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Unreal 5 | Retro FPS Code Update (05) and AI Tests | UE4 UE5 

David N Goodman
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In the last week or so I've created an "Regenerator" class for health, shields, etc., refactored the AI code to be better optimized, added NPC/Player avoidance sort of like Half-Life2, and simplified the targeting system for all AI types. This map is for stress testing, but I've added some pseudo-gameplay elements to make it more interesting to me as I try to get from A to B and complete a mission.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Retro FPS Code Update (05) and AI Tests | UE4 UE5

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22 дек 2023

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Комментарии : 8   
@nickname20151
@nickname20151 7 месяцев назад
Great job, man!
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
Thanks!
@WavemStudios
@WavemStudios 7 месяцев назад
Nice work 🙂
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
Thanks!
@83donpablo
@83donpablo 7 месяцев назад
I like it, looks solid. I may have missed it, but does it support multiplayer?
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
I intend to but right now it does not.
@83donpablo
@83donpablo 7 месяцев назад
@@DavidNGoodman really good work. keep us up to date, this looks good!
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
@@83donpablo Will do! I've updated the code quite a bit in the last few days as well as that level. I will be posting a downloadable tech demo build on my Discord soon(ish) :D
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