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For HDRP users: if your emission does not work, it's because the emission needs its weight reduced to 0. So instead of plugging in plain color values, you need to use the Emission Node and set the Exposure Weight to 0 before using it further.
Finally, a good video! I have been wanting more shader graph content for a long time. Also, I like how you modelled the crystals before the unity stuff, which is nice to see. Thank you!
Love your work dude. I've been learning unity for a while but the lack of good tutorials on how to use Shaders and how to implement them made my life a pain. Finding this channel was a bless. Already bought your Udemy course and it's awesome!.Thanks for sharing all this work! It really helped me a LOT.
Check Ben Cloward's YT channel (in case you don't know). He's a Senior Tech Artist and is making really good content on shaders and was working at Bioware until he recently went to Unity.
Great tutorial! I released the trailer for my first game on my channel. I will release the game next month. At the end of the trailer you can see the effect of electricity that I learned here with you. Your name will be in the credits of my first game. I learned a lot with you. Thank you very much!
Hey nice tutorial! I'm wondering for a while, how to make this grey background? It is cool to see what you are doing with particles because I'm using the default one
hi, the video is really good and the crystals are looking amazing. I just have a problem, when turning the intensity up, my crystal emit glow but turns completely white
4:53 im on 2020.3.33f1 and when I press the little + nothing happens do i need to restart my editor or something Edit: Figured out I also needed Universal RP
Would it be possible to make wet clothes effects when coming into contact with water using Shader Graph? If so, would you recommend any tutorial of yours that I can use as a basis?
It’d likely be more complicated than what you can do with just base shader graph. Unless you have a y-level where water is (that you can use for world coordinates), you’d have to record the area that the cloth came in contact with, and slightly tone it down, fading over time. Just a really rough breakdown.
thank you very much for the tip, i will probably have to study a little more on the subject, but your information is a great start. tutorials on this subject are hard to find, but thanks for the help once again.
It seems like no one cares about UI particles in the world. I watched your old UI particle video but it is a bit outdated. There is no good tutorial about sandwiching particles in the UI canvas, or creating quality UI effects like big mobile game companies do. If you have any knowledge about it ,can you make a new UI particle effects video?