A Big Thanks from me! Got through a lot of other Tutorials for Combat last 2 Months. But your Tuts are from the logic and BP-Quality my favourite by far. Realy appreciate this. I make sure you are get credits in my Game-Demo. Keep moving on. Cheers from Germany.
@@Beardgames thats mostly because i've been doing small projects for around a year now so i've watched hundreds of videos and read so many forum threads, but one thing i do get out of these videos is that i wont just smash some stuff together to make it work
Why didnt I find your videos a week ago when I started with UE o.O !?!? Great Video! (+1 Subscriber) and I am going to watch a lot more of your content.
Again very cool video :) But I checked the video twice and somehow I am taking my own damage and my nps isn't doing anything :I any ideas what could help?
Hi Beardgames, Could I ask you a favor? Can you explain how to make character customize in game like i can change the eye color or hair color with RGB wheel in game. Thank you so much to make videos to learn beginners how to make a games
Hey Beard! How do you do it so that Enemy will sense you when you damage them from behind? My AI doesn't know how to rotate and face me if he gets hit by the player from the back. haha Awesome tutorials btw!
Haha just manually call the activate AI event. The one which triggers when the AI detects you! thanks for supporting the channel amigo hope this helps :)
Is this framerate independent? I'm currently doing similar things but kinda worried if there's a player with a toaster playing at 15fps, some anim events won't get triggered.
My character doing damage only if i press the attack input and the movement input together, but if i dont press the movement input, the damage won't appear? anyone can help?
Having an issue when I'm trying to attack multiple enemies at once. with the do once node attached it picks the first enemy hit. Without the node it hits all but multiple times per each enemy. I am not sure how to make it so I can hit all enemies but only deal damage to each one time.
I had this same issue when developing my marketplace asset. You can either put a do once in the damage taken, or you can set up a branch condition that the person you're attacking hasn't been previously attacked. You'd do this by using an array of the actors and then resetting it each time you attack :)
mine definitely isnt working for some reason the print string shows health as -90 then the second hit it goes back to 100 health. When i change it to ignore the health and just kill, for some reason it always kills the server as well as the client like theyre sharing the same health
Finished the tutorial but still having trouble with the weapon hitting your character? Throw this on after your overlap on your sword damage BP!! blueprintue.com/blueprint/0eb1_243/ :)
I can’t find any of these functions in your pack. Merging to new blueprint is very hard. I’ve got the AI able to attack me and I can block but I cannot attack the AI.
@@MF-sw4nj I couldn't fix it is a version problem between 4.25 and 4.26 onwards I asked beard several times to review this but he never did. so I followed this tutorial for AI: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OLWe7Vp2m0s.html&ab_channel=CreativePowerOfficial