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Unreal 5 | Retro FPS 4K game map | LIDAR Landscape | UE4 UE5 

David N Goodman
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This 4K sq map is still too big I think. I like it, but I think I need to go even smaller. It's not optimized at all yet. Update 1: • Unreal 5 | 4K game map...
Unreal 5 | Retro FPS 4K game map | LIDAR Landscape | UE4 UE5

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19 июн 2024

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Комментарии : 17   
@chrisd9590
@chrisd9590 Месяц назад
Glad to see you're still at it man, hope you're doing well!
@DavidNGoodman
@DavidNGoodman Месяц назад
Yes sir, doing well and still learning this stuff :)
@ianburke5867
@ianburke5867 Месяц назад
I always like watching your progress and development. You have some cool stuff here.
@DavidNGoodman
@DavidNGoodman Месяц назад
Thanks, Ian! I appreciate you watching and letting me know :)
@wyvern779
@wyvern779 Месяц назад
very cool
@DavidNGoodman
@DavidNGoodman Месяц назад
Thanks :D
@dvogiatzis
@dvogiatzis Месяц назад
Very nice and inspiring work! Thanks for sharing. I'm more curious about your lidar workflow. I got data from photogrammetry for an area and trying to figure the best way to import it into Unreal. I've seen some workflows with Gaea and World Creator but not sure about the results.
@DavidNGoodman
@DavidNGoodman Месяц назад
Thank you! My LIDAR workflow is pretty straightforward. I pull DTM data from public sites (mostly in my home state of WA) and use the "Landscaping" and "Mapbox" plugins to define and bring the terrain data into Unreal. Depending on the size of the area, the process takes just a few minutes. From there, I work with the landscape normally using UE tools.
@dvogiatzis
@dvogiatzis Месяц назад
@@DavidNGoodman Thank you.
@peterwey3571
@peterwey3571 Месяц назад
What environmental asset packs are you using? And what do you think of the FPS Animation Framework? I also purchased that recently and am not sure how I feel about it.
@DavidNGoodman
@DavidNGoodman Месяц назад
Hi Peter. Are you talking about the Procedural FPS Framework (plugin I think). I'm using FPS Animation Blueprint for the controller and weapon system. Most of the rest of the code systems are home brew. As far as asset packs, I'm using the "Railway System with IC Train", "Driveable Vehicle : DPV-Buggy", Military Airport (Freshcan), Factory, Port, and Brick Factory (Volodymyr Stepaniuk), M4 for landscape biome/painting. And a bunch of character packs from Maksim and others.
@gunterstunter
@gunterstunter Месяц назад
Amazing! What plugins are you using?
@DavidNGoodman
@DavidNGoodman Месяц назад
Plugins? Narrative Navigator, Water Plugin, Easy Footsteps, Achievements, Async Loading Screen, and possibly a couple more that I can't think of at the moment :D
@gunterstunter
@gunterstunter Месяц назад
@@DavidNGoodman very cool! It works incredibly well One of the best showcases I've seen in a while! Is the fps a framework too?
@DavidNGoodman
@DavidNGoodman Месяц назад
@@gunterstunter Thank you :) Yes, this project is using "FPS Animation Blueprint v2" from the marketplace.
@gunterstunter
@gunterstunter Месяц назад
@@DavidNGoodman you could release this as a demo with a bit more content and I'm sure people would be keen to play. It looks AA level already
@DavidNGoodman
@DavidNGoodman Месяц назад
@@gunterstunter Heh that's possible. Would be a while though. This level is so big I need to figure out some ways to make gameplay interesting for single player.
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