Testing auto turret sentry code for my Retro FPS game in Unreal 5.2. The turret auto tracks the selected targets or player if a target is not selected - so can be used as an enemy or friendly. It also returns to neutral if tracking is lost.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Auto Turret Sentry | Retro FPS | Code Updates 04 | UE4 UE5.2
8 дек 2023