This 4K sq map is still too big I think. I like it, but I think I need to go even smaller. It's not optimized at all yet. Update 1: • Unreal 5 | 4K game map... Unreal 5 | Retro FPS 4K game map | LIDAR Landscape | UE4 UE5
Very nice and inspiring work! Thanks for sharing. I'm more curious about your lidar workflow. I got data from photogrammetry for an area and trying to figure the best way to import it into Unreal. I've seen some workflows with Gaea and World Creator but not sure about the results.
Thank you! My LIDAR workflow is pretty straightforward. I pull DTM data from public sites (mostly in my home state of WA) and use the "Landscaping" and "Mapbox" plugins to define and bring the terrain data into Unreal. Depending on the size of the area, the process takes just a few minutes. From there, I work with the landscape normally using UE tools.
What environmental asset packs are you using? And what do you think of the FPS Animation Framework? I also purchased that recently and am not sure how I feel about it.
Hi Peter. Are you talking about the Procedural FPS Framework (plugin I think). I'm using FPS Animation Blueprint for the controller and weapon system. Most of the rest of the code systems are home brew. As far as asset packs, I'm using the "Railway System with IC Train", "Driveable Vehicle : DPV-Buggy", Military Airport (Freshcan), Factory, Port, and Brick Factory (Volodymyr Stepaniuk), M4 for landscape biome/painting. And a bunch of character packs from Maksim and others.
Plugins? Narrative Navigator, Water Plugin, Easy Footsteps, Achievements, Async Loading Screen, and possibly a couple more that I can't think of at the moment :D
@@gunterstunter Heh that's possible. Would be a while though. This level is so big I need to figure out some ways to make gameplay interesting for single player.