) which thins them out a bit :D I do plan to spawn in more out of sight as the numbers dwindle.
@sunbathingsquirel3339
@sunbathingsquirel3339 17 дней назад
Did you make the animations your self? They’re so clean!
@DavidNGoodman
@DavidNGoodman 16 дней назад
No, they're from Rib(?) on the marketplace? But yeah, most of the coding I did on this AI was to get the motions and montage transitions as clean as possible. TBH, they don't look as good on these characters as they do on the UE4 manny character. I hope better zombie models will deform better at the shoulders at least.
@crazyguy7585
@crazyguy7585 17 дней назад
i use this thing on 4.26 years ago i used this for weapon Reload magazine hide and show according reload animation.
@DavidNGoodman
@DavidNGoodman 16 дней назад
Yeah it's a good feature for things like this.
@DavidNGoodman
@DavidNGoodman 17 дней назад
As I said in the description, I haven't done any optimization yet.
@chrisd9590
@chrisd9590 18 дней назад
Glad to see you're still at it man, hope you're doing well!
@DavidNGoodman
@DavidNGoodman 18 дней назад
Yes sir, doing well and still learning this stuff :)
@ianburke5867
@ianburke5867 18 дней назад
Adding the trees really helped! Its looking great and a lot of progress since the last video.
@DavidNGoodman
@DavidNGoodman 18 дней назад
Thanks Ian!
@ianburke5867
@ianburke5867 18 дней назад
I always like watching your progress and development. You have some cool stuff here.
@DavidNGoodman
@DavidNGoodman 18 дней назад
Thanks, Ian! I appreciate you watching and letting me know :)
@bjulyjayjr
@bjulyjayjr 19 дней назад
This is looking really good!! Love the scale of it. I love watching these videos.
@DavidNGoodman
@DavidNGoodman 18 дней назад
Thank you! Funny how the perception of scale changes once you start flying. I'm on the fence about using flight in my FPS games because of scale and other things, but it's fun to explore and just fly :D
@j1studio-oz5hc
@j1studio-oz5hc 19 дней назад
Wow that some progress you put in there
@DavidNGoodman
@DavidNGoodman 19 дней назад
Yeah, I got on a roll :D Thanks for watching!
@SaucyCross
@SaucyCross 19 дней назад
love your videos i use this pack for my projects and youve shown me alot
@DavidNGoodman
@DavidNGoodman 19 дней назад
Thanks for letting me know! I'm glad I can be of some help :)
@dvogiatzis
@dvogiatzis 20 дней назад
Very nice and inspiring work! Thanks for sharing. I'm more curious about your lidar workflow. I got data from photogrammetry for an area and trying to figure the best way to import it into Unreal. I've seen some workflows with Gaea and World Creator but not sure about the results.
@DavidNGoodman
@DavidNGoodman 20 дней назад
Thank you! My LIDAR workflow is pretty straightforward. I pull DTM data from public sites (mostly in my home state of WA) and use the "Landscaping" and "Mapbox" plugins to define and bring the terrain data into Unreal. Depending on the size of the area, the process takes just a few minutes. From there, I work with the landscape normally using UE tools.
@dvogiatzis
@dvogiatzis 20 дней назад
@@DavidNGoodman Thank you.
@peterwey3571
@peterwey3571 20 дней назад
What environmental asset packs are you using? And what do you think of the FPS Animation Framework? I also purchased that recently and am not sure how I feel about it.
@DavidNGoodman
@DavidNGoodman 20 дней назад
Hi Peter. Are you talking about the Procedural FPS Framework (plugin I think). I'm using FPS Animation Blueprint for the controller and weapon system. Most of the rest of the code systems are home brew. As far as asset packs, I'm using the "Railway System with IC Train", "Driveable Vehicle : DPV-Buggy", Military Airport (Freshcan), Factory, Port, and Brick Factory (Volodymyr Stepaniuk), M4 for landscape biome/painting. And a bunch of character packs from Maksim and others.
@gunterstunter
@gunterstunter 21 день назад
Amazing! What plugins are you using?
@DavidNGoodman
@DavidNGoodman 20 дней назад
Plugins? Narrative Navigator, Water Plugin, Easy Footsteps, Achievements, Async Loading Screen, and possibly a couple more that I can't think of at the moment :D
@gunterstunter
@gunterstunter 20 дней назад
@@DavidNGoodman very cool! It works incredibly well One of the best showcases I've seen in a while! Is the fps a framework too?
@DavidNGoodman
@DavidNGoodman 20 дней назад
@@gunterstunter Thank you :) Yes, this project is using "FPS Animation Blueprint v2" from the marketplace.
@gunterstunter
@gunterstunter 20 дней назад
@@DavidNGoodman you could release this as a demo with a bit more content and I'm sure people would be keen to play. It looks AA level already
@DavidNGoodman
@DavidNGoodman 20 дней назад
@@gunterstunter Heh that's possible. Would be a while though. This level is so big I need to figure out some ways to make gameplay interesting for single player.
@wyvern779
@wyvern779 21 день назад
very cool
@DavidNGoodman
@DavidNGoodman 20 дней назад
Thanks :D
@Niall96
@Niall96 23 дня назад
Awesome work David!
@DavidNGoodman
@DavidNGoodman 23 дня назад
Thank you Niall!
@shivangipriya4153
@shivangipriya4153 24 дня назад
Thank you. I have an question: how we make the character have tear on her/him face? I could not find one person explain this well.
@DavidNGoodman
@DavidNGoodman 24 дня назад
Like a tear drop from crying?
@shivangipriya4153
@shivangipriya4153 24 дня назад
Yes please. How can do this. I cannot find source for this.. any video from your side to help. Thank you
@DavidNGoodman
@DavidNGoodman 24 дня назад
@@shivangipriya4153 I don't have any video for that. I've never tried to make tears, but I'd research how to do it with materials. Search for a rain shader (like on window glass). That's where I'd start looking.
@shivangipriya4153
@shivangipriya4153 24 дня назад
Ok, thank you so much
@DavidNGoodman
@DavidNGoodman 24 дня назад
@@shivangipriya4153 You're welcome. GL
@shivangipriya4153
@shivangipriya4153 25 дней назад
How you did this??4
@DavidNGoodman
@DavidNGoodman 24 дня назад
What part? There's a lot to it.
@shivangipriya4153
@shivangipriya4153 24 дня назад
Thank you for your reply.. I I mean The Talking between two characters?
@DavidNGoodman
@DavidNGoodman 24 дня назад
@@shivangipriya4153 It's not something I can explain in a comment. But basically you need to created systems for interaction, driving morph targets, and/or using morph animations that are driven in the animation blueprint at runtime or in a level sequence. How you do it depends on the character type, how you created the lipsync animations, etc. LOTs under the hood.
@JieDu-yj2vd
@JieDu-yj2vd 26 дней назад
3rd Person Character and First person camera Did you add it yourself or did the plugin come with it?
@DavidNGoodman
@DavidNGoodman 24 дня назад
I added them
@JieDu-yj2vd
@JieDu-yj2vd 26 дней назад
Are all the props demonstrated in the video available? Can the ship inside be driven and operated?
@DavidNGoodman
@DavidNGoodman 24 дня назад
The boat comes with the plugin and is driveable. I put the character in the boat myself though.
@deadreadygames
@deadreadygames 27 дней назад
Whoah... ok, I'm into this... this environment is completely legit, cinematics really captured the mood, well done bro! 'where it all began'
@DavidNGoodman
@DavidNGoodman 27 дней назад
Thanks brother! Yeah you know the lore 😇
@DavidNGoodman
@DavidNGoodman 27 дней назад
I don't like the walk anim. I don't know why you can't find a decent female walk animation on the marketplace, but I haven't. Male for female walks look better IMO. Especially if the female hero isn't a runway model. heh
@judasthepious1499
@judasthepious1499 27 дней назад
why didn't you try it with the new unreal free animation set?
@DavidNGoodman
@DavidNGoodman 27 дней назад
@@judasthepious1499 I haven't downloaded 5.4 yet
@ryanjdevlin87
@ryanjdevlin87 27 дней назад
Hmm maybe im wrong looking at it again, its just a very large strut and hip throws shes doing that makes it look abit off the feet arent sliding
@DavidNGoodman
@DavidNGoodman 27 дней назад
It could be a bit. The translation is animated not rm. Another thing I'll fix later if I use this concept.
@ryanjdevlin87
@ryanjdevlin87 27 дней назад
Sick great job. One small thing though the walking animations root motion was abit off. She seemed to b walking in place abit.
@DavidNGoodman
@DavidNGoodman 27 дней назад
Yeah not thrilled with the walk anim. I'll change it later.
@Grigga
@Grigga 28 дней назад
Would you consider collaborating to make a game?
@DavidNGoodman
@DavidNGoodman 28 дней назад
Msg me on discord and tell me what you have in mind.
@WavemStudios
@WavemStudios 29 дней назад
Your videos always give me extra ideas - keep them coming - cheers
@bjulyjayjr
@bjulyjayjr 29 дней назад
That's exactly how I feel about them too lol
@DavidNGoodman
@DavidNGoodman 28 дней назад
Hey thanks man. My FPS game is highly inspired by HL2 so my goal with these is to set up some cool physics-based puzzles and traps. 😁
@DavidNGoodman
@DavidNGoodman 28 дней назад
@@bjulyjayjr I'm glad to hear that! Thanks for taking a look :)
@Dremsamarifan
@Dremsamarifan Месяц назад
Very nice. What specs do you need to run UE5? I can only use ue4, godot, and unity.
@DavidNGoodman
@DavidNGoodman Месяц назад
Thank you. Well the more the better of course. My laptop is 5 years old, but at least has an nVidia Quatro 4000 (8Gb) which is equivalent to an RTX 2060. It's still doing okay, even with Lumen/Nanite, but my FPS is usually around 40 in a more complex scene.
@Dremsamarifan
@Dremsamarifan Месяц назад
@@DavidNGoodman I have a rtx 3050. Why won’t it run?
@DavidNGoodman
@DavidNGoodman Месяц назад
@@Dremsamarifan No idea. What are the symptoms?
@mrconcept
@mrconcept Месяц назад
lol
@Dremsamarifan
@Dremsamarifan Месяц назад
Good stuff man 👍
@DavidNGoodman
@DavidNGoodman Месяц назад
Thank you!
@MercGyver
@MercGyver Месяц назад
Nice to see the BLS by NativeCoder. I had not seen anyone use it yet, interesting. How easy was it to implement compared to say ALC?
@DavidNGoodman
@DavidNGoodman Месяц назад
Oh BLS is way easier to work with than ALC. It's not as good visually, but much leaner and performs better. It's def a few steps above the current UE5 template locomotion but has room to improve for sure.
@andyspeirs4809
@andyspeirs4809 Месяц назад
looks great david
@DavidNGoodman
@DavidNGoodman Месяц назад
Thanks Andy :D
@andyspeirs4809
@andyspeirs4809 Месяц назад
@@DavidNGoodman ive sent you a file on discord, cheers
@GidrAL
@GidrAL Месяц назад
This is amazing! Just published Brutalist Levelscapes and it's already in the game!
@DavidNGoodman
@DavidNGoodman Месяц назад
It's fantastic! I was looking for this type of asset for a long time, so it's great to be available. I hope more like it are coming 😁
@WavemStudios
@WavemStudios Месяц назад
Looking great David, plus soundscape is also coming on - good work...
@DavidNGoodman
@DavidNGoodman Месяц назад
Thanks man! Still working on the soundscape. I sound designer reached out recently to work on the game, so hope to show some cool SFX and music some time this year.
@WavemStudios
@WavemStudios Месяц назад
@@DavidNGoodman Nice, you are keeping the dev and the dream alive - not easy but very rewarding buddy...
@semantics.
@semantics. Месяц назад
I do like how you've tagged HL2 as the vibes are really close. Nice David :D
@DavidNGoodman
@DavidNGoodman Месяц назад
Thank you! Yeah, HL2 is definitely my inspiration here. I'm glad you can tell :D
@semantics.
@semantics. Месяц назад
@@DavidNGoodman A massive inspiration to me too 😉
@MrAmazingpunk
@MrAmazingpunk Месяц назад
I was gonna say this is giving me HL2 vibes, awesome stuff.
@DavidNGoodman
@DavidNGoodman Месяц назад
@@MrAmazingpunk Thanks man, I'm so glad people are getting the vibe. It's giving me the vibe for sure when testing. Need to work on some AI capabilities, but overall that will be way more simple than modern games. Thanks for watching :)
@seijianderson8462
@seijianderson8462 Месяц назад
thank you so much for this, simple, effective solution! :)
@DavidNGoodman
@DavidNGoodman Месяц назад
You're welcome! Hope it helps :D
@lorenzogarbin8990
@lorenzogarbin8990 Месяц назад
Are you using alc included animations? If yes may I ask you if you noticed the left hand adjustment on pistol that happen from moving to idle.. Only on female char... I hate it
@DavidNGoodman
@DavidNGoodman Месяц назад
Yeah this is pretty much "stock" ALC. I've not noticed that with the weapon. I'll have to pay more attention.
@lorenzogarbin8990
@lorenzogarbin8990 Месяц назад
@@DavidNGoodman you know once I spotted it now I always see it and drive me crazy.. Not on male only on female
@DavidNGoodman
@DavidNGoodman Месяц назад
@@lorenzogarbin8990 I can't remember offhand, but I think the female in this video is actually using the Manny ABP. I don't like any of the female locomotion animations available on the mp. Too super-model feminine for a female hero IMO. LOL
@lorenzogarbin8990
@lorenzogarbin8990 Месяц назад
@@DavidNGoodman ah ok I'm using the female datatable included I'll try to switch to male and see how it look on my female character
@DavidNGoodman
@DavidNGoodman Месяц назад
@@lorenzogarbin8990 Nice. I'm interested in the results, so let me know (here or on my Discord) :)
@MeowTechCam
@MeowTechCam 2 месяца назад
Fantastic work as always!
@DavidNGoodman
@DavidNGoodman 2 месяца назад
Thank you! That's a pretty fun little level that may go into the final version - I'm thinking about creating an underground bunker with access from this little island. ;)
@WavemStudios
@WavemStudios 2 месяца назад
nice 🎮
@DavidNGoodman
@DavidNGoodman 2 месяца назад
😀 Thanks!
@WavemStudios
@WavemStudios 2 месяца назад
looking great as always 👍
@DavidNGoodman
@DavidNGoodman 2 месяца назад
Thank you! 😀
@MrAmazingpunk
@MrAmazingpunk 2 месяца назад
Looking really good 😊
@DavidNGoodman
@DavidNGoodman 2 месяца назад
Thanks, Tim!