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Unreal 5 | Auto Turret Sentry | Retro FPS | Code Updates 04 | UE4 UE5.2 

David N Goodman
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Testing auto turret sentry code for my Retro FPS game in Unreal 5.2. The turret auto tracks the selected targets or player if a target is not selected - so can be used as an enemy or friendly. It also returns to neutral if tracking is lost.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Auto Turret Sentry | Retro FPS | Code Updates 04 | UE4 UE5.2

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8 дек 2023

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Комментарии : 4   
@deadreadygames
@deadreadygames 7 месяцев назад
This is looking quite good!! Your tactics are ultra rad, can’t wait to play this when it’s complete! 😅
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
Hey thanks man! Still need to work on the hacking system but I think it's pretty much done. And when it's ready for testing, I'm coming straight to you :D
@gazablife4065
@gazablife4065 7 месяцев назад
Lovely 👌
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
Thanks :)
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