This build is outdated now due to Honour mode mechanics. I recommend using my new Death Knight Necromancer build instead ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ViLkSJBQ-GU.htmlsi=Ce6wWGWvnLMYgYB2
For Great Weapon Master, Repelling Blast, Sharpshooter and other passives you might want to toggle on or off it's very useful to make a custom tooltip on the bottom so that you have all the actions you use the most and the togglable passives visible at all times so you don't forget to toggle them as much.
@@Xilibriusyes. In your spellbook, under common, there is a toggle you can add to your hotbar called "great weapon master: all in". When this toggle is in your hotbar, you can click it to turn off the feat.
Awesome tutorial! You have a great voice, your manner of speaking was very soothing. Most of the time when people make build videos they try to hype it up and come off as obnoxious, however you showed your process all the way through and gave us examples of how it worked. very cool
Hope this helps others cause I was stumped for a while. I was able to re-break my oath (devotion) by persuading an NPC I would help them, I had issues when I attacked, the fight would run it's course and end, and my oath would not break. I tried using non-lethal on the last enemy, knocked them out, which changed their highlight color from red to yellow, then killed them while they were unconscious, this broke my oath. So make sure to target yellow highlighted NPCs for breaking your oath.
IMPORTANT: you can't respec after you break your oath unless you atone and pay 1000 gold. Which means you'll need to break your oath again. So maybe wait until you respec to become an oathbreaker.
Nah there's no fucking way bro. My entire run is ruined then because there's only one way to break the vengeance oath and I've already done it. Just found out it's bugged too. You can't retake oath Respec and then break oath again. You don't gain the oath breaker skills at all. What a joke
@@2Spookeh4Methen you gotta trade and sell your items, 1k isn’t too hard to come by depending on where you’re at in the story. I accidentally killed an entire inn and just looted them to get back in the good
@@KryptonArcher Yeah i have a little over 2k that isn't an issue. I found out that going back to oath breaker after retaking oath is bugged. Oathbreaker NPC never shows up again no matter how many long rests i take. I have to restart if i want to build the way i was hoping
Great build, Ive been playing something similar in my first playthrough and can confirm it is a boss killing machine! Just a heads up though warlock spellslots are broken right now for multiclassing in case anyone gets blindsided by not being able to use them properly at first on multiclass. If your warlock slot isnt the highest spell slot level you have (like in the video) it will break in various ways. So It may be better to go warlock first if you want to avoid this bug but you do lose out on heavy armor/weapon proficiency paladin start gives. Also another thing is pact of the blade lv5 extra attack feat stacking with other martial/bard extra attacks is most likely an oversight that will be patched out (PHB 164: Extra Attack). If you want more info I have a post up on the bg3 subreddit as "PSA for Warlock multiclass: Warlock spell slots are bugged". Its insane how many ways the warlock slots are broken. People are still finding out weird quirky things that trigger different bugs with it.
Speaking of warlock spell slots being bugged, I haven't seen anyone talk about the fact that warlock spells don't seem to trigger the "next spell you cast doesn't consume a spell slot" passives, yet they still don't consume a spell slot. If you go sorlock, you can "sacrifice" your warlock spell slot for an infinite amount of sorcery points. With rogue 3/warlock 1/sorc 8, you can fireball 3x/turn, every turn, forever.
this in combination with a wildheart barbarian with wolf aspect is insane. with some of the items in the game you get, I believe, a 16-20 critical range, and you're almost always hitting with advantage. Add a gloomstalker/assassin to that party, and you'll flat out demolish whole encounters before the enemy even gets a turn.
@@aldoushuxley5953 The crit items are mostly from act3, so quite late in the game. There is one in act 2 too I believe. It is a bow. Passives you gain from bows are pretty much the best items in the game imo :D
Great Video. Another note, you can actually use your eldritch blast to shoot out of the darkness. It can be a real life saver is certain dire situations. Allowing you to just finish off ranger enemies that won't come inside it like on your video.
I played this multiclass in an actual dnd campaign years ago. With a Conquest Paladin and hexblade warlock, Pretty much maxing out charisma and con and ignoring dex and str. That guy was a beast. Its the class I've been playing in bg3 since launch and its so much fun! Its awesome to see it get some recognition as most of the multi-class websites don't really talk about how strong the maxed out charisma is when you have no need for str or dex.
What inspired me to do this build is not actually the attack capabilities, which everybody knows, but how strong Aura of Devotion gets. Considering you're an experienced player in this build, I'm playing this build but using shield and support abilities. Got archfey patron for AoE charm/frighten and Oath of the Ancients for the heals and to take only half spell damage. Do you think this is a good path, considering I already have strong damage dealers in the party, or should I just go full dices into the table, as shown in the video. Mind you I'm playing a "clean" run, which means no illithid larvae consumed (wherever that takes me)
@@grabeck666 Maybe nowadays but not like 5 or 6 years ago when I played the character lol bc I remember scouring the web for builds and couldn't find anything so I just figured it out myself
@@Jewels___ What originally inspired me to do the build was the story implications. A character torn between two completely different deities sounded fun. I don't really do a lot of min/maxing as it makes me feel too overpowered. I just really liked the idea of rolling a massive handful of d8s for a single attack at the table lol. I realized that as a paladin you need tons of different stats: Str/Con/Cha but then you have no points left over for Wis, Int, or dex so your character just gets bullied by spell casters and stealth... Too much. So I looked at the hexblade and saw you don't need strength anymore and thought that looked really fun. In bg3 I'm mostly just going with what sounds fun and following the same path as my character from years ago :). the Ancients and archfey is a cool story combo! I'm sure that works great. Personally I only went it for pact of the blade so I can ignore str and max cha and see how many d8s I can role for one hit!
Savage attacker normally doesn't effect spell damage rolls but it does effect divine smite. so it ends up being higher damage than what you showed here.
Warning to people running this build. There's currently a pretty common bug that will crash your game when you try to re swear your oath if you've already multiclassed. It seems to not be an issue if you're still full paladin but multiclassing and then doing it seems to be the cause. so people may want to take the hit to strength in the early game and max out charisma before you start going into warlock
WARNING: Atonement is currently bugged in the game for some people and causes a CTD when activiating the cutscene. For those of us that want to do this build but get this bug, you should start out as warlock, get to lvl 3 for the blade boon, then start speccing into paladin and break your oath.
found a greatsword that seems awesome with this build Svartlebee's woundseeker Deepen the Wound: The wielder gains a +1d4 bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage. saw it on another video and didn't know about it, you get it by killing or knocking out gauntlet yeeva at waqueen's rest in act 1
Doing similar build, just lvl 7, but will go 5 levels Paladin to get feat and extra attack, then 5 levels Warlock, getting charisma modifier for attacks + extra attack with boon weapon, aaand the last 2 levels as warrior for that juicy action surge. Dont think it will be necessary at lvl 12 for that much, but like the idea of it just destroying whole fight with one main character. Have couple buffs constantly, Tyrs buff for AC, lock buff , couple permanent buffs from just doing story things, more movement from Gale and thats every long rest constant. stealth before encounter or potion of invis+haste or speed potion, Bless from shadowheart just before and SMASH. lots of times if there is enemies near each other paladin just clears them all. can open with Gales fireball aoe to weaken them and just kill with paladin. Going damage playthrough for stacked buffs on fast encounters. But this game is so incredible, you can use countless builds and ways to win fights. even simple actions like shove/jump/help out of ensnares and stuff, enviromental damage, throwing, crowd control. Truly great game with so many posibilities, great guide btw.
Something you might not have touched on for Hex that is super powerful in Bg3 is hex on Strength, because that gives them disadvantage for the athletics checks vs Shove so it makes it much easier to Yeet people off cliffs/high ground
Is shove an ability check or saving throw? Because if it’s a saving throw, that doesn’t work. Genuine question, because I’m not sure how shove works off the top of my head.
Shoving depends on your Athletics, and the higher of the target's Athletics or Acrobatics. Shoving always succeeds if you're hidden or invisible. So Hex works, but for shoving, you need to hex dexterity instead on some enemies
The only thing I'd say is, be careful who you shove down a cliff. On my current playthrough, which is my 1st playthrough, I shoved the giant spider of the cliff to kill her off. Her corpse was unreachable to me, so I haven't found out what she drops.
Blindness, yes, but magical darkness has other effects it may not necessarily negate. Can you freely attack with both ranged and melee attacks into and out of the cloud?
the devil sight darkness combo is bugged, sadly. it simply does not work as intended (nor as written). i suppose this would apply to the ring thing you're talking about
Devil's Sight works perfectly fine in Darkness for me. You might have a bug in your game but I'm doing fine with Devil's Sight inside Darkness.@@Cool_as_the_Northern_Wind
Yeah, for anyone wanting to follow this guide make sure not to break your oath early on and multiclass as an Oathbreaker. If you go to Withers as an Oathbreaker and are wanting to respec he'll deny you and states you need to regain your oath before hand. Which costs 1k gold and there is a chance the Oathbreaker Paladin NPC will break after you regain your Oath. Happened to me and I've had to just run through the game as a Vengence Paladin. Also, if you want an undead army to fit the Death Knight vibe then I highly recommend you advance and finish the reading of the Necromancy Tome found in the Alchemist Cellar found in Act 1.
@@jacksonthomas2942 You could multiclass at level 2 and have 1 in Paladin and 1 in Warlock whenever you'd like. If I were to start over and follow this guide I would subclass as a Vengence Paladin (which is the harder of the 3 oaths to break) and as I'm leveling up I would focus on following along with the warlock portion of this video. If survivability is low then sprinkle in a level or two of Paladin, once I get to level 5 warlock then I would focus on breaking the oath. Long winded response but I hope it was helpful.
Brother, you put up a fantastic video... but it's eldritCH with a CH like Cheese. Other than that tiny nitpick? Absolutely fantastic walkthrough- all the details one needs, no extra time spent on intros or sponsorships in the beginning, and you just keep rolling. Positively fantastic.
@@Blood_Ronin And you know, it's funny- I was already going to go Lock-adin, but I'd never have gone to War 5 since unlike in BG3, those Extra Attack features don't stack. So with my 5e knowledge, I never would have thought to try if I hadn't stumbled upon your video- honestly, you hooked me with the "four attacks average" tagline. Which, amazingly enough, not only was it possible, but you're not joking about it being unlimited. It's not just a single nova round like most Paladin/fighter/Warlock builds of Action surge, stabby stabby, then cry until you get a short rest XD
for anyone concerned about spending 1k to respec because of oath, why not just take warlock first? wouldn't that solve all your problems? and warlock main stat is CHA so that helps with story rolls too. Seems like a win win to me
@@Blood_Ronin yes, exactly. A lot of comments saying they don’t want to pay 1k for respec but when I reached the underdark, I was swimming in cash… lol
@@BaconNDCheese Money certainly isn't hard if you grab everything not nailed down. This is a carry over from Divinity Original Sin 2. Kind of immersion breaking though, that even the most absolute junk will sell for 1 gold coin.
Keep in mind for every character you make that a +1 to any ability score is free if you deal woth the hag right. Id always keep one score odd. Get the hag buff and pick up an actual feat.
I was planning on doing this (5warlock/7paladin specifically) but opted not to because i didn't think the extra attack would stack. Considering both tooltips state they're not supposed to stack with similar effects, I expect this is a bug that'll be patched soon. Still, cool to see that it works. I've been doing 5warlock/Xsorcerer instead so I can quicken cast spells like haste and hunger of hadar while still being able to double attack with melee or eldritch blast on the same turn and its been fun, but I might switch back to my original plan.
Doin same build (warlock 5/7 sorc) with githyanki so i get medium armor prof among other things and it rocks. Lockadin seems super fun 2 though, might try him on my dark urge 2nd playthrough.
With these multiclass builds, you say 5 warlock /7 paladin, is that the specific order you levelled up or is that just your combo of class levels. 5 levels in warlock first, then the next 7 paladin?
If you follow his video, select paladin first until level 7 then subclass in warlock for the next 5 levels. You can do it in a different order based on preference. I might do 2 paladin then 1 warlock
@SensationsRim not sure what I'm doing wrong. Since then I've made a new character exactly the same as in the video. I've gotten a paladin to level 4, but he sucks. Rarely hits and feels like I'm doing nothing. On the other end, tried doing warlock first upto level 4 so far, and he sucks. Idk what everyone means when they say eldritcb blast is amazing, it definitely isn't for me! Rarely even hit with it, and if I do I'm getting like 2 dmg
Nice vid this will probably be the my second playthrough build! Tip I found recently for your mic; get the Steel Series Sonar software and use the noise cancellation software and a basic mixer is good and easy to use. You dont need Steel Series products to use it btw.
Considering that Longstrider seems... broken, at least for me and ISN'T consuming a Spell Slot, having a Druid with this as a coop partner could EASILY turn this into a sprinting meat grinder
Longstrider is a Ritual spell. That means it does not consume a spell slot when used outside of combat. If you cast it in combat it will still use a spell slot. This is the same with Speak with Dead, Speak with Animals, Enhanced Leap, Find Familiar, Disguise Self and Feather Fall
I think that if you wanted to fully min-max this build I would go with Tiefling and Zariel Tiefling is the best as a starters since you get free smites. You can also choose between Drow (For Faerie Fire/Darkness), Duergar (free invis and enlarge). You would drop your first 8 levels into Paladin and any of the Oaths are actually pretty good and then lastly drop your last 3 levels into Warlock either Fiend or GOO. You choose Fiend for the survivability granted by the temp hp for killing enemies and GOO for the crit frighten. Tome and Blade are the best pact features and I would incentivize blade over Tome's 3rd level abilities since Blade allows you to put your rest ASI scores into maximizing your Charisma scores instead of your strength so you can dump the rest into your other skills and the pact weapon feature. You would also put in your illithid powers into Luck of the Far Realms and Favorable Beginnings. For Warlock the two invocations that are important are going to be agonizing blast and devil sight if you plan on running Darkness. If you do not plan on running Darkness, Armor of Agathys and Hellish Rebuke are prime spells to have. The best way to use your spell slots at the end of the day is the short rest free smites that go a long way though.
Currently level 7 Vengeance, very hard to break my oath (shouldve taken hag hair). One thing I'll say about GWF is that it will reroll your divine smite damage as well as any weapon damage as well (everburn blade)
I broke my oath of vengeance when I had to either fight with Nere against a ton of deegpnomes or fight all of them. I just couldn't do all and that broke my oath (having not saved some gnomes).
@@MeekMallard I've not noticed an inability to do so, but I can't say I've actively tried. I usually wade in and blast away. I'd be curious to find out
Thank you. I have plenty more planned. A really detailed monk multiclass guide for all 3 subclasses will be up this weekend. After that it'll be up to the community
Patch 1 will already partially break this build and it has been announced. Getting your 3 attacks on normal action by having lvl 5 of any multi-attack class + lvl 5 warlock blades will no longer work as it is simply a bug. So you will have 3 attacks at most by doing a crit/kill in there but not 4.
@@Blood_Ronin it very much is since Action Surge will give you +2 swings once per short rest. Also can grab another fighting-style to possibly take up defence for the 1 extra AC or just go with dual-wielding instead of great-weapons to always get your bonus-action attack via your offhand anyway (which again will get the bonus from aura of hate). considering how many items there are that give bonus dice on damage 'per swing' this will result in a cacophany of different coloured numbers flying around that doesnt even rely on crits and as such is more stable. my fighter 6 battlemaster / rogue 6 thief using dual handcrossbow for example gets to do far over 100 dmg per turn by just using drow poison and all the different items that give dmg 'per hit' as it will keep triggering quite often due to the volume of attacks and such even trigger loads of crits with close to no gamble. no need for any spellslots either. and regarding crits: dont forget that in 5e (and the homebrew that is BG3) crits multiply dmg die, but not static bonusses, so a dual-wielder drow poison Pally/fighter/lock will possibly get a heckton of damage via sleep crit fishing
@@Blood_Ronin In our MP game, I'm roleplaying a Rogue/Druid "Aiyana the Witch", raised by wolves, a bit feral and dislikes "civilization", but ultimately sets aside her pride and fear for "The Greater Good" ^_^
It would be pretty hilarious and probably broken to see a party with this paladin, necromancer wizard, spores druid and a cleric (whatever subclass really) that uses summon spells. HORDES of summons, most of which will be buffed by Aura of Hate. Its pretty balanced as far as party roles too. The only part you're really missing is a rogue for lockpicking/disarming traps and sneaking, though you probably wouldnt need to sneak with this party anyway.
My 9pally/3lock githyanki (Dark Urge) was amazing. He could burst damage of up to 120+ with crits when smiting, not to mention being hasted I would sit at endgame with 23 con/22charisma (being boosted from late game gear), and it was glorious.
I didn’t need the extra feat, GWM/ASI we’re all I went for. Could’ve gone polearm master, but I’m gith, so I was using a gith-only great sword. I preferred minimizing my lock levels, only getting blade pact then maximizing pally levels for spell slots etc. really wanted that personal haste cast
i am thinking of taking this build but have a couple of questions 1. is it worth to start with warlock so you do not have to respec 2. would you do this only solo or with party ? 3. if party what kind of party composision ? thanks for the answer i alway liked whating dnd but had never anyone to play with with this game i can have some dnd fun :)
If you go pally at first level then warlock 5 you won't have to respec at all. This build synergies well with others for sure. Especially if you have a necromancer wizard in the party.
Great video! This has to be one of the coolest builds I’ve seen on RU-vid so far. I am slightly confused though when it comes to the fighting style. You said Great Weapon Fighting is decent at best and that Dueling is so amazing and will scale really well with Aura of Hate, yet in the demonstration at the end, you are using a two-handed weapon, which means you are using the decent-at-best Great Weapon Fighting, since Dueling does not apply to two-handed or versatile weapons. So… which fighting style is BEST for this build, Dueling or Great Weapon Fighting? Or is it just a matter or preference?
It is just preference. Dueling gives ac and more sustain since you go sword and board. Great weapon is for the 2 handers only. If you go 2hander you either use defense or great weapon
@@Blood_Ronin Gotcha. Looks like I’m sticking to my Everburn Blade on my pally playthrough then. Sword and board is alright, but I love absolutely Hulk-smashing everything in my path lol
Awesome video this is what ive been waiting for but you mentions when you get pact of the blade thats when you will respec but can you comment or show how you respec? Its a little annoying because you have to regain your oath to respec then break it again after you respec. Also would like to see your stat break down after respec.
Thank you. You want 17 Charisma as main priority(with the +2) with Con should be second on the list. Everything else is up to you, but leave dex and str at at least 10. With hag hair and 1 ABS increase you will have 20 CHA. With hag hair and 1 ABS increase you will have 20 CHA. Str 10 Dex 10 Con 16 (with +1) Int 9 Wisdom 12 CHA 17 (With+2)
A thought that may help you out, since Paladins are only half casters, may consider using a wizard and specing them as a necromancer school. They summon you support the summons
@@Chaosproscho at what levels do you start spec into warlock because this is what my thought was as well but I'm completely new to this and I'm not completely sure how it works
A level 12 character fighting a group of level 5 tells us nothing about the build's potential. I know that the game doesn't have its own "standardized encounter" for build testing, but I'm sure it's not to be found during act one. I would rather see how it performs against certain encounters of act three. For now, I know of a certain hellish fight that will spank the padlocks ass so hard that it goes crawling back to his previous God to reinstate its oath. I haven't yet tested the details of aura of hate in bg3, but in the ttrpg, it also applies to enemies within aura range. The Padlock (aka. the Hexadin), is a time-honored DnD-build. Known for its nova potential as well as sustained resource-free damage, however (!), it also takes a long time before it comes online. And it takes even longer in BG3 due to how Larian baked the hexblade into the pact of the blade. Pushing a level 1 warlock feature in the ttrpg all the way to level 3. This doesn't seem like a lot, three levels go by fast, at least if it's the beginning of the adventure, but the difference from beginning to coming online at level 6 vs level 8 is notable.
Grab the dark justiciar helmet (the very rare helmet, not the uncommon helm) reapers embrace, surgeons subjugation amulet, killers sweet heart and dead eye bow. Smashy smash.
So with the recent patch, are you planning on posting an update to this build brotha? I’m still interested in running a setup like this once I pick the game up. Your build videos are super noice my dude 😎🤌🏻
Sorry if these are newb questions but I've been playing this game for a week now. My main story character is a paladin. I just hit lvl 5 and had broken my oath a few lbs back. It looks like your saying to lvl paladin until lvl 7 and at that time start the warlock build? I'm a little fuzzy in if I still need to respec to get any missed spells? It would cost me the 1k to regain my oath and then break it again. Or should I just plug in as I am and start following your guide from where I'm at now? Edit: ahh I seenow that you suggest respecting later in the process. So I'll just keep going until pact of the blade! Nice!
Great vid, most interesting to me was you toggling the weapons master on and off to perform better, I did not think of that, also how do you get that cape?
Greate video. Give me very very nice insights. One question: Did pact of blad works with dual wielding atacks (atack with left hand on bonus action) , or it just applys to the main weapon?
Great build guide! Just one unsolicited advice, put a noise remover filter on your audio to remove the humming. A default one that comes with the editing software should make it much better.
Nice build. I was kinda expecting an explanation on how it affect the rolplay /world interaction as a character. You are a drow othbreaker pacted with ancients one... Pretty scary concept, like a lord/lady of pain and death? What was the other drow paladin reaction?
I'd rather have 9 paladin / 3 warlock which gives me more oathbreaker spells (raise dead), more spell slots, and more hp rather than ... the 2 levels of warlock which gets me... 1 eldritch invocation. The only thing you really would "need" 5 warlock is if you're using it as your source of extra attack, such as a 2 paladin 10 warlock build.
I like having 3 attacks with a guarantee of +10 damage (add another attack and additional 10 damage if using great weapon master) you wouldn't get aura of hate/3rd sttack of you go 2 pally and 10 lock
5 levels of warlock gets you 2 3rd level spell slots per short rest as well which if your taking proper short rests which you have no reason not to in this game you’ll end up with more slots total
@@grilledleeks6514 warlock multi attack does not stack with paladin multi attack. And just to make sure we are taking about the same thing “extra attack” given by 5th level paladin, does not stack with “extra attack” given by 5th level improved pact of the blade. And the number of blasts of eldritch blast is based on your total character level, not determined by your warlock level. So either way you’re getting the same strength eldritch blast assuming you aren’t using the 5th level to power it up with knockback or w/e
@aldoushuxley5953 start at 17 cha, feat +2 cha, feat +1 cha (any feat or ability boost to get the last +1), aunties hair +1 cha, Shar dark mirror give up something get +1 cha ( you will ge wearing heavy armor at this point so dex maybe?), go back to mirror again.. Shar dark mirror give forbidden knowledge to it for +2 cha. Aunties hair, and both Shar Mirror boosts, break normal cap up to 24. Note, in order to get the +2 from Shar mirror requires opening and reading the Necromancy of thay book and gaining forbidden knowledge. Which as a Oath breaker seems very appropriate. Interestingly enough, I still have the forbidden knowledge buff and spells.... so not sure what the mirror took (which is appropriate for Shar lol). Or it's a bug that I still have forbidden knowledge buffs. But yeah, Oath breaker Paladin/Warlock biuld with a 24 cha aka. +7. Is going to wreck things. If you go 8 paladin and 4 warlock you can still get great weapon feat on top of the 24 cha.
@@ks2033tv Thank you! Do you know of multiple characters can use the mirror of loss and/ or get dark knowledge from the book? Will I still be able to use summon ghoul if I do this?
@@aldoushuxley5953 I know others can get cursed by mirror, but it seems the mirror will only give one character stat boosts. At least from what I tested around with.
Great build, had a brain blast when I saw that Great Weapon Master also procs on critical hits. I think in my 40 hours of playing I havent had a melee critical hit to get the extra attack. I saw people saying that the Pact of the Blade extra attack doesn't stack with normal extra attack which made me sad, but glad to see that's wrong. Still might make a 9-3 Paladin just to combo with a Necromancer Wizard for Undead army vibes. Also how good would Savage Attacker be with this? Doesn't it also reroll Divine Smite damage?
It does. It affects all damage rerolls you do. With gear found in the later acts you can get to 20+ CHA without taking the ABS feat, leaving room for whatever pick you want. (Though depending how you gear out your party the item may already be in use)
FYI, pact of the blade’s extra attack isn’t supposed to stack with regular extra attacks. The fact that it does in BG3 is likely an oversight or “bug” and it may end up getting patched. Just something to be aware of.
I've seen lots of people complaining about have to re-spec after breaking their oath but why are they having to re-spec? I've been following this guide level by level and am currently level 4, am I fine to continue or do I need to save up 1k also when would I be re-spec? Also wanted to say this is a really great and in-depth video. I was looking for a guide for a dark urge oath-breaker "lockadin" and couldn't find the right guide that matched what I had pictured until this video! Also I apologize for this novel of a comment. Haha @@Blood_Ronin
@@kmlpchikaz the respec is only to reset your stats after getting pact of the blade from warlock. The devs won't allow an oathbreaker to reset ect. You would need to renew your oath to reset stats, then break it again. with how easy it is to make gold in the game, I am not sure why so many people complain about it to be honest. Side note, I appreciate the comment. Reading it made my morning.
Points that were in str, you can instead use for Charisma. Anything extra can be put in whatever you wanted. (Though stay at least 10 str). With the Hag's hair and Ability score increase from feat you can get to 20 easy.
Hi im new to series..ive always wanted to play a pally death knight..bt im leaning towards 1handed and shield..what wud u recommend? if i follow this build issit still viable or do i need to make changes?
Fun fact, albeit spoilers for Act 1 If you play the Durge, you are guaranteed to break your oath; Alfira's murder at the hands of the Durge during their blackout counts as breaking Oath, no matter which one you take. Which for the sake of becoming an oathbreaker for your build is fantastic, but for roleplay... it's also fantastic, at least the first go around. I've yet to see if there's any other instances that cause an auto break, but I imagine at some point, if the Durge wishes to stay on the straight and narrow, they and OBK are just going to share a silent high five instead of words
Need to be carfoure about this sub-class. Problem is< that to reset sub-class is 1k gold< not a problem, but return to this sub we need to do crime againe. It will be a nice to have an option to pay gold and receive this sub agin without repeating crime conditions but there is no such option. Also, if you want to be a summoner outbreaker, just up pal to lvl 9, to get necromatic summon spell :)
Just a heads up. Many people still can't respec as an Oathbreaker. Because you have to reclaim your Oath first (1000+ Gold) then respec. And sadly the game is still bugged and the game crashes on the reclaim Oath cutscene. Some people said in Act 2 it stopped but for me who is currently in Act 2 it still crashes every time, same said Act 3 fixed it for them?! I hope they fixes it soon cuz my 7:2 Oathbreaker Sorcadin can't become a Warlock which sucks. Also paying 1000, 2000, 3000 more for a respec (+100) as anybody else is dumb. Why do I have to reclaim my Oath for a respec?
@@Blood_Ronin Did nothing in Act 2 besides making my way to "The Light Inn", it still didn't work but after I explored the whole north/east-side and met "He Who Was" I tried again to reclaim my Oath and it worked.
I've had a very similar idea even before starting my playthrough. I'm currently lvl 5 Paladin and 4 warlock. Been contemplating if I want more Paladin or Warlock. Currently pulling teard Paladin for aura of hate.
@@Blood_Ronin You can actually get extra attack from several classes? I remember something about martial class extra attacks not stacking. (could warlock not being a martial class be an exception?)
@@Slackerhun the warlock extra attack from pact of blade stacks in game. *In dnd it wouldn't but right now in game it does. I am not sure if it is intended or not. With great weapon master feat you'll be at 3 base attacks and 1 bonus action attack. Martial classes extra attack does not stack with other martial classes. So I can't day if the warlock one is intended or not.
@@Blood_RoninThan it seems actually worth it to lose 1 feat for 2 extra attacks. I'm going one handed and shield so no 4th attack for me. But that only makes 3 instead of 2 even more significant.
@@Slackerhun sword and board version is very viable as well since you get the raw 2 damage from the other fighting style (on top of the other raw damage once you get aura of hate) with the bonus of being even more tanky