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Unreal Engine 4 How to Delete C++ Classes & Adding Folders For Classes 2021 

CodeGoldfish
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18 сен 2024

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Комментарии : 34   
@CodeGoldfish
@CodeGoldfish 3 года назад
Adding folders for C++ Classes 0:00 Deleting C++ Classes 2:18 Enjoy the vid guys!
@gokupiske5965
@gokupiske5965 2 года назад
My goodness your teaching is concise and powerful and super helpful to me I really appreciate your teaching I will learn more from you I wish you good health and the best of luck
@CodeGoldfish
@CodeGoldfish 2 года назад
Thank you so much im glad that i could help you out!
@God0fTime
@God0fTime 2 года назад
Thank you so much, Insane how I kept getting errors when creating classes into different folders.. now I can organize. Sad how there are no replies in the unreal forums
@CodeGoldfish
@CodeGoldfish 2 года назад
No problem if you get any problems let me know!
@MrMapples
@MrMapples Год назад
This video may be from a year ago but it still helped. Thanks a lot man!
@unrealdevop
@unrealdevop 3 года назад
Thanks, simple and easy solution. I like it.
@NazariyDudnik
@NazariyDudnik Год назад
BRO THANK YOU! I FINALLY DID IT!
@odo432
@odo432 Год назад
And this is why I choose to stick with Blueprints for Unreal. Doing something as simple as deleting a file is such an unnecessarily complicated task.
@olliverkatana4168
@olliverkatana4168 7 месяцев назад
Thank you! Everything works!
@YouWillDoAsYouAreTold
@YouWillDoAsYouAreTold 2 года назад
great tutorial, thanks :)
@FreakZado
@FreakZado 2 года назад
Love your videos man
@CodeGoldfish
@CodeGoldfish 2 года назад
Thanks man! Much Apprieciated
@lizhuoming6078
@lizhuoming6078 3 года назад
Hello again, the video is short this time but it is very useful for me, can u add screencast keys to your future videos
@CodeGoldfish
@CodeGoldfish 3 года назад
Sure But whats a screencast Key? Lol
@lizhuoming6078
@lizhuoming6078 3 года назад
@@CodeGoldfish I should say Some Addons like [screencast keys] in [blender] which can show us what [hotkeys] you press
@tematoscybersage5626
@tematoscybersage5626 Год назад
Thx! Is there chances that it will correct include addresses?😅
@georgesoros7849
@georgesoros7849 5 часов назад
No, you have to keep track of all dependencies manually.
@Awasky
@Awasky Месяц назад
Hi. I have UE5 and there are 2 more files in source folder.
@ragadozo5704
@ragadozo5704 3 года назад
At compiling, after i created the folders, and put my files in it, I get the following error: Cannot open include file: 'ProjectNameCharacter.h': No Such file or directory exist. and The command "D:\UE_4.26\Engine\Build\BatchFiles\Build.bat ProjectNameEditor Win64 Development -Project="D:\"filepath"\ProjectName.uproject" -WaitMutex -FromMsBuild" exited with code 6. I did not delete any file. I just put some file in the folders. If I put the files back from the folders, the project compile without error.
@CodeGoldfish
@CodeGoldfish 3 года назад
its because you probably have another c++ file in that file and its trying to access that location or just the file itself so what you wanna get is your 1: "ProjectName" 2: "Folder name you put the c++ file in" should be something like this #include "TutorialProject/FrameWork/MyGamebaseMode.h" something like that it needs to access that location if you get a error let me know :)
@ragadozo5704
@ragadozo5704 3 года назад
@@CodeGoldfish Thank you, Now it works !!! Many thanks!!!
@CodeGoldfish
@CodeGoldfish 3 года назад
@@ragadozo5704 No problem glad it worked!
@autogenes
@autogenes 2 года назад
thanks bro!
@Herr53Antichrist
@Herr53Antichrist 11 месяцев назад
Just in case anyone would have same issue as me - whole path to project should be in English.
@gaming4K
@gaming4K 2 года назад
What if i got a bunch of C++ files? there is like 15 of them and it's annoying in the content folder. . Should they just stay there? I don't know what i did to make those but i remember yesterday the engine showed me compiling C++ then today i saw those folders. . wtf is that?
@CodeGoldfish
@CodeGoldfish 2 года назад
idk.. but if I was you sort out your C++ files into folders and delete whatever you don't want also if you get any errors in code do feel free to ask!
@Sharlito
@Sharlito 4 месяца назад
In ue 5.3 don't work
@neuffexx
@neuffexx 2 года назад
When I try to actually run the project from VS after following the steps I get this error: "Unable to start program C:\Program Files\Epic Games\UE_4.27\Engine\Intermediate\Build\Unused\UE4.exe" Not sure why that is an issue tbh since that folder wasn't even touched. But the folder is completely empty.
@CodeGoldfish
@CodeGoldfish 2 года назад
Commen issues could be because you need to add so what you wanna get is your 1: "ProjectName" 2: "Folder name you put the c++ file in" should be something like this #include "TutorialProject/FrameWork/MyGamebaseMode.h" something like that it needs to access that location If you get a error let me know!
@neuffexx
@neuffexx 2 года назад
@@CodeGoldfish Hmm, there is no issue with the actual include files. Just in case I rewrote the includes as such: "../folder/header.h" compiles just fine if I launch it from the .uproject executable. But throws up the afore mentioned error when trying to Launch(not build) the project through visual studio.
@CodeGoldfish
@CodeGoldfish 2 года назад
@@neuffexx so when you launch the project your build errors? if so just recompile from the SLN
@Rexvideowow
@Rexvideowow Год назад
1:18 Yeah... what if our right-click menu doesn't have those options? =(
@Rexvideowow
@Rexvideowow Год назад
I did figure out a work-around though. I didn't have to delete the solution at all. I just deleted the entire Win64 folder in Binaries and also the .h and .cpp files. Then I rebuilt everything from within VS. I also made the mistake of not removing an #include "myClassToDelete.h" which was failing the build. woops.
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