My goodness your teaching is concise and powerful and super helpful to me I really appreciate your teaching I will learn more from you I wish you good health and the best of luck
Thank you so much, Insane how I kept getting errors when creating classes into different folders.. now I can organize. Sad how there are no replies in the unreal forums
At compiling, after i created the folders, and put my files in it, I get the following error: Cannot open include file: 'ProjectNameCharacter.h': No Such file or directory exist. and The command "D:\UE_4.26\Engine\Build\BatchFiles\Build.bat ProjectNameEditor Win64 Development -Project="D:\"filepath"\ProjectName.uproject" -WaitMutex -FromMsBuild" exited with code 6. I did not delete any file. I just put some file in the folders. If I put the files back from the folders, the project compile without error.
its because you probably have another c++ file in that file and its trying to access that location or just the file itself so what you wanna get is your 1: "ProjectName" 2: "Folder name you put the c++ file in" should be something like this #include "TutorialProject/FrameWork/MyGamebaseMode.h" something like that it needs to access that location if you get a error let me know :)
What if i got a bunch of C++ files? there is like 15 of them and it's annoying in the content folder. . Should they just stay there? I don't know what i did to make those but i remember yesterday the engine showed me compiling C++ then today i saw those folders. . wtf is that?
When I try to actually run the project from VS after following the steps I get this error: "Unable to start program C:\Program Files\Epic Games\UE_4.27\Engine\Intermediate\Build\Unused\UE4.exe" Not sure why that is an issue tbh since that folder wasn't even touched. But the folder is completely empty.
Commen issues could be because you need to add so what you wanna get is your 1: "ProjectName" 2: "Folder name you put the c++ file in" should be something like this #include "TutorialProject/FrameWork/MyGamebaseMode.h" something like that it needs to access that location If you get a error let me know!
@@CodeGoldfish Hmm, there is no issue with the actual include files. Just in case I rewrote the includes as such: "../folder/header.h" compiles just fine if I launch it from the .uproject executable. But throws up the afore mentioned error when trying to Launch(not build) the project through visual studio.
I did figure out a work-around though. I didn't have to delete the solution at all. I just deleted the entire Win64 folder in Binaries and also the .h and .cpp files. Then I rebuilt everything from within VS. I also made the mistake of not removing an #include "myClassToDelete.h" which was failing the build. woops.