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Unity High Quality Lighting Tutorial (Part 1) 

AlienMinefield
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Welcome to another tutorial. I'm working on an indie game and I wanted to share my progress and techniques with all of you. This time, I'm going to demonstrate different lighting techniques to help you get a high quality, AAA look for your unity games using lights, light baking, and post processing effects.

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10 апр 2017

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Комментарии : 24   
@austin-maddison
@austin-maddison 7 лет назад
Just want to take this moment to say thank you for making such great tutorials on your channel for absolutely free.
@scottr.looney1774
@scottr.looney1774 7 лет назад
just to add to the wishlist once you get your submission ready and life isn't as crazy (looks great BTW - definitely looks more like Unreal than Unity) - one thing i almost never see is character lighting in Unity especially since 5.6 has now improved the lighting situation. i really like your style and approach with this but i'm also focused on lighting a character and wondering about approaches to take on this. there is literally nothing out there on character based lighting in Unity and we really need something for moving and frequently seen objects. keep these tutorials coming - these are extremely helpful and i'm very grateful!
@MovitzFlowerhill
@MovitzFlowerhill 7 лет назад
Thanks! Really good tutorials
@DoubleBob
@DoubleBob 6 лет назад
Subscribed for more technical Unity tutorials.
@DegiovaniLives
@DegiovaniLives 2 года назад
Could you put subtitles in Portuguese in Brazil in all your courses please
@balazsjozsef1314
@balazsjozsef1314 7 лет назад
Hello! The resoult looks awesome! Why do you use this way of post processing, instead the free unity asset - Post Processing Behaviour?
@AlienMinefield
@AlienMinefield 7 лет назад
If you're referring to the Post Process Stack, I can't use that because this project is in Unity 5.3.5 and I need 5.5 to use that asset. The reason I'm using a slightly older version is because I follow a strict rule of not updating software in the middle of a project because that can lead to all kinds of head-aches with deprecated script functions and interface changes.
@ibrahimmohamed-hz3dm
@ibrahimmohamed-hz3dm 7 лет назад
Really Cool tutorial Keep the good work?>":L XD
@ChippWalters
@ChippWalters 7 лет назад
I'm interested in learning more about the fog light shader you created in shader forge. Can you provide any more information? I only recently purchased SF and would really like to learn how to use it. Any help you can provide in the way of tips, tutorials and/ or links to resources would be greatly appreciated!
@AlienMinefield
@AlienMinefield 7 лет назад
Here is what the shader graph looks like: imgur.com/a/hArnN It just takes a set of UV coordinates and remaps the V value to get a black-and-white gradient. Then I get the normal direction of the mesh and map that into a fresnel node so that the edges are soft. It's unfortunate that there isn't a whole lot of documentation on techniques with shader-forge. The website has great documentation on what the individual nodes do, but not so much on how to use them. The Unreal material editor has much more usage documentation and it is very similar to SF. If you look up tutorials for the Unreal material editor, techniques from that will transfer over to SF very easily.
@ChippWalters
@ChippWalters 7 лет назад
AlienMinefield thanks a bunch. I'll look into it. good tip on UE and SF!
@ChippWalters
@ChippWalters 7 лет назад
So, I tried your node map, and I'm not getting the same results. I'm getting a dark band around the fresnel AND my fresnel node doesn't look like yours. Can you Please check out my node map and let me know if you see anything wrong? I've expanded the settings (Note: I'm using a newer version of SF-- could that be the issue?) dl.dropboxusercontent.com/u/3788438/3D/shaderforge01.jpg
@ChippWalters
@ChippWalters 7 лет назад
FYI, here's the shader if you want to take a look: dl.dropboxusercontent.com/u/3788438/3D/fogLight.shader
@AlienMinefield
@AlienMinefield 7 лет назад
Try adding a 'Clamp 0-1' node right after the remap for the fresnel. What might be happening is that while the shader is additive, the remap maps values of 0.2 to 0 and anything less than that would be negative, so it's adding a negative value and makes the shader darker. It probably didn't show up like that on mine because my scene is already really dark. If you are using Linear Color space, this negative edge effect may be even more pronounced. Also, as a quick tip, if you add more horizontal edge loops to your cone, it will help get rid of the hard edges. It took me a while to figure out where those came from since I had marked all the edges as soft but they still showed up.
@austin-maddison
@austin-maddison 7 лет назад
Could you do a tutorial on making a hard surface sculpting of a simple robot.
@AlienMinefield
@AlienMinefield 7 лет назад
I would love to, but I'm very busy at the moment getting this game ready for a competition. Once the competition is over, I should have more time to create more tutorials.
@ianwong8891
@ianwong8891 7 лет назад
When will the competition over?
@Clases3d
@Clases3d 7 лет назад
cool I can use this techniques with my scenes not only the games, one thing, what happened to you reproduction lists? I only see one of them
@AlienMinefield
@AlienMinefield 7 лет назад
My reproduction lists? I'm sorry, I'm not sure what you're referring to. Are you talking about the ship and the boxes with numbers on them from the Assembly Crane demo? That video was a test scene and hasn't been implemented into this environment yet.
@Clases3d
@Clases3d 7 лет назад
I´m talking about your reproduction list of all your series, I´m sure you had one one list for each series
@AlienMinefield
@AlienMinefield 7 лет назад
Oh, you mean the playlists. I did make one for this series. It should just be called "Unity Lighting". Does it not show up on my channel?
@Clases3d
@Clases3d 7 лет назад
AlienMinefield yes the playllists sorry I'm not a native English speaker, I now see two of them, the introduction to 3d coat and the node based shader one
@Clases3d
@Clases3d 7 лет назад
now I only see introduction to 3d coat one
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