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CodeGoldfish
CodeGoldfish
CodeGoldfish
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@Awasky
@Awasky 29 дней назад
Hi. I have UE5 and there are 2 more files in source folder.
@lubospejchal498
@lubospejchal498 Месяц назад
How to set anim class for Face and Body ? I have animation for my body.
@PatriotZest
@PatriotZest 3 месяца назад
Super simple and concise thank you!
@Sharlito
@Sharlito 4 месяца назад
In ue 5.3 don't work
@youtubemofi
@youtubemofi 6 месяцев назад
Keep making more videos on such tutorials
@money_hyde
@money_hyde 7 месяцев назад
Awesome video, thank you so much man!! It’s been so hard to find good videos that don’t require you to download the entire asset store first. I just started learning Unreal and I honestly hate it so far. I primarily use Unity and the amount of control you have is so much more satisfying. I can write all of my movement and other things from scratch and add it to a game object easily. Unreal adds so many additional steps, and abstracts a TON of the code, so it feels like I’m just working on someone else’s project or something. SO frustrating!
@PatriotZest
@PatriotZest 3 месяца назад
yeah the major difference is that unreal engine is like a *game* engine while unity is a do whatever you want sandbox kind of engine
@olliverkatana4168
@olliverkatana4168 7 месяцев назад
Thank you! Everything works!
@mathislacroix5177
@mathislacroix5177 7 месяцев назад
Damn I didn’t know “calculate direction” was a node… I’ll definitely use that. My camera uses a bunch of calculations but this will be way easier.
@honk363
@honk363 7 месяцев назад
man's giving out the secret sauce for free
@bobbob1278
@bobbob1278 7 месяцев назад
You made some good stuff man, what happened? Why'd you abandon us. Your tutorials were extremely helpful
@damsen978
@damsen978 10 месяцев назад
This hasn't aged well. You haven't explained how any of the code works, and also used Blueprints which isn't a good way to start learning C++. Explaning basic movement with C++ coding is the best way to get started and give new users more control over what they want. Like what is there to see about the speed of our movement? How do we adjust it?
@zyswanson7865
@zyswanson7865 10 месяцев назад
Hey I'm following your video and I keep getting errors when I compile, it keeps saying undecleared identifier for all the axis mappings. and identifier not found. what am I doing wrong?
@Herr53Antichrist
@Herr53Antichrist 11 месяцев назад
Just in case anyone would have same issue as me - whole path to project should be in English.
@Rexvideowow
@Rexvideowow 11 месяцев назад
1:18 Yeah... what if our right-click menu doesn't have those options? =(
@Rexvideowow
@Rexvideowow 11 месяцев назад
I did figure out a work-around though. I didn't have to delete the solution at all. I just deleted the entire Win64 folder in Binaries and also the .h and .cpp files. Then I rebuilt everything from within VS. I also made the mistake of not removing an #include "myClassToDelete.h" which was failing the build. woops.
@tiggatar1182
@tiggatar1182 Год назад
How do i get the autocorrect and colored words for Visual Studio? I cant seem to find an answer somewhere on the internet... :c Please help me someone...
@Demonleonardo
@Demonleonardo Год назад
GoldFish, have you used UE 5.2 before, While I tried to create a C++ project, it told me I need to add "MetaHuman Projectile Utilities" in a module rules, I wanna know how to create a C++ project with UE 5.2, I know you can fix this, thank you for your help.
@tematoscybersage5626
@tematoscybersage5626 Год назад
Thx! Is there chances that it will correct include addresses?😅
@sumitranjan7005
@sumitranjan7005 Год назад
it really a great tutorial. can you please share the code repo for it
@evankuo1310
@evankuo1310 Год назад
Thank you very much. All the tutorials were never as straight forward as you. Thank you again.
@nightstech7499
@nightstech7499 Год назад
will this work with ue5?
@CodeGoldfish
@CodeGoldfish Год назад
Oh yes it should. 👍
@odo432
@odo432 Год назад
And this is why I choose to stick with Blueprints for Unreal. Doing something as simple as deleting a file is such an unnecessarily complicated task.
@destinhudson174
@destinhudson174 Год назад
hey man can you do one for ue5 jetpacks?? would really appreciate the help
@gokuvinod2850
@gokuvinod2850 Год назад
Hello Sir just wanted to say keep more of these type of videos coming cause it Helps out people a lot and i mean it. Thank You!!! BTW I wanted to ask that ue5 have deprecated the current implementation of axis and action mappings now they use enhanced mapping can u tell me how to implement it in this tutorial.
@cobrastancult3241
@cobrastancult3241 Год назад
quiet voice, amlost unlistenable
@tiizox6805
@tiizox6805 Год назад
Hey what extension do you use to have so much help with the code?
@piingy489
@piingy489 Год назад
Visual Studio Integration Tool from Unreal Engine Market place (for Visual Studio 2022 or later)
@appleseedgames6934
@appleseedgames6934 Год назад
Dude you forgot to add #include "Components/InputComponent.h" at the top so that PlayerInputComponent can work, come on mate
@MrMapples
@MrMapples Год назад
This video may be from a year ago but it still helped. Thanks a lot man!
@IsiahShelton812
@IsiahShelton812 Год назад
Great Video, however I can't shake the thought that you look like David Koresh.
@NazariyDudnik
@NazariyDudnik Год назад
BRO THANK YOU! I FINALLY DID IT!
@EvanDawson-fg1cc
@EvanDawson-fg1cc Год назад
This is really helpful- much appreciated. Thank you!!
@aldianpramesta
@aldianpramesta Год назад
ur videos only 5 huhu
@juzoo7031
@juzoo7031 Год назад
i get rollback when i walk is it normal ?
@ranaufalmuha
@ranaufalmuha Год назад
why in my project cant look up and look down? 🤔
@KannaCalyx
@KannaCalyx Год назад
extremely helpful in trying to swap over from blueprint movement to c++, thank you! :)
@totidokkan
@totidokkan Год назад
For some reason, i can't look up and down after adding the camera component
@CodeGoldfish
@CodeGoldfish Год назад
Easy fix! So inside your character BP Click your camera then go look at your details “on the right side” there should be a section called camera options make sure “ Use Pawn Control Rotation “ is Checked! If there any issues feel free to ask
@totidokkan
@totidokkan Год назад
Hey, how can i change the variables of the speed or jump height for example ?
@CodeGoldfish
@CodeGoldfish Год назад
Pretty easy actually just go inside your character blueprint. And click the “character movement” inside your components side then on the right there should be alot of customization to mess around with your jump, crouch speed, and movement and also flying too if your having trouble let me know!
@2ryuu260
@2ryuu260 Год назад
Only video that you can follow perfectly and be able to understand without much effort. wonderful video!!!🔥🔥
@CodeGoldfish
@CodeGoldfish Год назад
Guys! Update ive plan on returning back to youtube. and im going to be restarting this series! Im not gonna lie this is alot old code basically everything in tick which is not good… lol but keep a eye out for the new Survival Series!
@AudriusSauciunas
@AudriusSauciunas Год назад
Still waiting <3
@drx3947
@drx3947 Год назад
We are waiting :)
@erichou3979
@erichou3979 Год назад
Hi there! Your tutorial is brilliant and helps a beginer like me a lot. I create a character in C++ following your steps, but when I add animations to the character in UE5, only the hands, feet and hoddie move correctly, the pants, head and shoes stuck stll in therir initial positions. I have no idea to solve this and can't find any other tutorials on the internet. :(
@CodeGoldfish
@CodeGoldfish Год назад
Hm.. Make sure all the skeletal meshes that you created are parented to the Getmesh() in code so all the meshes you created. follow the parent Mesh which is the “getmesh” but if thats not it let me know
@erichou3979
@erichou3979 Год назад
@@CodeGoldfish Thanks!! You're so kind! I strictly follow the steps in your video. For example, the codes for legs are Legs = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Legs")); Legs->SetupAttachment(GetMesh()); but the legs are still stuck there. 😭
@demoman99
@demoman99 Год назад
its buggy
@CodeGoldfish
@CodeGoldfish Год назад
Thats weird. Been working fine you are using unreal engine 4 right?
@demoman99
@demoman99 Год назад
@@CodeGoldfish i fixed it i missed a step
@CodeGoldfish
@CodeGoldfish Год назад
@@demoman99 oh great glad it working!
@demoman99
@demoman99 Год назад
Amazing video very informative thank you for making this
@Genesis12verse2
@Genesis12verse2 2 года назад
Question: Why did you create a float called AxisVal? It also doesn't seem like we modify it, can you please explain it? But overall, great video.
@CodeGoldfish
@CodeGoldfish Год назад
For the function we passed in a variable of a float which is a 0.0 value.. and we named it AxisVal “you can name it whatever” but we use that float value for the moveright and moveforward function so we can get a float direction value Hopefully you understood that!
@Genesis12verse2
@Genesis12verse2 Год назад
@@CodeGoldfish Oh yeah, I think I got it. So it is equal to the scale value in the axis mapping, and the bind axis function automatically modified it. This is why we didn't pass it when we used it in the bind axis function. Thx for the replay by the way.
@AbdulSamad-kb3sm
@AbdulSamad-kb3sm 2 года назад
Thiis is the one I've been looking for.. just Amazing🌟✨✨ Thank you soo much
@CodeGoldfish
@CodeGoldfish Год назад
No problem! Glad you enjoyed it
@TolgaDurman
@TolgaDurman 2 года назад
For the ones who uses UE5 Modules Tab on the 14:22 is in the Tools > Debug > Modules
@thelobens2417
@thelobens2417 2 года назад
Finally I found a is a video that is understandable and goes really slow and explains everything! Great Job!
@shksky4292
@shksky4292 2 года назад
its work
@arieltheartist3161
@arieltheartist3161 2 года назад
This was so chill. Please Make more C++ videos!
@zoop391
@zoop391 2 года назад
I'm going to subjectively rate this video a 7.5/10, love the background music, you're straight-forward with the goal of this video. But you don't explain how each principle completely works. Other than that, great stuff!
@h4rrisont90
@h4rrisont90 2 года назад
thanks
@azp...
@azp... 2 года назад
nice tutorial bro can you do jump animation tutorial pls